feat: add audio resampler
Also implement extremely naive audio sync
This commit is contained in:
41
src/apu.zig
41
src/apu.zig
@@ -11,8 +11,7 @@ const AudioDeviceId = SDL.SDL_AudioDeviceID;
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const intToBytes = @import("util.zig").intToBytes;
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const log = std.log.scoped(.APU);
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const sample_rate = 32768;
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const sample_ticks = (1 << 24) / sample_rate;
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pub const host_sample_rate = 1 << 15;
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pub const Apu = struct {
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const Self = @This();
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@@ -29,7 +28,8 @@ pub const Apu = struct {
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dma_cnt: io.DmaSoundControl,
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cnt: io.SoundControl,
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dev: ?AudioDeviceId,
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sampling_cycle: u2,
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stream: *SDL.SDL_AudioStream,
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sched: *Scheduler,
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pub fn init(sched: *Scheduler) Self {
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@@ -46,18 +46,16 @@ pub const Apu = struct {
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.cnt = .{ .raw = 0 },
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.bias = .{ .raw = 0x0200 },
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.dev = null,
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.sampling_cycle = 0b00,
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.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_F32, 2, 1 << 15, SDL.AUDIO_F32, 2, host_sample_rate) orelse unreachable,
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.sched = sched,
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};
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sched.push(.SampleAudio, sched.now() + sample_ticks);
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sched.push(.SampleAudio, sched.now() + apu.sampleTicks());
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return apu;
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}
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pub fn attachAudioDevice(self: *Self, dev: AudioDeviceId) void {
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self.dev = dev;
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}
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pub fn setDmaCnt(self: *Self, value: u16) void {
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const new: io.DmaSoundControl = .{ .raw = value };
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@@ -97,9 +95,30 @@ pub const Apu = struct {
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const left = (chA_left + chB_left) / 2;
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const right = (chA_right + chB_right) / 2;
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if (self.dev) |dev| _ = SDL.SDL_QueueAudio(dev, &[2]f32{ left, right }, 2 * @sizeOf(f32));
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if (self.sampling_cycle != self.bias.sampling_cycle.read()) {
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log.warn("Sampling Cycle changed from {} to {}", .{ self.sampling_cycle, self.bias.sampling_cycle.read() });
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self.sched.push(.SampleAudio, self.sched.now() + sample_ticks - late);
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// Sample Rate Changed, Create a new Resampler since i can't figure out how to change
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// the parameters of the old one
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const old = self.stream;
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defer SDL.SDL_FreeAudioStream(old);
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self.sampling_cycle = self.bias.sampling_cycle.read();
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self.stream = SDL.SDL_NewAudioStream(SDL.AUDIO_F32, 2, @intCast(c_int, self.sampleRate()), SDL.AUDIO_F32, 2, host_sample_rate) orelse unreachable;
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}
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while (SDL.SDL_AudioStreamAvailable(self.stream) > (@sizeOf(f32) * 2 * 0x800)) {}
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_ = SDL.SDL_AudioStreamPut(self.stream, &[2]f32{ left, right }, 2 * @sizeOf(f32));
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self.sched.push(.SampleAudio, self.sched.now() + self.sampleTicks() - late);
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}
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inline fn sampleTicks(self: *const Self) u64 {
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return (1 << 24) / self.sampleRate();
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}
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inline fn sampleRate(self: *const Self) u64 {
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return @as(u64, 1) << (15 + @as(u6, self.bias.sampling_cycle.read()));
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}
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pub fn handleTimerOverflow(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void {
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