feat: implement SRAM saving and loading
This commit is contained in:
parent
da4bb17782
commit
bd54cba8a0
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@ -4,3 +4,6 @@
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[submodule "lib/zig-clap"]
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path = lib/zig-clap
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url = https://github.com/Hejsil/zig-clap
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[submodule "lib/known-folders"]
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path = lib/known-folders
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url = https://github.com/ziglibs/known-folders
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@ -14,6 +14,9 @@ pub fn build(b: *std.build.Builder) void {
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const exe = b.addExecutable("zba", "src/main.zig");
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// Known Folders (%APPDATA%, XDG, etc.)
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exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
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// Bitfield type from FlorenceOS: https://github.com/FlorenceOS/
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// exe.addPackage(.{ .name = "bitfield", .path = .{ .path = "lib/util/bitfield.zig" } });
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exe.addPackagePath("bitfield", "lib/util/bitfield.zig");
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@ -0,0 +1 @@
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Subproject commit 9db1b99219c767d5e24994b1525273fe4031e464
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@ -29,10 +29,10 @@ ewram: Ewram,
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io: Io,
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pub fn init(alloc: Allocator, sched: *Scheduler, rom_path: []const u8, maybe_bios: ?[]const u8) !Self {
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pub fn init(alloc: Allocator, sched: *Scheduler, rom_path: []const u8, bios_path: ?[]const u8, save_path: ?[]const u8) !Self {
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return Self{
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.pak = try GamePak.init(alloc, rom_path),
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.bios = try Bios.init(alloc, maybe_bios),
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.pak = try GamePak.init(alloc, rom_path, save_path),
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.bios = try Bios.init(alloc, bios_path),
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.ppu = try Ppu.init(alloc, sched),
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.apu = Apu.init(),
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.iwram = try Iwram.init(alloc),
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@ -10,8 +10,8 @@ buf: []u8,
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alloc: Allocator,
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backup: Backup,
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pub fn init(alloc: Allocator, path: []const u8) !Self {
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const file = try std.fs.cwd().openFile(path, .{});
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pub fn init(alloc: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
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const file = try std.fs.cwd().openFile(rom_path, .{});
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defer file.close();
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const len = try file.getEndPos();
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@ -24,7 +24,7 @@ pub fn init(alloc: Allocator, path: []const u8) !Self {
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.buf = buf,
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.alloc = alloc,
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.title = title,
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.backup = try Backup.init(alloc, kind),
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.backup = try Backup.init(alloc, kind, title, save_path),
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};
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pak.parseHeader();
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@ -40,7 +40,7 @@ fn parseHeader(self: *const Self) void {
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log.info("Title: {s}", .{title});
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if (version != 0) log.info("Version: {}", .{version});
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log.info("Game Code: {s}", .{code});
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if (lookupMaker(maker)) |c| log.info("Maker Code: {s}", .{c}) else log.info("Maker: {s}", .{maker});
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if (lookupMaker(maker)) |c| log.info("Maker: {s}", .{c}) else log.info("Maker Code: {s}", .{maker});
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}
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fn parseTitle(buf: []u8) [12]u8 {
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@ -1,8 +1,9 @@
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.Backup);
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const correctTitle = @import("../util.zig").correctTitle;
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const backup_kinds = [5]Needle{
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.{ .str = "EEPROM_V", .kind = .Eeprom },
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.{ .str = "SRAM_V", .kind = .Sram },
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@ -18,7 +19,10 @@ pub const Backup = struct {
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alloc: Allocator,
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kind: BackupKind,
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pub fn init(alloc: Allocator, kind: BackupKind) !Self {
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title: [12]u8,
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save_path: ?[]const u8,
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pub fn init(alloc: Allocator, kind: BackupKind, title: [12]u8, path: ?[]const u8) !Self {
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const buf_len: usize = switch (kind) {
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.Sram => 0x8000, // 32K
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.Flash => 0x10000, // 64K
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@ -29,11 +33,16 @@ pub const Backup = struct {
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const buf = try alloc.alloc(u8, buf_len);
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std.mem.set(u8, buf, 0);
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return Self{
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var backup = Self{
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.buf = buf,
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.alloc = alloc,
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.kind = kind,
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.title = title,
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.save_path = path,
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};
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if (backup.save_path) |p| backup.loadSaveFromDisk(p) catch |e| log.err("Failed to load save: {}", .{e});
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return backup;
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}
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pub fn guessKind(rom: []const u8) ?BackupKind {
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@ -52,9 +61,58 @@ pub const Backup = struct {
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}
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pub fn deinit(self: Self) void {
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if (self.save_path) |path| self.writeSaveToDisk(path) catch |e| log.err("Failed to save {}", .{e});
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self.alloc.free(self.buf);
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}
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fn loadSaveFromDisk(self: *Self, path: []const u8) !void {
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const file_path = try self.getSaveFilePath(path);
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defer self.alloc.free(file_path);
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const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
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const len = try file.getEndPos();
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const file_buf = try file.readToEndAlloc(self.alloc, len);
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defer self.alloc.free(file_buf);
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switch (self.kind) {
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.Sram => {
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std.mem.copy(u8, self.buf, file_buf);
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log.info("Loaded Save from {s}", .{file_path});
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},
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else => return SaveError.UnsupportedBackupKind,
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}
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}
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fn getSaveFilePath(self: *const Self, path: []const u8) ![]const u8 {
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const filename = try self.getSaveFilename();
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defer self.alloc.free(filename);
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return try std.fs.path.join(self.alloc, &[_][]const u8{ path, filename });
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}
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fn getSaveFilename(self: *const Self) ![]const u8 {
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const title = correctTitle(self.title);
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return try std.mem.concat(self.alloc, u8, &[_][]const u8{ title, ".sav" });
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}
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fn writeSaveToDisk(self: Self, path: []const u8) !void {
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const file_path = try self.getSaveFilePath(path);
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defer self.alloc.free(file_path);
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const file = try std.fs.createFileAbsolute(file_path, .{});
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defer file.close();
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switch (self.kind) {
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.Sram => {
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try file.writeAll(self.buf);
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log.info("Dumped SRAM to {s}", .{file_path});
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},
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else => return SaveError.UnsupportedBackupKind,
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}
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}
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pub fn get8(self: *const Self, idx: usize) u8 {
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// TODO: Implement Flash and EEPROM
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switch (self.kind) {
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@ -96,3 +154,7 @@ const Needle = struct {
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};
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}
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};
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const SaveError = error{
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UnsupportedBackupKind,
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};
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48
src/main.zig
48
src/main.zig
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@ -1,6 +1,7 @@
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const std = @import("std");
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const SDL = @import("sdl2");
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const clap = @import("clap");
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const known_folders = @import("known_folders");
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const emu = @import("emu.zig");
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const Bus = @import("Bus.zig");
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@ -21,6 +22,9 @@ const expected_rate = @import("emu.zig").frame_rate;
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pub const enable_logging: bool = false;
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const is_binary: bool = false;
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const log = std.log.scoped(.GUI);
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const correctTitle = @import("util.zig").correctTitle;
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pub fn main() anyerror!void {
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// Allocator for Emulator + CLI
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@ -40,7 +44,7 @@ pub fn main() anyerror!void {
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if (args.flag("--help")) return clap.help(std.io.getStdErr().writer(), ¶ms);
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const maybe_bios: ?[]const u8 = if (args.option("--bios")) |p| p else null;
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const bios_path: ?[]const u8 = if (args.option("--bios")) |p| p else null;
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const positionals = args.positionals();
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const stderr = std.io.getStdErr();
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@ -58,11 +62,16 @@ pub fn main() anyerror!void {
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},
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};
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// Determine Save Directory
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const save_path = try setupSavePath(alloc);
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defer if (save_path) |path| alloc.free(path);
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log.info("Save Path: {s}", .{save_path});
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// Initialize Emulator
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var scheduler = Scheduler.init(alloc);
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defer scheduler.deinit();
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var bus = try Bus.init(alloc, &scheduler, rom_path, maybe_bios);
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var bus = try Bus.init(alloc, &scheduler, rom_path, bios_path, save_path);
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defer bus.deinit();
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var cpu = Arm7tdmi.init(&scheduler, &bus);
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@ -88,12 +97,13 @@ pub fn main() anyerror!void {
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if (status < 0) sdlPanic();
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defer SDL.SDL_Quit();
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const title = correctTitle(bus.pak.title);
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var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);
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var title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{bus.pak.title});
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correctTitleSlice(&title);
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const window_title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{title});
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var window = SDL.SDL_CreateWindow(
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title.ptr,
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window_title.ptr,
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SDL.SDL_WINDOWPOS_CENTERED,
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SDL.SDL_WINDOWPOS_CENTERED,
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gba_width * window_scale,
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SDL.SDL_RenderPresent(renderer);
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const actual = emu_rate.calc();
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const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3.2}fps, {d:0>3.2}%] ", .{ title, actual, actual * 100 / expected_rate }) catch unreachable;
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const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3.2}fps, {d:0>3.2}%] ", .{ window_title, actual, actual * 100 / expected_rate }) catch unreachable;
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SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
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}
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@ -180,14 +190,22 @@ const CliError = error{
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UnneededOptions,
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};
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/// The slice considers some null values to be a part of the string
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/// so change the length of the slice so that isn't the case
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// FIXME: This is awful and bad
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fn correctTitleSlice(title: *[]u8) void {
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for (title.*) |char, i| {
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if (char == 0) {
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title.len = i;
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break;
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}
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// FIXME: Superfluous allocations?
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fn setupSavePath(alloc: std.mem.Allocator) !?[]const u8 {
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const save_subpath = try std.fs.path.join(alloc, &[_][]const u8{ "zba", "save" });
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defer alloc.free(save_subpath);
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const maybe_data_path = try known_folders.getPath(alloc, .data);
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defer if (maybe_data_path) |path| alloc.free(path);
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const save_path = if (maybe_data_path) |base| try std.fs.path.join(alloc, &[_][]const u8{ base, save_subpath }) else null;
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if (save_path) |_| {
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// If we've determined what our save path should be, ensure the prereq directories
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// are present so that we can successfully write to the path when necessary
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const maybe_data_dir = try known_folders.open(alloc, .data, .{});
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if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
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}
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return save_path;
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}
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47
src/util.zig
47
src/util.zig
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@ -53,3 +53,50 @@ pub fn intToBytes(comptime T: type, value: anytype) [@sizeOf(T)]u8 {
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return result;
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}
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/// The Title from the GBA Cartridge may be null padded to a maximum
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/// length of 12 bytes.
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///
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/// This function returns a slice of everything just before the first
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/// `\0`
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pub fn correctTitle(title: [12]u8) []const u8 {
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var len = title.len;
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for (title) |char, i| {
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if (char == 0) {
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len = i;
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break;
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}
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}
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return title[0..len];
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}
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/// Copies a Title and returns either an identical or similar
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/// array consisting of ASCII that won't make any file system angry
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///
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/// Currently Unused but I assume there's some ROM out there that will require this
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pub fn safeTitle(title: [12]u8) [12]u8 {
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var result: [12]u8 = title;
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for (result) |*char| {
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if (char.* == '-') char.* = '_';
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if (char.* == 0) break;
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}
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return result;
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}
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pub fn fixTitle(alloc: std.mem.Allocator, title: [12]u8) ![]u8 {
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var len: usize = 12;
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for (title) |char, i| {
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if (char == 0) {
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len = i;
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break;
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}
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}
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const buf = try alloc.alloc(u8, len);
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std.mem.copy(u8, buf, title[0..len]);
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return buf;
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}
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