feat: implement SRAM saving and loading

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-03-22 14:41:18 -03:00
parent da4bb17782
commit bd54cba8a0
9 changed files with 161 additions and 27 deletions

3
.gitmodules vendored
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@ -4,3 +4,6 @@
[submodule "lib/zig-clap"]
path = lib/zig-clap
url = https://github.com/Hejsil/zig-clap
[submodule "lib/known-folders"]
path = lib/known-folders
url = https://github.com/ziglibs/known-folders

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@ -13,6 +13,9 @@ pub fn build(b: *std.build.Builder) void {
const mode = b.standardReleaseOptions();
const exe = b.addExecutable("zba", "src/main.zig");
// Known Folders (%APPDATA%, XDG, etc.)
exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });

1
lib/known-folders Submodule

@ -0,0 +1 @@
Subproject commit 9db1b99219c767d5e24994b1525273fe4031e464

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@ -29,10 +29,10 @@ ewram: Ewram,
io: Io,
pub fn init(alloc: Allocator, sched: *Scheduler, rom_path: []const u8, maybe_bios: ?[]const u8) !Self {
pub fn init(alloc: Allocator, sched: *Scheduler, rom_path: []const u8, bios_path: ?[]const u8, save_path: ?[]const u8) !Self {
return Self{
.pak = try GamePak.init(alloc, rom_path),
.bios = try Bios.init(alloc, maybe_bios),
.pak = try GamePak.init(alloc, rom_path, save_path),
.bios = try Bios.init(alloc, bios_path),
.ppu = try Ppu.init(alloc, sched),
.apu = Apu.init(),
.iwram = try Iwram.init(alloc),

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@ -10,8 +10,8 @@ buf: []u8,
alloc: Allocator,
backup: Backup,
pub fn init(alloc: Allocator, path: []const u8) !Self {
const file = try std.fs.cwd().openFile(path, .{});
pub fn init(alloc: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
const file = try std.fs.cwd().openFile(rom_path, .{});
defer file.close();
const len = try file.getEndPos();
@ -24,7 +24,7 @@ pub fn init(alloc: Allocator, path: []const u8) !Self {
.buf = buf,
.alloc = alloc,
.title = title,
.backup = try Backup.init(alloc, kind),
.backup = try Backup.init(alloc, kind, title, save_path),
};
pak.parseHeader();
@ -40,7 +40,7 @@ fn parseHeader(self: *const Self) void {
log.info("Title: {s}", .{title});
if (version != 0) log.info("Version: {}", .{version});
log.info("Game Code: {s}", .{code});
if (lookupMaker(maker)) |c| log.info("Maker Code: {s}", .{c}) else log.info("Maker: {s}", .{maker});
if (lookupMaker(maker)) |c| log.info("Maker: {s}", .{c}) else log.info("Maker Code: {s}", .{maker});
}
fn parseTitle(buf: []u8) [12]u8 {

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@ -1,8 +1,9 @@
const std = @import("std");
const Allocator = std.mem.Allocator;
const log = std.log.scoped(.Backup);
const correctTitle = @import("../util.zig").correctTitle;
const backup_kinds = [5]Needle{
.{ .str = "EEPROM_V", .kind = .Eeprom },
.{ .str = "SRAM_V", .kind = .Sram },
@ -18,7 +19,10 @@ pub const Backup = struct {
alloc: Allocator,
kind: BackupKind,
pub fn init(alloc: Allocator, kind: BackupKind) !Self {
title: [12]u8,
save_path: ?[]const u8,
pub fn init(alloc: Allocator, kind: BackupKind, title: [12]u8, path: ?[]const u8) !Self {
const buf_len: usize = switch (kind) {
.Sram => 0x8000, // 32K
.Flash => 0x10000, // 64K
@ -29,11 +33,16 @@ pub const Backup = struct {
const buf = try alloc.alloc(u8, buf_len);
std.mem.set(u8, buf, 0);
return Self{
var backup = Self{
.buf = buf,
.alloc = alloc,
.kind = kind,
.title = title,
.save_path = path,
};
if (backup.save_path) |p| backup.loadSaveFromDisk(p) catch |e| log.err("Failed to load save: {}", .{e});
return backup;
}
pub fn guessKind(rom: []const u8) ?BackupKind {
@ -52,9 +61,58 @@ pub const Backup = struct {
}
pub fn deinit(self: Self) void {
if (self.save_path) |path| self.writeSaveToDisk(path) catch |e| log.err("Failed to save {}", .{e});
self.alloc.free(self.buf);
}
fn loadSaveFromDisk(self: *Self, path: []const u8) !void {
const file_path = try self.getSaveFilePath(path);
defer self.alloc.free(file_path);
const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
const len = try file.getEndPos();
const file_buf = try file.readToEndAlloc(self.alloc, len);
defer self.alloc.free(file_buf);
switch (self.kind) {
.Sram => {
std.mem.copy(u8, self.buf, file_buf);
log.info("Loaded Save from {s}", .{file_path});
},
else => return SaveError.UnsupportedBackupKind,
}
}
fn getSaveFilePath(self: *const Self, path: []const u8) ![]const u8 {
const filename = try self.getSaveFilename();
defer self.alloc.free(filename);
return try std.fs.path.join(self.alloc, &[_][]const u8{ path, filename });
}
fn getSaveFilename(self: *const Self) ![]const u8 {
const title = correctTitle(self.title);
return try std.mem.concat(self.alloc, u8, &[_][]const u8{ title, ".sav" });
}
fn writeSaveToDisk(self: Self, path: []const u8) !void {
const file_path = try self.getSaveFilePath(path);
defer self.alloc.free(file_path);
const file = try std.fs.createFileAbsolute(file_path, .{});
defer file.close();
switch (self.kind) {
.Sram => {
try file.writeAll(self.buf);
log.info("Dumped SRAM to {s}", .{file_path});
},
else => return SaveError.UnsupportedBackupKind,
}
}
pub fn get8(self: *const Self, idx: usize) u8 {
// TODO: Implement Flash and EEPROM
switch (self.kind) {
@ -96,3 +154,7 @@ const Needle = struct {
};
}
};
const SaveError = error{
UnsupportedBackupKind,
};

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@ -11,7 +11,7 @@ const Atomic = std.atomic.Atomic;
// 228 Lines which consist of 308 dots (which are 4 cycles long)
const cycles_per_frame: u64 = 228 * (308 * 4); //280896
const clock_rate: u64 = 1 << 24; // 16.78MHz
const clock_rate: u64 = 1 << 24; // 16.78MHz
// TODO: Don't truncate this, be more accurate w/ timing
// 59.6046447754ns (truncated to just 59ns)
@ -19,7 +19,7 @@ const clock_period: u64 = std.time.ns_per_s / clock_rate;
const frame_period = (clock_period * cycles_per_frame);
// 59.7275005696Hz
pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
((@intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, clock_rate)) * @intToFloat(f64, cycles_per_frame));
const log = std.log.scoped(.Emulation);

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@ -1,6 +1,7 @@
const std = @import("std");
const SDL = @import("sdl2");
const clap = @import("clap");
const known_folders = @import("known_folders");
const emu = @import("emu.zig");
const Bus = @import("Bus.zig");
@ -21,6 +22,9 @@ const expected_rate = @import("emu.zig").frame_rate;
pub const enable_logging: bool = false;
const is_binary: bool = false;
const log = std.log.scoped(.GUI);
const correctTitle = @import("util.zig").correctTitle;
pub fn main() anyerror!void {
// Allocator for Emulator + CLI
@ -40,7 +44,7 @@ pub fn main() anyerror!void {
if (args.flag("--help")) return clap.help(std.io.getStdErr().writer(), &params);
const maybe_bios: ?[]const u8 = if (args.option("--bios")) |p| p else null;
const bios_path: ?[]const u8 = if (args.option("--bios")) |p| p else null;
const positionals = args.positionals();
const stderr = std.io.getStdErr();
@ -58,11 +62,16 @@ pub fn main() anyerror!void {
},
};
// Determine Save Directory
const save_path = try setupSavePath(alloc);
defer if (save_path) |path| alloc.free(path);
log.info("Save Path: {s}", .{save_path});
// Initialize Emulator
var scheduler = Scheduler.init(alloc);
defer scheduler.deinit();
var bus = try Bus.init(alloc, &scheduler, rom_path, maybe_bios);
var bus = try Bus.init(alloc, &scheduler, rom_path, bios_path, save_path);
defer bus.deinit();
var cpu = Arm7tdmi.init(&scheduler, &bus);
@ -88,12 +97,13 @@ pub fn main() anyerror!void {
if (status < 0) sdlPanic();
defer SDL.SDL_Quit();
const title = correctTitle(bus.pak.title);
var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);
var title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{bus.pak.title});
correctTitleSlice(&title);
const window_title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{title});
var window = SDL.SDL_CreateWindow(
title.ptr,
window_title.ptr,
SDL.SDL_WINDOWPOS_CENTERED,
SDL.SDL_WINDOWPOS_CENTERED,
gba_width * window_scale,
@ -163,7 +173,7 @@ pub fn main() anyerror!void {
SDL.SDL_RenderPresent(renderer);
const actual = emu_rate.calc();
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3.2}fps, {d:0>3.2}%] ", .{ title, actual, actual * 100 / expected_rate }) catch unreachable;
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3.2}fps, {d:0>3.2}%] ", .{ window_title, actual, actual * 100 / expected_rate }) catch unreachable;
SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
}
@ -180,14 +190,22 @@ const CliError = error{
UnneededOptions,
};
/// The slice considers some null values to be a part of the string
/// so change the length of the slice so that isn't the case
// FIXME: This is awful and bad
fn correctTitleSlice(title: *[]u8) void {
for (title.*) |char, i| {
if (char == 0) {
title.len = i;
break;
}
// FIXME: Superfluous allocations?
fn setupSavePath(alloc: std.mem.Allocator) !?[]const u8 {
const save_subpath = try std.fs.path.join(alloc, &[_][]const u8{ "zba", "save" });
defer alloc.free(save_subpath);
const maybe_data_path = try known_folders.getPath(alloc, .data);
defer if (maybe_data_path) |path| alloc.free(path);
const save_path = if (maybe_data_path) |base| try std.fs.path.join(alloc, &[_][]const u8{ base, save_subpath }) else null;
if (save_path) |_| {
// If we've determined what our save path should be, ensure the prereq directories
// are present so that we can successfully write to the path when necessary
const maybe_data_dir = try known_folders.open(alloc, .data, .{});
if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
}
return save_path;
}

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@ -53,3 +53,50 @@ pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
return result;
}
/// The Title from the GBA Cartridge may be null padded to a maximum
/// length of 12 bytes.
///
/// This function returns a slice of everything just before the first
/// `\0`
pub fn correctTitle(title: [12]u8) []const u8 {
var len = title.len;
for (title) |char, i| {
if (char == 0) {
len = i;
break;
}
}
return title[0..len];
}
/// Copies a Title and returns either an identical or similar
/// array consisting of ASCII that won't make any file system angry
///
/// Currently Unused but I assume there's some ROM out there that will require this
pub fn safeTitle(title: [12]u8) [12]u8 {
var result: [12]u8 = title;
for (result) |*char| {
if (char.* == '-') char.* = '_';
if (char.* == 0) break;
}
return result;
}
pub fn fixTitle(alloc: std.mem.Allocator, title: [12]u8) ![]u8 {
var len: usize = 12;
for (title) |char, i| {
if (char == 0) {
len = i;
break;
}
}
const buf = try alloc.alloc(u8, len);
std.mem.copy(u8, buf, title[0..len]);
return buf;
}