chore(emu): refactor code
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293fbd9f55
commit
97f48c730e
121
src/core/emu.zig
121
src/core/emu.zig
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@ -35,18 +35,55 @@ const RunKind = enum {
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LimitedFPS,
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LimitedFPS,
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};
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};
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pub fn run(quit: *Atomic(bool), fps: *FpsTracker, sched: *Scheduler, cpu: *Arm7tdmi) void {
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pub fn run(quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: *FpsTracker) void {
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if (config.config().guest.audio_sync) log.info("Audio sync enabled", .{});
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// TODO: Support the other modes?
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const video_sync: RunKind = if (config.config().guest.video_sync) .LimitedFPS else .UnlimitedFPS;
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const audio_sync = config.config().guest.audio_sync;
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const audio_sync = config.config().guest.audio_sync;
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if (audio_sync) log.info("Audio sync enabled", .{});
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switch (video_sync) {
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if (config.config().guest.video_sync) {
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.Unlimited => runUnsynchronized(audio_sync, quit, sched, cpu, null),
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inner(.LimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
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.Limited => runSynchronized(audio_sync, quit, sched, cpu, null),
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} else {
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.UnlimitedFPS => runUnsynchronized(audio_sync, quit, sched, cpu, fps),
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inner(.UnlimitedFPS, audio_sync, quit, scheduler, cpu, tracker);
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.LimitedFPS => runSynchronized(audio_sync, quit, sched, cpu, fps),
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}
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}
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fn inner(comptime kind: RunKind, audio_sync: bool, quit: *Atomic(bool), scheduler: *Scheduler, cpu: *Arm7tdmi, tracker: ?*FpsTracker) void {
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if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
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std.debug.assert(tracker != null);
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log.info("FPS tracking enabled", .{});
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}
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switch (kind) {
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.Unlimited, .UnlimitedFPS => {
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log.info("Emulation w/out video sync", .{});
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while (!quit.load(.SeqCst)) {
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runFrame(scheduler, cpu);
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audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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if (kind == .UnlimitedFPS) tracker.?.tick();
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}
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},
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.Limited, .LimitedFPS => {
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log.info("Emulation w/ video sync", .{});
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var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
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var wake_time: u64 = frame_period;
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while (!quit.load(.SeqCst)) {
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runFrame(scheduler, cpu);
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const new_wake_time = videoSync(&timer, wake_time);
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// Spin to make up the difference of OS scheduler innacuracies
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// If we happen to also be syncing to audio, we choose to spin on
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// the amount of time needed for audio to catch up rather than
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// our expected wake-up time
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audioSync(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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if (!audio_sync) spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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if (kind == .LimitedFPS) tracker.?.tick();
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}
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},
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}
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}
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}
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}
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@ -67,7 +104,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi) void {
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}
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}
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}
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}
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fn syncToAudio(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
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fn audioSync(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *bool) void {
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const sample_size = 2 * @sizeOf(u16);
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const sample_size = 2 * @sizeOf(u16);
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const max_buf_size: c_int = 0x400;
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const max_buf_size: c_int = 0x400;
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@ -84,70 +121,16 @@ fn syncToAudio(audio_sync: bool, stream: *SDL.SDL_AudioStream, is_buffer_full: *
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}
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}
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}
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}
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pub fn runUnsynchronized(audio_sync: bool, quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, fps: ?*FpsTracker) void {
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fn videoSync(timer: *Timer, wake_time: u64) u64 {
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log.info("Emulation thread w/out video sync", .{});
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if (fps) |tracker| {
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log.info("FPS Tracking Enabled", .{});
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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syncToAudio(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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tracker.tick();
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}
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} else {
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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syncToAudio(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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}
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}
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}
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pub fn runSynchronized(audio_sync: bool, quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, fps: ?*FpsTracker) void {
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log.info("Emulation thread w/ video sync", .{});
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var timer = Timer.start() catch std.debug.panic("Failed to initialize std.timer.Timer", .{});
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var wake_time: u64 = frame_period;
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if (fps) |tracker| {
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log.info("FPS Tracking Enabled", .{});
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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const new_wake_time = blockOnVideo(&timer, wake_time);
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// Spin to make up the difference of OS scheduler innacuracies
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// If we happen to also be syncing to audio, we choose to spin on
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// the amount of time needed for audio to catch up rather than
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// our expected wake-up time
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syncToAudio(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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if (!audio_sync) spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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tracker.tick();
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}
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} else {
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while (!quit.load(.SeqCst)) {
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runFrame(sched, cpu);
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const new_wake_time = blockOnVideo(&timer, wake_time);
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// see above comment
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syncToAudio(audio_sync, cpu.bus.apu.stream, &cpu.bus.apu.is_buffer_full);
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if (!audio_sync) spinLoop(&timer, wake_time);
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wake_time = new_wake_time;
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}
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}
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}
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inline fn blockOnVideo(timer: *Timer, wake_time: u64) u64 {
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// Use the OS scheduler to put the emulation thread to sleep
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// Use the OS scheduler to put the emulation thread to sleep
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const maybe_recalc_wake_time = sleep(timer, wake_time);
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const recalculated = sleep(timer, wake_time);
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// If sleep() determined we need to adjust our wake up time, do so
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// If sleep() determined we need to adjust our wake up time, do so
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// otherwise predict our next wake up time according to the frame period
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// otherwise predict our next wake up time according to the frame period
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return if (maybe_recalc_wake_time) |recalc| recalc else wake_time + frame_period;
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return recalculated orelse wake_time + frame_period;
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}
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}
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// TODO: Better sleep impl?
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fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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fn sleep(timer: *Timer, wake_time: u64) ?u64 {
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// const step = std.time.ns_per_ms * 10; // 10ms
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// const step = std.time.ns_per_ms * 10; // 10ms
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const timestamp = timer.read();
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const timestamp = timer.read();
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@ -60,9 +60,9 @@ pub const Gui = struct {
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pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
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pub fn run(self: *Self, cpu: *Arm7tdmi, scheduler: *Scheduler) !void {
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var quit = std.atomic.Atomic(bool).init(false);
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var quit = std.atomic.Atomic(bool).init(false);
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var frame_rate = FpsTracker.init();
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var tracker = FpsTracker.init();
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const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &frame_rate, scheduler, cpu });
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const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, scheduler, cpu, &tracker });
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defer thread.join();
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defer thread.join();
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var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
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var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
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@ -129,7 +129,7 @@ pub const Gui = struct {
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_ = SDL.SDL_RenderCopy(self.renderer, self.texture, null, null);
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_ = SDL.SDL_RenderCopy(self.renderer, self.texture, null, null);
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SDL.SDL_RenderPresent(self.renderer);
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SDL.SDL_RenderPresent(self.renderer);
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const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, frame_rate.value() }) catch unreachable;
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const dyn_title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.title, tracker.value() }) catch unreachable;
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SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
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SDL.SDL_SetWindowTitle(self.window, dyn_title.ptr);
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}
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}
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