chore(imgui): change size of histogram
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@ -21,8 +21,8 @@ const gba_height = @import("core/ppu.zig").height;
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const log = std.log.scoped(.Imgui);
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const log = std.log.scoped(.Imgui);
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// TODO: Document how I decided on this value (I forgot 😅)
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// two seconds worth of fps values into the past
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const histogram_len = 0x400;
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const histogram_len = 0x80;
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/// Immediate-Mode GUI State
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/// Immediate-Mode GUI State
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pub const State = struct {
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pub const State = struct {
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@ -130,7 +130,7 @@ pub fn draw(state: *State, tex_id: GLuint, cpu: *Arm7tdmi) void {
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defer zgui.end();
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defer zgui.end();
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const tmp = blk: {
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const tmp = blk: {
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var buf: [0x400]u32 = undefined;
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var buf: [histogram_len]u32 = undefined;
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const len = state.fps_hist.copy(&buf);
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const len = state.fps_hist.copy(&buf);
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break :blk .{ buf, len };
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break :blk .{ buf, len };
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