chore: rename function (misspelt until now somehow)
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		| @@ -515,7 +515,7 @@ pub const Ppu = struct { | ||||
|         self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY | ||||
|     } | ||||
|  | ||||
|     fn drawBackround(self: *Self, comptime n: u2) void { | ||||
|     fn drawBackground(self: *Self, comptime n: u2) void { | ||||
|         // A Tile in a charblock is a byte, while a Screen Entry is a halfword | ||||
|  | ||||
|         const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read()); | ||||
| @@ -589,10 +589,10 @@ pub const Ppu = struct { | ||||
|                 var layer: usize = 0; | ||||
|                 while (layer < 4) : (layer += 1) { | ||||
|                     self.drawSprites(@truncate(u2, layer)); | ||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0); | ||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1); | ||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2); | ||||
|                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3); | ||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2); | ||||
|                     if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3); | ||||
|                 } | ||||
|  | ||||
|                 // Copy Drawn Scanline to Frame Buffer | ||||
| @@ -617,8 +617,8 @@ pub const Ppu = struct { | ||||
|                 var layer: usize = 0; | ||||
|                 while (layer < 4) : (layer += 1) { | ||||
|                     self.drawSprites(@truncate(u2, layer)); | ||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0); | ||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1); | ||||
|                     if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0); | ||||
|                     if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1); | ||||
|                     if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2); | ||||
|                 } | ||||
|  | ||||
|   | ||||
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