style(ppu): move text mode drawing to unique fn
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@ -573,7 +573,7 @@ pub const Ppu = struct {
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switch (bg_mode) {
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0x0 => {
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const fb_base = framebuf_pitch * @as(usize, scanline);
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const framebuf_base = framebuf_pitch * @as(usize, scanline);
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if (obj_enable) self.fetchSprites();
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var layer: usize = 0;
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@ -585,23 +585,10 @@ pub const Ppu = struct {
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
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}
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// Copy Drawn Scanline to Frame Buffer
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// If there are any nulls present in self.scanline it means that no background drew a pixel there, so draw backdrop
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for (self.scanline.top()) |maybe_px, i| {
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const maybe_top = maybe_px;
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const maybe_btm = self.scanline.btm()[i];
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const bgr555 = self.getBgr555(maybe_top, maybe_btm);
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, self.scanline_sprites, null);
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self.drawTextMode(framebuf_base);
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},
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0x1 => {
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const fb_base = framebuf_pitch * @as(usize, scanline);
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const framebuf_base = framebuf_pitch * @as(usize, scanline);
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if (obj_enable) self.fetchSprites();
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var layer: usize = 0;
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@ -612,23 +599,10 @@ pub const Ppu = struct {
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
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}
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// Copy Drawn Scanline to Frame Buffer
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// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
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for (self.scanline.top()) |maybe_px, i| {
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const maybe_top = maybe_px;
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const maybe_btm = self.scanline.btm()[i];
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const bgr555 = self.getBgr555(maybe_top, maybe_btm);
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, self.scanline_sprites, null);
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self.drawTextMode(framebuf_base);
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},
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0x2 => {
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const fb_base = framebuf_pitch * @as(usize, scanline);
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const framebuf_base = framebuf_pitch * @as(usize, scanline);
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if (obj_enable) self.fetchSprites();
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var layer: usize = 0;
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@ -638,40 +612,27 @@ pub const Ppu = struct {
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawAffineBackground(3);
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}
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// Copy Drawn Scanline to Frame Buffer
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// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
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for (self.scanline.top()) |maybe_px, i| {
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const maybe_top = maybe_px;
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const maybe_btm = self.scanline.btm()[i];
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const bgr555 = self.getBgr555(maybe_top, maybe_btm);
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, self.scanline_sprites, null);
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self.drawTextMode(framebuf_base);
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},
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0x3 => {
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const vram_base = width * @sizeOf(u16) * @as(usize, scanline);
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const fb_base = framebuf_pitch * @as(usize, scanline);
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const framebuf_base = framebuf_pitch * @as(usize, scanline);
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var i: usize = 0;
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while (i < width) : (i += 1) {
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const bgr555 = self.vram.read(u16, vram_base + i * @sizeOf(u16));
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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},
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0x4 => {
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const sel = self.dispcnt.frame_select.read();
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const vram_base = width * @as(usize, scanline) + if (sel) 0xA000 else @as(usize, 0);
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const fb_base = framebuf_pitch * @as(usize, scanline);
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const framebuf_base = framebuf_pitch * @as(usize, scanline);
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// Render Current Scanline
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for (self.vram.buf[vram_base .. vram_base + width]) |byte, i| {
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const bgr555 = self.palette.read(u16, @as(u16, byte) * @sizeOf(u16));
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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},
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0x5 => {
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@ -680,7 +641,7 @@ pub const Ppu = struct {
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const sel = self.dispcnt.frame_select.read();
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const vram_base = m5_width * @sizeOf(u16) * @as(usize, scanline) + if (sel) 0xA000 else @as(usize, 0);
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const fb_base = framebuf_pitch * @as(usize, scanline);
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const framebuf_base = framebuf_pitch * @as(usize, scanline);
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var i: usize = 0;
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while (i < width) : (i += 1) {
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@ -688,13 +649,31 @@ pub const Ppu = struct {
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const bgr555 =
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if (scanline < m5_height and i < m5_width) self.vram.read(u16, vram_base + i * @sizeOf(u16)) else self.palette.backdrop();
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[fb_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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},
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
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}
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}
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fn drawTextMode(self: *Self, framebuf_base: usize) void {
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// Copy Drawn Scanline to Frame Buffer
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// If there are any nulls present in self.scanline.top() it means that no background drew a pixel there, so draw backdrop
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for (self.scanline.top()) |maybe_px, i| {
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const maybe_top = maybe_px;
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const maybe_btm = self.scanline.btm()[i];
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const bgr555 = self.getBgr555(maybe_top, maybe_btm);
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std.mem.writeIntNative(u32, self.framebuf.get(.Emulator)[framebuf_base + i * @sizeOf(u32) ..][0..@sizeOf(u32)], rgba888(bgr555));
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}
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// Reset Current Scanline Pixel Buffer and list of fetched sprites
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// in prep for next scanline
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self.scanline.reset();
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std.mem.set(?Sprite, self.scanline_sprites, null);
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}
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fn getBgr555(self: *Self, maybe_top: ?u16, maybe_btm: ?u16) u16 {
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if (maybe_btm) |btm| {
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return switch (self.bld.cnt.mode.read()) {
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