chore: improve accuracy of frame limiter

This commit is contained in:
2022-03-14 20:38:29 -03:00
parent 3623362f72
commit c6e6b42869
3 changed files with 29 additions and 15 deletions

View File

@@ -49,28 +49,42 @@ pub fn runEmuThread(quit: *Atomic(bool), pause: *Atomic(bool), fps: *Atomic(u64)
// ns_late is non zero if we are late.
var ns_late = timestamp -| wake_time;
// Calculate the new Thread wake time
wake_time += frame_period;
// log.info("timestamp: {} | late: {}", .{ timestamp, ns_late });
// If we're more than a frame late, skip the rest of this loop
if (ns_late > frame_period) continue;
// Recalculate what our new wake time should be so that we can
// get "back on track"
if (ns_late > frame_period) {
wake_time = timestamp + frame_period;
continue;
}
if (sync_to_video) std.time.sleep(frame_period - ns_late);
if (sync_to_video) {
// Employ several sleep calls in periods of 10ms
// By doing this the behaviour should average out to be
// more consistent
// Backup Busy Loop Routine
// if (sync_to_video) spinLoop(&timer, wake_time);
const sleep_for = frame_period - ns_late;
const loop_count = sleep_for / (std.time.ns_per_ms * 10); // How many groups of 10ms
var i: usize = 0;
while (i < loop_count) : (i += 1) {
std.time.sleep(std.time.ns_per_ms * 10);
}
// Spin to make up the difference if there is a need
// Make sure that we're using the old wake time and not the onne we recalcualted
spinLoop(&timer, wake_time);
}
// Update to the new wake time
wake_time += frame_period;
}
}
}
fn spinLoop(timer: *Timer, wake_time: u64) void {
while (true) {
const timestamp = timer.read();
if (timestamp >= wake_time) {
break;
}
}
while (true) if (timer.read() > wake_time) break;
}
fn emuFps(left: u64) u64 {