feat: implement SRAM saving and loading
This commit is contained in:
48
src/main.zig
48
src/main.zig
@@ -1,6 +1,7 @@
|
||||
const std = @import("std");
|
||||
const SDL = @import("sdl2");
|
||||
const clap = @import("clap");
|
||||
const known_folders = @import("known_folders");
|
||||
|
||||
const emu = @import("emu.zig");
|
||||
const Bus = @import("Bus.zig");
|
||||
@@ -21,6 +22,9 @@ const expected_rate = @import("emu.zig").frame_rate;
|
||||
|
||||
pub const enable_logging: bool = false;
|
||||
const is_binary: bool = false;
|
||||
const log = std.log.scoped(.GUI);
|
||||
|
||||
const correctTitle = @import("util.zig").correctTitle;
|
||||
|
||||
pub fn main() anyerror!void {
|
||||
// Allocator for Emulator + CLI
|
||||
@@ -40,7 +44,7 @@ pub fn main() anyerror!void {
|
||||
|
||||
if (args.flag("--help")) return clap.help(std.io.getStdErr().writer(), ¶ms);
|
||||
|
||||
const maybe_bios: ?[]const u8 = if (args.option("--bios")) |p| p else null;
|
||||
const bios_path: ?[]const u8 = if (args.option("--bios")) |p| p else null;
|
||||
|
||||
const positionals = args.positionals();
|
||||
const stderr = std.io.getStdErr();
|
||||
@@ -58,11 +62,16 @@ pub fn main() anyerror!void {
|
||||
},
|
||||
};
|
||||
|
||||
// Determine Save Directory
|
||||
const save_path = try setupSavePath(alloc);
|
||||
defer if (save_path) |path| alloc.free(path);
|
||||
log.info("Save Path: {s}", .{save_path});
|
||||
|
||||
// Initialize Emulator
|
||||
var scheduler = Scheduler.init(alloc);
|
||||
defer scheduler.deinit();
|
||||
|
||||
var bus = try Bus.init(alloc, &scheduler, rom_path, maybe_bios);
|
||||
var bus = try Bus.init(alloc, &scheduler, rom_path, bios_path, save_path);
|
||||
defer bus.deinit();
|
||||
|
||||
var cpu = Arm7tdmi.init(&scheduler, &bus);
|
||||
@@ -88,12 +97,13 @@ pub fn main() anyerror!void {
|
||||
if (status < 0) sdlPanic();
|
||||
defer SDL.SDL_Quit();
|
||||
|
||||
const title = correctTitle(bus.pak.title);
|
||||
|
||||
var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);
|
||||
var title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{bus.pak.title});
|
||||
correctTitleSlice(&title);
|
||||
const window_title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{title});
|
||||
|
||||
var window = SDL.SDL_CreateWindow(
|
||||
title.ptr,
|
||||
window_title.ptr,
|
||||
SDL.SDL_WINDOWPOS_CENTERED,
|
||||
SDL.SDL_WINDOWPOS_CENTERED,
|
||||
gba_width * window_scale,
|
||||
@@ -163,7 +173,7 @@ pub fn main() anyerror!void {
|
||||
SDL.SDL_RenderPresent(renderer);
|
||||
|
||||
const actual = emu_rate.calc();
|
||||
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3.2}fps, {d:0>3.2}%] ", .{ title, actual, actual * 100 / expected_rate }) catch unreachable;
|
||||
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {d:0>3.2}fps, {d:0>3.2}%] ", .{ window_title, actual, actual * 100 / expected_rate }) catch unreachable;
|
||||
SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
|
||||
}
|
||||
|
||||
@@ -180,14 +190,22 @@ const CliError = error{
|
||||
UnneededOptions,
|
||||
};
|
||||
|
||||
/// The slice considers some null values to be a part of the string
|
||||
/// so change the length of the slice so that isn't the case
|
||||
// FIXME: This is awful and bad
|
||||
fn correctTitleSlice(title: *[]u8) void {
|
||||
for (title.*) |char, i| {
|
||||
if (char == 0) {
|
||||
title.len = i;
|
||||
break;
|
||||
}
|
||||
// FIXME: Superfluous allocations?
|
||||
fn setupSavePath(alloc: std.mem.Allocator) !?[]const u8 {
|
||||
const save_subpath = try std.fs.path.join(alloc, &[_][]const u8{ "zba", "save" });
|
||||
defer alloc.free(save_subpath);
|
||||
|
||||
const maybe_data_path = try known_folders.getPath(alloc, .data);
|
||||
defer if (maybe_data_path) |path| alloc.free(path);
|
||||
|
||||
const save_path = if (maybe_data_path) |base| try std.fs.path.join(alloc, &[_][]const u8{ base, save_subpath }) else null;
|
||||
|
||||
if (save_path) |_| {
|
||||
// If we've determined what our save path should be, ensure the prereq directories
|
||||
// are present so that we can successfully write to the path when necessary
|
||||
const maybe_data_dir = try known_folders.open(alloc, .data, .{});
|
||||
if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
|
||||
}
|
||||
|
||||
return save_path;
|
||||
}
|
||||
|
Reference in New Issue
Block a user