fix(apu): resolve bug in NR10 obscure behaviour
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@ -94,10 +94,9 @@ pub fn sound1CntL(self: *const Self) u8 {
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pub fn setSound1CntL(self: *Self, value: u8) void {
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const new = io.Sweep{ .raw = value };
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if (self.sweep.direction.read() and !new.direction.read()) {
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// Sweep Negate bit has been cleared
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// If At least 1 Sweep Calculation has been made since
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// the last trigger, the channel is immediately disabled
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if (!new.direction.read()) {
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// If at least one (1) sweep calculation has been made with
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// the negate bit set (since last trigger), disable the channel
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if (self.sweep_dev.calc_performed) self.enabled = false;
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}
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@ -31,7 +31,6 @@ pub fn tick(self: *Self, ch1: *ToneSweep) void {
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if (self.timer == 0) {
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const period = ch1.sweep.period.read();
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self.timer = if (period == 0) 8 else period;
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if (!self.calc_performed) self.calc_performed = true;
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if (self.enabled and period != 0) {
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const new_freq = self.calculate(ch1.sweep, &ch1.enabled);
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@ -52,7 +51,10 @@ pub fn calculate(self: *Self, sweep: io.Sweep, ch_enable: *bool) u12 {
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const shadow_shifted = shadow >> sweep.shift.read();
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const decrease = sweep.direction.read();
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const freq = if (decrease) shadow - shadow_shifted else shadow + shadow_shifted;
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const freq = if (decrease) blk: {
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self.calc_performed = true;
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break :blk shadow - shadow_shifted;
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} else shadow + shadow_shifted;
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if (freq > 0x7FF) ch_enable.* = false;
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return freq;
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