fix(cpu): fix PC offset when barrel shifter and bit 4 of DP is set
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@ -19,7 +19,7 @@ fn registerShift(comptime S: bool, cpu: *Arm7tdmi, opcode: u32) u32 {
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const rs = @truncate(u8, cpu.r[rs_idx]);
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const rm_idx = opcode & 0xF;
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const rm = if (rm_idx == 0xF) cpu.fakePC() + 4 else cpu.r[rm_idx];
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const rm = if (rm_idx == 0xF) cpu.fakePC() else cpu.r[rm_idx];
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return switch (@truncate(u2, opcode >> 5)) {
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0b00 => logicalLeft(S, &cpu.cpsr, rm, rs),
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@ -12,6 +12,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4
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const rn = opcode >> 16 & 0xF;
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const old_carry = @boolToInt(cpu.cpsr.c.read());
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// If certain conditions are met, PC is 12 ahead instead of 8
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if (!I and opcode >> 4 & 1 == 1) cpu.r[15] += 4;
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const op1 = if (rn == 0xF) cpu.fakePC() else cpu.r[rn];
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var op2: u32 = undefined;
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@ -22,6 +25,9 @@ pub fn dataProcessing(comptime I: bool, comptime S: bool, comptime instrKind: u4
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op2 = shifter.execute(S, cpu, opcode);
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}
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// Undo special condition from above
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if (!I and opcode >> 4 & 1 == 1) cpu.r[15] -= 4;
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switch (instrKind) {
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0x0 => {
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// AND
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