feat: implement ARM read open bus
This commit is contained in:
42
src/emu.zig
42
src/emu.zig
@@ -32,42 +32,42 @@ const RunKind = enum {
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LimitedBusy,
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};
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pub fn run(kind: RunKind, quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn run(kind: RunKind, quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi) void {
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switch (kind) {
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.Unlimited => runUnsync(quit, sched, cpu, bus),
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.Limited => runSync(quit, sched, cpu, bus),
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.UnlimitedFPS => runUnsyncFps(quit, fps, sched, cpu, bus),
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.LimitedFPS => runSyncFps(quit, fps, sched, cpu, bus),
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.LimitedBusy => runBusyLoop(quit, sched, cpu, bus),
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.Unlimited => runUnsync(quit, sched, cpu),
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.Limited => runSync(quit, sched, cpu),
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.UnlimitedFPS => runUnsyncFps(quit, fps, sched, cpu),
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.LimitedFPS => runSyncFps(quit, fps, sched, cpu),
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.LimitedBusy => runBusyLoop(quit, sched, cpu),
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}
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}
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pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
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const frame_end = sched.tick + cycles_per_frame;
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while (sched.tick < frame_end) {
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if (bus.io.haltcnt == .Halt) sched.tick += 1;
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if (bus.io.haltcnt == .Execute) cpu.step();
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bus.handleDMATransfers();
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if (cpu.bus.io.haltcnt == .Halt) sched.tick += 1;
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if (cpu.bus.io.haltcnt == .Execute) cpu.step();
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cpu.bus.handleDMATransfers();
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while (sched.tick >= sched.nextTimestamp()) {
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sched.handleEvent(cpu, bus);
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sched.handleEvent(cpu);
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}
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}
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}
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pub fn runUnsync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runUnsync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi) void {
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log.info("Unsynchronized EmuThread has begun", .{});
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while (!quit.load(.Unordered)) runFrame(sched, cpu, bus);
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while (!quit.load(.Unordered)) runFrame(sched, cpu);
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}
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pub fn runSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi) void {
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log.info("Synchronized EmuThread has begun", .{});
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var timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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while (!quit.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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runFrame(sched, cpu);
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// Put the Thread to Sleep + Backup Spin Loop
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// This saves on resource usage when frame limiting
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@@ -78,24 +78,24 @@ pub fn runSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus
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}
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}
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pub fn runUnsyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runUnsyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi) void {
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log.info("Unsynchronized EmuThread with FPS Tracking has begun", .{});
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var fps_timer = Timer.start() catch unreachable;
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while (!quit.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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runFrame(sched, cpu);
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fps.add(fps_timer.lap());
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}
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}
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pub fn runSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi) void {
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log.info("Synchronized EmuThread has begun", .{});
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var timer = Timer.start() catch unreachable;
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var fps_timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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while (!quit.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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runFrame(sched, cpu);
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// Put the Thread to Sleep + Backup Spin Loop
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// This saves on resource usage when frame limiting
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@@ -109,13 +109,13 @@ pub fn runSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu:
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}
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}
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pub fn runBusyLoop(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runBusyLoop(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi) void {
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log.info("Run EmuThread with spin-loop sync", .{});
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var timer = Timer.start() catch unreachable;
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var wake_time: u64 = frame_period;
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while (!quit.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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runFrame(sched, cpu);
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spinLoop(&timer, wake_time);
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// Update to the new wake time
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