feat: implement PPU Timings in Scheduler
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@ -5,13 +5,15 @@ const Bitfield = bitfield.Bitfield;
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const Bit = bitfield.Bit;
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const Bit = bitfield.Bit;
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pub const Io = struct {
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pub const Io = struct {
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dispcnt: Dispcnt,
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dispcnt: DispCnt,
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dispstat: Dispstat,
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dispstat: DispStat,
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vcount: VCount,
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pub fn init() @This() {
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pub fn init() @This() {
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return .{
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return .{
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.dispcnt = .{ .raw = 0x0000_0000 },
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.dispcnt = .{ .raw = 0x0000_0000 },
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.dispstat = .{ .raw = 0x0000_0000 },
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.dispstat = .{ .raw = 0x0000_0000 },
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.vcount = .{ .raw = 0x0000_0000 },
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};
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};
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}
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}
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@ -48,7 +50,7 @@ pub const Io = struct {
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}
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}
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};
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};
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const Dispcnt = extern union {
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const DispCnt = extern union {
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bg_mode: Bitfield(u16, 0, 3),
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bg_mode: Bitfield(u16, 0, 3),
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frame_select: Bit(u16, 4),
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frame_select: Bit(u16, 4),
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hblank_interraw_free: Bit(u16, 5),
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hblank_interraw_free: Bit(u16, 5),
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@ -61,7 +63,7 @@ const Dispcnt = extern union {
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raw: u16,
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raw: u16,
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};
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};
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const Dispstat = extern union {
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const DispStat = extern union {
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vblank: Bit(u16, 0),
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vblank: Bit(u16, 0),
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hblank: Bit(u16, 1),
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hblank: Bit(u16, 1),
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vcount: Bit(u16, 2),
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vcount: Bit(u16, 2),
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@ -71,3 +73,8 @@ const Dispstat = extern union {
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vcount_setting: Bitfield(u16, 8, 7),
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vcount_setting: Bitfield(u16, 8, 7),
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raw: u16,
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raw: u16,
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};
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};
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const VCount = extern union {
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scanline: Bitfield(u16, 0, 8),
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raw: u16,
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};
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@ -2,6 +2,7 @@ const std = @import("std");
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const Allocator = std.mem.Allocator;
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const Allocator = std.mem.Allocator;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const EventKind = @import("scheduler.zig").EventKind;
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pub const Ppu = struct {
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pub const Ppu = struct {
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vram: Vram,
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vram: Vram,
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@ -9,6 +10,9 @@ pub const Ppu = struct {
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sched: *Scheduler,
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sched: *Scheduler,
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pub fn init(alloc: Allocator, sched: *Scheduler) !@This() {
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pub fn init(alloc: Allocator, sched: *Scheduler) !@This() {
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// Queue first Hblank
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sched.push(.{ .kind = .HBlank, .tick = sched.tick + 240 * 4 });
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return @This(){
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return @This(){
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.vram = try Vram.init(alloc),
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.palette = try Palette.init(alloc),
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@ -25,7 +25,7 @@ pub const Scheduler = struct {
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self.queue.deinit();
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self.queue.deinit();
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}
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}
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pub fn handleEvent(self: *@This(), _: *Arm7tdmi, _: *Bus) void {
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pub fn handleEvent(self: *@This(), _: *Arm7tdmi, bus: *Bus) void {
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const should_handle = if (self.queue.peek()) |e| self.tick >= e.tick else false;
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const should_handle = if (self.queue.peek()) |e| self.tick >= e.tick else false;
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if (should_handle) {
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if (should_handle) {
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@ -36,15 +36,55 @@ pub const Scheduler = struct {
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std.debug.panic("[Scheduler] Somehow, a u64 overflowed", .{});
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std.debug.panic("[Scheduler] Somehow, a u64 overflowed", .{});
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},
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},
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.HBlank => {
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.HBlank => {
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std.debug.panic("[Scheduler] tick {}: Hblank", .{self.tick});
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std.log.debug("[Scheduler] tick {}: Hblank", .{self.tick});
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// We've reached the end of a scanline
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const scanline = bus.io.vcount.scanline.read();
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bus.io.vcount.scanline.write(scanline + 1);
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bus.io.dispstat.hblank.set();
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if (scanline < 160) {
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self.push(.{ .kind = .Visible, .tick = self.tick + (68 * 4) });
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} else {
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self.push(.{ .kind = .VBlank, .tick = self.tick + (68 * 4) });
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}
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},
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.Visible => {
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std.log.debug("[Scheduler] tick {}: Visible", .{self.tick});
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// Beginning of a Scanline
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bus.io.dispstat.hblank.unset();
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bus.io.dispstat.vblank.unset();
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self.push(.{ .kind = .HBlank, .tick = self.tick + (240 * 4) });
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},
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},
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.VBlank => {
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.VBlank => {
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std.debug.panic("[Scheduler] tick {}: VBlank", .{self.tick});
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std.log.debug("[Scheduler] tick {}: VBlank", .{self.tick});
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// Beginning of a Scanline, not visible though
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bus.io.dispstat.hblank.unset();
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bus.io.dispstat.vblank.set();
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const scanline = bus.io.vcount.scanline.read();
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bus.io.vcount.scanline.write(scanline + 1);
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if (scanline < 227) {
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// Another Vblank Scanline
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self.push(.{ .kind = .VBlank, .tick = self.tick + 68 * (308 * 4) });
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} else {
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bus.io.vcount.scanline.write(0); // Reset Scanline
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self.push(.{ .kind = .Visible, .tick = self.tick + 68 * (308 * 4) });
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}
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},
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},
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}
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}
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}
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}
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}
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}
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pub inline fn push(self: *@This(), event: Event) void {
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self.queue.add(event) catch unreachable;
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}
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pub inline fn nextTimestamp(self: *@This()) u64 {
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pub inline fn nextTimestamp(self: *@This()) u64 {
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if (self.queue.peek()) |e| {
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if (self.queue.peek()) |e| {
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return e.tick;
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return e.tick;
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@ -65,4 +105,5 @@ pub const EventKind = enum {
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HeatDeath,
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HeatDeath,
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HBlank,
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HBlank,
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VBlank,
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VBlank,
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Visible,
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};
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};
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