chore: stub KeyInput I/O register
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@ -12,14 +12,16 @@ pub const Io = struct {
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/// Read / Write
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ime: bool,
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ie: InterruptEnable,
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keyinput: KeyInput,
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pub fn init() Self {
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return .{
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.dispcnt = .{ .raw = 0x0000_0000 },
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.dispstat = .{ .raw = 0x0000_0000 },
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.vcount = .{ .raw = 0x0000_0000 },
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.dispcnt = .{ .raw = 0x0000 },
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.dispstat = .{ .raw = 0x0000 },
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.vcount = .{ .raw = 0x0000 },
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.ime = false,
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.ie = .{ .raw = 0x0000_0000 },
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.ie = .{ .raw = 0x0000 },
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.keyinput = .{ .raw = 0x01FF },
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};
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}
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@ -48,6 +50,7 @@ pub const Io = struct {
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0x0400_0000 => self.dispcnt.raw,
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0x0400_0004 => self.dispstat.raw,
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0x0400_0006 => self.vcount.raw,
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0x0400_0130 => self.keyinput.raw,
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0x0400_0200 => self.ie.raw,
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0x0400_0208 => @boolToInt(self.ime),
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else => std.debug.panic("[I/O:16] tried to read from {X:}", .{addr}),
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@ -129,3 +132,19 @@ const InterruptEnable = extern union {
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game_pak: Bit(u16, 13),
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raw: u16,
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};
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/// Read Only
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/// 0 = Pressed, 1 = Released
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const KeyInput = extern union {
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a: Bit(u16, 0),
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b: Bit(u16, 1),
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select: Bit(u16, 2),
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start: Bit(u16, 3),
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right: Bit(u16, 4),
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left: Bit(u16, 5),
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up: Bit(u16, 6),
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down: Bit(u16, 7),
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shoulder_r: Bit(u16, 8),
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shoulder_l: Bit(u16, 9),
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raw: u16,
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};
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