chore: change directory structure
This commit is contained in:
parent
45fc49b216
commit
91c94fe528
|
@ -0,0 +1,193 @@
|
||||||
|
const std = @import("std");
|
||||||
|
const SDL = @import("sdl2");
|
||||||
|
const Self = @This();
|
||||||
|
|
||||||
|
const Apu = @import("core/apu.zig").Apu;
|
||||||
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
|
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||||
|
const FpsTracker = @import("core/util.zig").FpsTracker;
|
||||||
|
|
||||||
|
const pitch = @import("core/ppu.zig").framebuf_pitch;
|
||||||
|
|
||||||
|
const emu = @import("core/emu.zig");
|
||||||
|
const asString = @import("core/util.zig").asString;
|
||||||
|
const log = std.log.scoped(.GUI);
|
||||||
|
|
||||||
|
const scale = 4;
|
||||||
|
const default_title: []const u8 = "ZBA";
|
||||||
|
|
||||||
|
window: *SDL.SDL_Window,
|
||||||
|
base_title: [12]u8,
|
||||||
|
renderer: *SDL.SDL_Renderer,
|
||||||
|
texture: *SDL.SDL_Texture,
|
||||||
|
audio: ?Audio,
|
||||||
|
|
||||||
|
pub fn init(title: [12]u8, width: i32, height: i32) Self {
|
||||||
|
const ret = SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_GAMECONTROLLER);
|
||||||
|
if (ret < 0) panic();
|
||||||
|
|
||||||
|
const window = SDL.SDL_CreateWindow(
|
||||||
|
default_title.ptr,
|
||||||
|
SDL.SDL_WINDOWPOS_CENTERED,
|
||||||
|
SDL.SDL_WINDOWPOS_CENTERED,
|
||||||
|
@as(c_int, width * scale),
|
||||||
|
@as(c_int, height * scale),
|
||||||
|
SDL.SDL_WINDOW_SHOWN,
|
||||||
|
) orelse panic();
|
||||||
|
|
||||||
|
const renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED | SDL.SDL_RENDERER_PRESENTVSYNC) orelse panic();
|
||||||
|
|
||||||
|
const texture = SDL.SDL_CreateTexture(
|
||||||
|
renderer,
|
||||||
|
SDL.SDL_PIXELFORMAT_RGBA8888,
|
||||||
|
SDL.SDL_TEXTUREACCESS_STREAMING,
|
||||||
|
@as(c_int, width),
|
||||||
|
@as(c_int, height),
|
||||||
|
) orelse panic();
|
||||||
|
|
||||||
|
return Self{
|
||||||
|
.window = window,
|
||||||
|
.base_title = title,
|
||||||
|
.renderer = renderer,
|
||||||
|
.texture = texture,
|
||||||
|
.audio = null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn run(self: *Self, arm7tdmi: *Arm7tdmi, scheduler: *Scheduler) !void {
|
||||||
|
var quit = std.atomic.Atomic(bool).init(false);
|
||||||
|
var frame_rate = FpsTracker.init();
|
||||||
|
|
||||||
|
const thread = try std.Thread.spawn(.{}, emu.run, .{ &quit, &frame_rate, scheduler, arm7tdmi });
|
||||||
|
defer thread.join();
|
||||||
|
|
||||||
|
var title_buf: [0x100]u8 = [_]u8{0} ** 0x100;
|
||||||
|
|
||||||
|
emu_loop: while (true) {
|
||||||
|
var event: SDL.SDL_Event = undefined;
|
||||||
|
while (SDL.SDL_PollEvent(&event) != 0) {
|
||||||
|
switch (event.type) {
|
||||||
|
SDL.SDL_QUIT => break :emu_loop,
|
||||||
|
SDL.SDL_KEYDOWN => {
|
||||||
|
const io = &arm7tdmi.bus.io;
|
||||||
|
const key_code = event.key.keysym.sym;
|
||||||
|
|
||||||
|
switch (key_code) {
|
||||||
|
SDL.SDLK_UP => io.keyinput.up.unset(),
|
||||||
|
SDL.SDLK_DOWN => io.keyinput.down.unset(),
|
||||||
|
SDL.SDLK_LEFT => io.keyinput.left.unset(),
|
||||||
|
SDL.SDLK_RIGHT => io.keyinput.right.unset(),
|
||||||
|
SDL.SDLK_x => io.keyinput.a.unset(),
|
||||||
|
SDL.SDLK_z => io.keyinput.b.unset(),
|
||||||
|
SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
|
||||||
|
SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
|
||||||
|
SDL.SDLK_RETURN => io.keyinput.start.unset(),
|
||||||
|
SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
SDL.SDL_KEYUP => {
|
||||||
|
const io = &arm7tdmi.bus.io;
|
||||||
|
const key_code = event.key.keysym.sym;
|
||||||
|
|
||||||
|
switch (key_code) {
|
||||||
|
SDL.SDLK_UP => io.keyinput.up.set(),
|
||||||
|
SDL.SDLK_DOWN => io.keyinput.down.set(),
|
||||||
|
SDL.SDLK_LEFT => io.keyinput.left.set(),
|
||||||
|
SDL.SDLK_RIGHT => io.keyinput.right.set(),
|
||||||
|
SDL.SDLK_x => io.keyinput.a.set(),
|
||||||
|
SDL.SDLK_z => io.keyinput.b.set(),
|
||||||
|
SDL.SDLK_a => io.keyinput.shoulder_l.set(),
|
||||||
|
SDL.SDLK_s => io.keyinput.shoulder_r.set(),
|
||||||
|
SDL.SDLK_RETURN => io.keyinput.start.set(),
|
||||||
|
SDL.SDLK_RSHIFT => io.keyinput.select.set(),
|
||||||
|
SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(arm7tdmi.bus.apu.stream)) / (2 * @sizeOf(u16))}),
|
||||||
|
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
|
||||||
|
SDL.SDLK_k => {
|
||||||
|
// Dump IWRAM to file
|
||||||
|
log.info("PC: 0x{X:0>8}", .{arm7tdmi.r[15]});
|
||||||
|
log.info("LR: 0x{X:0>8}", .{arm7tdmi.r[14]});
|
||||||
|
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
|
||||||
|
// defer iwram_file.close();
|
||||||
|
|
||||||
|
// try iwram_file.writeAll(cpu.bus.iwram.buf);
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
else => {},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Emulator has an internal Double Buffer
|
||||||
|
const framebuf = arm7tdmi.bus.ppu.framebuf.get(.Renderer);
|
||||||
|
_ = SDL.SDL_UpdateTexture(self.texture, null, framebuf.ptr, pitch);
|
||||||
|
_ = SDL.SDL_RenderCopy(self.renderer, self.texture, null, null);
|
||||||
|
SDL.SDL_RenderPresent(self.renderer);
|
||||||
|
|
||||||
|
const title = std.fmt.bufPrint(&title_buf, "ZBA | {s} [Emu: {}fps] ", .{ self.base_title, frame_rate.value() }) catch unreachable;
|
||||||
|
SDL.SDL_SetWindowTitle(self.window, title.ptr);
|
||||||
|
}
|
||||||
|
|
||||||
|
quit.store(true, .SeqCst); // Terminate Emulator Thread
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn initAudio(self: *Self, apu: *Apu) void {
|
||||||
|
self.audio = Audio.init(apu);
|
||||||
|
self.audio.?.play();
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn deinit(self: Self) void {
|
||||||
|
if (self.audio) |aud| aud.deinit();
|
||||||
|
SDL.SDL_DestroyTexture(self.texture);
|
||||||
|
SDL.SDL_DestroyRenderer(self.renderer);
|
||||||
|
SDL.SDL_DestroyWindow(self.window);
|
||||||
|
SDL.SDL_Quit();
|
||||||
|
}
|
||||||
|
|
||||||
|
const Audio = struct {
|
||||||
|
const This = @This();
|
||||||
|
const sample_rate = @import("core/apu.zig").host_sample_rate;
|
||||||
|
|
||||||
|
device: SDL.SDL_AudioDeviceID,
|
||||||
|
|
||||||
|
fn init(apu: *Apu) This {
|
||||||
|
var have: SDL.SDL_AudioSpec = undefined;
|
||||||
|
var want: SDL.SDL_AudioSpec = std.mem.zeroes(SDL.SDL_AudioSpec);
|
||||||
|
want.freq = sample_rate;
|
||||||
|
want.format = SDL.AUDIO_U16;
|
||||||
|
want.channels = 2;
|
||||||
|
want.samples = 0x100;
|
||||||
|
want.callback = This.callback;
|
||||||
|
want.userdata = apu;
|
||||||
|
|
||||||
|
const device = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
|
||||||
|
if (device == 0) panic();
|
||||||
|
|
||||||
|
return .{
|
||||||
|
.device = device,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
fn deinit(this: This) void {
|
||||||
|
SDL.SDL_CloseAudioDevice(this.device);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn play(this: *This) void {
|
||||||
|
SDL.SDL_PauseAudioDevice(this.device, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
export fn callback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
|
||||||
|
const apu = @ptrCast(*Apu, @alignCast(@alignOf(*Apu), userdata));
|
||||||
|
const written = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
|
||||||
|
|
||||||
|
// If we don't write anything, play silence otherwise garbage will be played
|
||||||
|
// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
|
||||||
|
if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
fn panic() noreturn {
|
||||||
|
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
|
||||||
|
@panic(std.mem.sliceTo(str, 0));
|
||||||
|
}
|
|
@ -53,7 +53,7 @@ pub const ThumbInstrFn = fn (*Arm7tdmi, *Bus, u16) void;
|
||||||
const arm_lut: [0x1000]ArmInstrFn = armPopulate();
|
const arm_lut: [0x1000]ArmInstrFn = armPopulate();
|
||||||
const thumb_lut: [0x400]ThumbInstrFn = thumbPopulate();
|
const thumb_lut: [0x400]ThumbInstrFn = thumbPopulate();
|
||||||
|
|
||||||
const enable_logging = @import("main.zig").enable_logging;
|
const enable_logging = false;
|
||||||
const log = std.log.scoped(.Arm7Tdmi);
|
const log = std.log.scoped(.Arm7Tdmi);
|
||||||
|
|
||||||
pub const Arm7tdmi = struct {
|
pub const Arm7tdmi = struct {
|
|
@ -5,10 +5,12 @@ const Bus = @import("Bus.zig");
|
||||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||||
const FpsTracker = @import("util.zig").FpsTracker;
|
const FpsTracker = @import("util.zig").FpsTracker;
|
||||||
|
const FilePaths = @import("util.zig").FilePaths;
|
||||||
|
|
||||||
const Timer = std.time.Timer;
|
const Timer = std.time.Timer;
|
||||||
const Thread = std.Thread;
|
const Thread = std.Thread;
|
||||||
const Atomic = std.atomic.Atomic;
|
const Atomic = std.atomic.Atomic;
|
||||||
|
const Allocator = std.mem.Allocator;
|
||||||
|
|
||||||
const sync_audio = false;
|
const sync_audio = false;
|
||||||
const sync_video: RunKind = .UnlimitedFPS;
|
const sync_video: RunKind = .UnlimitedFPS;
|
300
src/main.zig
300
src/main.zig
|
@ -1,35 +1,21 @@
|
||||||
const std = @import("std");
|
const std = @import("std");
|
||||||
const builtin = @import("builtin");
|
const builtin = @import("builtin");
|
||||||
const SDL = @import("sdl2");
|
|
||||||
const clap = @import("clap");
|
|
||||||
const known_folders = @import("known_folders");
|
const known_folders = @import("known_folders");
|
||||||
|
const clap = @import("clap");
|
||||||
|
|
||||||
const emu = @import("emu.zig");
|
const Gui = @import("Gui.zig");
|
||||||
const Bus = @import("Bus.zig");
|
const Arm7tdmi = @import("core/cpu.zig").Arm7tdmi;
|
||||||
const Apu = @import("apu.zig").Apu;
|
const Scheduler = @import("core/scheduler.zig").Scheduler;
|
||||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
const FilePaths = @import("core/util.zig").FilePaths;
|
||||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
|
||||||
const FpsTracker = @import("util.zig").FpsTracker;
|
|
||||||
|
|
||||||
const Timer = std.time.Timer;
|
const Allocator = std.mem.Allocator;
|
||||||
const Thread = std.Thread;
|
const log = std.log.scoped(.CLI);
|
||||||
const Atomic = std.atomic.Atomic;
|
const width = @import("core/ppu.zig").width;
|
||||||
const File = std.fs.File;
|
const height = @import("core/ppu.zig").height;
|
||||||
|
|
||||||
const window_scale = 4;
|
|
||||||
const gba_width = @import("ppu.zig").width;
|
|
||||||
const gba_height = @import("ppu.zig").height;
|
|
||||||
const framebuf_pitch = @import("ppu.zig").framebuf_pitch;
|
|
||||||
const expected_rate = @import("emu.zig").frame_rate;
|
|
||||||
|
|
||||||
const sample_rate = @import("apu.zig").host_sample_rate;
|
|
||||||
|
|
||||||
pub const enable_logging: bool = false;
|
|
||||||
const is_binary: bool = false;
|
|
||||||
const log = std.log.scoped(.GUI);
|
|
||||||
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
pub const log_level = if (builtin.mode != .Debug) .info else std.log.default_level;
|
||||||
|
|
||||||
const asString = @import("util.zig").asString;
|
// TODO: Reimpl Logging
|
||||||
|
|
||||||
// CLI Arguments + Help Text
|
// CLI Arguments + Help Text
|
||||||
const params = clap.parseParamsComptime(
|
const params = clap.parseParamsComptime(
|
||||||
|
@ -40,251 +26,71 @@ const params = clap.parseParamsComptime(
|
||||||
);
|
);
|
||||||
|
|
||||||
pub fn main() anyerror!void {
|
pub fn main() anyerror!void {
|
||||||
// Allocator for Emulator + CLI
|
// Main Allocator for ZBA
|
||||||
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
var gpa = std.heap.GeneralPurposeAllocator(.{}){};
|
||||||
defer std.debug.assert(!gpa.deinit());
|
defer std.debug.assert(!gpa.deinit());
|
||||||
const alloc = gpa.allocator();
|
const allocator = gpa.allocator();
|
||||||
|
|
||||||
// Setup CLI using zig-clap
|
// Handle CLI Input
|
||||||
var res = try clap.parse(clap.Help, ¶ms, clap.parsers.default, .{});
|
const result = try clap.parse(clap.Help, ¶ms, clap.parsers.default, .{});
|
||||||
defer res.deinit();
|
defer result.deinit();
|
||||||
|
|
||||||
const stderr = std.io.getStdErr();
|
const paths = try handleArguments(allocator, &result);
|
||||||
defer stderr.close();
|
defer if (paths.save) |path| allocator.free(path);
|
||||||
|
|
||||||
// Display Help, if requested
|
// TODO: Take Emulator Init Code out of main.zig
|
||||||
// Grab ROM and BIOS paths if provided
|
var scheduler = Scheduler.init(allocator);
|
||||||
if (res.args.help) return clap.help(stderr.writer(), clap.Help, ¶ms, .{});
|
|
||||||
const rom_path = try getRomPath(res, stderr);
|
|
||||||
const bios_path: ?[]const u8 = if (res.args.bios) |p| p else null;
|
|
||||||
|
|
||||||
// Determine Save Directory
|
|
||||||
const save_dir = try getSavePath(alloc);
|
|
||||||
defer if (save_dir) |path| alloc.free(path);
|
|
||||||
log.info("Found save directory: {s}", .{save_dir});
|
|
||||||
|
|
||||||
// Initialize Scheduler and ARM7TDMI Emulator
|
|
||||||
// Provide GBA Bus (initialized with ARM7TDMI) with a valid ptr to ARM7TDMI
|
|
||||||
var scheduler = Scheduler.init(alloc);
|
|
||||||
defer scheduler.deinit();
|
defer scheduler.deinit();
|
||||||
|
|
||||||
const paths = .{ .bios = bios_path, .rom = rom_path, .save = save_dir };
|
var arm7tdmi = try Arm7tdmi.init(allocator, &scheduler, paths);
|
||||||
var cpu = try Arm7tdmi.init(alloc, &scheduler, paths);
|
arm7tdmi.bus.attach(&arm7tdmi);
|
||||||
defer cpu.deinit();
|
if (paths.bios == null) arm7tdmi.fastBoot();
|
||||||
cpu.bus.attach(&cpu);
|
defer arm7tdmi.deinit();
|
||||||
// cpu.fastBoot(); // Uncomment to skip BIOS
|
|
||||||
|
|
||||||
// Copy ROM title while Emulator still belongs to this thread
|
var gui = Gui.init(arm7tdmi.bus.pak.title, width, height);
|
||||||
const title = cpu.bus.pak.title;
|
gui.initAudio(&arm7tdmi.bus.apu);
|
||||||
|
defer gui.deinit();
|
||||||
|
|
||||||
// Initialize SDL2
|
try gui.run(&arm7tdmi, &scheduler);
|
||||||
initSdl2();
|
|
||||||
defer SDL.SDL_Quit();
|
|
||||||
|
|
||||||
const dev = initAudio(&cpu.bus.apu);
|
|
||||||
defer SDL.SDL_CloseAudioDevice(dev);
|
|
||||||
|
|
||||||
// TODO: Refactor or delete this Logging code
|
|
||||||
// I probably still need logging in some form though (e.g. Golden Sun IIRC)
|
|
||||||
const log_file: ?File = if (enable_logging) blk: {
|
|
||||||
const file = try std.fs.cwd().createFile(if (is_binary) "zba.bin" else "zba.log", .{});
|
|
||||||
cpu.useLogger(&file, is_binary);
|
|
||||||
break :blk file;
|
|
||||||
} else null;
|
|
||||||
defer if (log_file) |file| file.close();
|
|
||||||
|
|
||||||
var quit = Atomic(bool).init(false);
|
|
||||||
var emu_rate = FpsTracker.init();
|
|
||||||
|
|
||||||
// Run Emulator in it's separate thread
|
|
||||||
// From this point on, interacting with Arm7tdmi or Scheduler
|
|
||||||
// be justified, as it will require to be thread-afe
|
|
||||||
const emu_thread = try Thread.spawn(.{}, emu.run, .{ &quit, &emu_rate, &scheduler, &cpu });
|
|
||||||
defer emu_thread.join();
|
|
||||||
|
|
||||||
var title_buf: [0x20]u8 = std.mem.zeroes([0x20]u8);
|
|
||||||
const window_title = try std.fmt.bufPrint(&title_buf, "ZBA | {s}", .{asString(title)});
|
|
||||||
|
|
||||||
const window = createWindow(window_title, gba_width, gba_height);
|
|
||||||
defer SDL.SDL_DestroyWindow(window);
|
|
||||||
|
|
||||||
const renderer = createRenderer(window);
|
|
||||||
defer SDL.SDL_DestroyRenderer(renderer);
|
|
||||||
|
|
||||||
const texture = createTexture(renderer, gba_width, gba_height);
|
|
||||||
defer SDL.SDL_DestroyTexture(texture);
|
|
||||||
|
|
||||||
// Init FPS Timer
|
|
||||||
var dyn_title_buf: [0x100]u8 = [_]u8{0x00} ** 0x100;
|
|
||||||
|
|
||||||
emu_loop: while (true) {
|
|
||||||
var event: SDL.SDL_Event = undefined;
|
|
||||||
while (SDL.SDL_PollEvent(&event) != 0) {
|
|
||||||
switch (event.type) {
|
|
||||||
SDL.SDL_QUIT => break :emu_loop,
|
|
||||||
SDL.SDL_KEYDOWN => {
|
|
||||||
const io = &cpu.bus.io;
|
|
||||||
const key_code = event.key.keysym.sym;
|
|
||||||
|
|
||||||
switch (key_code) {
|
|
||||||
SDL.SDLK_UP => io.keyinput.up.unset(),
|
|
||||||
SDL.SDLK_DOWN => io.keyinput.down.unset(),
|
|
||||||
SDL.SDLK_LEFT => io.keyinput.left.unset(),
|
|
||||||
SDL.SDLK_RIGHT => io.keyinput.right.unset(),
|
|
||||||
SDL.SDLK_x => io.keyinput.a.unset(),
|
|
||||||
SDL.SDLK_z => io.keyinput.b.unset(),
|
|
||||||
SDL.SDLK_a => io.keyinput.shoulder_l.unset(),
|
|
||||||
SDL.SDLK_s => io.keyinput.shoulder_r.unset(),
|
|
||||||
SDL.SDLK_RETURN => io.keyinput.start.unset(),
|
|
||||||
SDL.SDLK_RSHIFT => io.keyinput.select.unset(),
|
|
||||||
else => {},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
SDL.SDL_KEYUP => {
|
|
||||||
const io = &cpu.bus.io;
|
|
||||||
const key_code = event.key.keysym.sym;
|
|
||||||
|
|
||||||
switch (key_code) {
|
|
||||||
SDL.SDLK_UP => io.keyinput.up.set(),
|
|
||||||
SDL.SDLK_DOWN => io.keyinput.down.set(),
|
|
||||||
SDL.SDLK_LEFT => io.keyinput.left.set(),
|
|
||||||
SDL.SDLK_RIGHT => io.keyinput.right.set(),
|
|
||||||
SDL.SDLK_x => io.keyinput.a.set(),
|
|
||||||
SDL.SDLK_z => io.keyinput.b.set(),
|
|
||||||
SDL.SDLK_a => io.keyinput.shoulder_l.set(),
|
|
||||||
SDL.SDLK_s => io.keyinput.shoulder_r.set(),
|
|
||||||
SDL.SDLK_RETURN => io.keyinput.start.set(),
|
|
||||||
SDL.SDLK_RSHIFT => io.keyinput.select.set(),
|
|
||||||
SDL.SDLK_i => log.err("Sample Count: {}", .{@intCast(u32, SDL.SDL_AudioStreamAvailable(cpu.bus.apu.stream)) / (2 * @sizeOf(u16))}),
|
|
||||||
SDL.SDLK_j => log.err("Scheduler Capacity: {} | Scheduler Event Count: {}", .{ scheduler.queue.capacity(), scheduler.queue.count() }),
|
|
||||||
SDL.SDLK_k => {
|
|
||||||
// Dump IWRAM to file
|
|
||||||
log.info("PC: 0x{X:0>8}", .{cpu.r[15]});
|
|
||||||
log.info("LR: 0x{X:0>8}", .{cpu.r[14]});
|
|
||||||
// const iwram_file = try std.fs.cwd().createFile("iwram.bin", .{});
|
|
||||||
// defer iwram_file.close();
|
|
||||||
|
|
||||||
// try iwram_file.writeAll(cpu.bus.iwram.buf);
|
|
||||||
},
|
|
||||||
else => {},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
else => {},
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Emulator has an internal Double Buffer
|
fn getSavePath(allocator: Allocator) !?[]const u8 {
|
||||||
const buf_ptr = cpu.bus.ppu.framebuf.get(.Renderer).ptr;
|
|
||||||
_ = SDL.SDL_UpdateTexture(texture, null, buf_ptr, framebuf_pitch);
|
|
||||||
_ = SDL.SDL_RenderCopy(renderer, texture, null, null);
|
|
||||||
SDL.SDL_RenderPresent(renderer);
|
|
||||||
|
|
||||||
const dyn_title = std.fmt.bufPrint(&dyn_title_buf, "{s} [Emu: {}fps] ", .{ window_title, emu_rate.value() }) catch unreachable;
|
|
||||||
SDL.SDL_SetWindowTitle(window, dyn_title.ptr);
|
|
||||||
}
|
|
||||||
|
|
||||||
quit.store(true, .SeqCst); // Terminate Emulator Thread
|
|
||||||
}
|
|
||||||
|
|
||||||
const CliError = error{
|
|
||||||
InsufficientOptions,
|
|
||||||
UnneededOptions,
|
|
||||||
};
|
|
||||||
|
|
||||||
fn sdlPanic() noreturn {
|
|
||||||
const str = @as(?[*:0]const u8, SDL.SDL_GetError()) orelse "unknown error";
|
|
||||||
@panic(std.mem.sliceTo(str, 0));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initSdl2() void {
|
|
||||||
const status = SDL.SDL_Init(SDL.SDL_INIT_VIDEO | SDL.SDL_INIT_EVENTS | SDL.SDL_INIT_AUDIO | SDL.SDL_INIT_GAMECONTROLLER);
|
|
||||||
if (status < 0) sdlPanic();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn createWindow(title: []u8, width: c_int, height: c_int) *SDL.SDL_Window {
|
|
||||||
return SDL.SDL_CreateWindow(
|
|
||||||
title.ptr,
|
|
||||||
SDL.SDL_WINDOWPOS_CENTERED,
|
|
||||||
SDL.SDL_WINDOWPOS_CENTERED,
|
|
||||||
width * window_scale,
|
|
||||||
height * window_scale,
|
|
||||||
SDL.SDL_WINDOW_SHOWN,
|
|
||||||
) orelse sdlPanic();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn createRenderer(window: *SDL.SDL_Window) *SDL.SDL_Renderer {
|
|
||||||
return SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED | SDL.SDL_RENDERER_PRESENTVSYNC) orelse sdlPanic();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn createTexture(renderer: *SDL.SDL_Renderer, width: c_int, height: c_int) *SDL.SDL_Texture {
|
|
||||||
return SDL.SDL_CreateTexture(
|
|
||||||
renderer,
|
|
||||||
SDL.SDL_PIXELFORMAT_RGBA8888,
|
|
||||||
SDL.SDL_TEXTUREACCESS_STREAMING,
|
|
||||||
width,
|
|
||||||
height,
|
|
||||||
) orelse sdlPanic();
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initAudio(apu: *Apu) SDL.SDL_AudioDeviceID {
|
|
||||||
var have: SDL.SDL_AudioSpec = undefined;
|
|
||||||
var want: SDL.SDL_AudioSpec = .{
|
|
||||||
.freq = sample_rate,
|
|
||||||
.format = SDL.AUDIO_U16,
|
|
||||||
.channels = 2,
|
|
||||||
.samples = 0x100,
|
|
||||||
.callback = audioCallback,
|
|
||||||
.userdata = apu,
|
|
||||||
.silence = undefined,
|
|
||||||
.size = undefined,
|
|
||||||
.padding = undefined,
|
|
||||||
};
|
|
||||||
|
|
||||||
const dev = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
|
|
||||||
if (dev == 0) sdlPanic();
|
|
||||||
|
|
||||||
// Start Playback on the Audio device
|
|
||||||
SDL.SDL_PauseAudioDevice(dev, 0);
|
|
||||||
return dev;
|
|
||||||
}
|
|
||||||
|
|
||||||
export fn audioCallback(userdata: ?*anyopaque, stream: [*c]u8, len: c_int) void {
|
|
||||||
const apu = @ptrCast(*Apu, @alignCast(8, userdata));
|
|
||||||
const written = SDL.SDL_AudioStreamGet(apu.stream, stream, len);
|
|
||||||
|
|
||||||
// If we don't write anything, play silence otherwise garbage will be played
|
|
||||||
// FIXME: I don't think this hack to remove DC Offset is acceptable :thinking:
|
|
||||||
if (written == 0) std.mem.set(u8, stream[0..@intCast(usize, len)], 0x40);
|
|
||||||
}
|
|
||||||
|
|
||||||
fn getSavePath(alloc: std.mem.Allocator) !?[]const u8 {
|
|
||||||
const save_subpath = "zba" ++ [_]u8{std.fs.path.sep} ++ "save";
|
const save_subpath = "zba" ++ [_]u8{std.fs.path.sep} ++ "save";
|
||||||
|
|
||||||
const maybe_data_path = try known_folders.getPath(alloc, .data);
|
const maybe_data_path = try known_folders.getPath(allocator, .data);
|
||||||
defer if (maybe_data_path) |path| alloc.free(path);
|
defer if (maybe_data_path) |path| allocator.free(path);
|
||||||
|
|
||||||
const save_path = if (maybe_data_path) |base| try std.fs.path.join(alloc, &[_][]const u8{ base, "zba", "save" }) else null;
|
const save_path = if (maybe_data_path) |base| try std.fs.path.join(allocator, &[_][]const u8{ base, "zba", "save" }) else null;
|
||||||
|
|
||||||
if (save_path) |_| {
|
if (save_path) |_| {
|
||||||
// If we've determined what our save path should be, ensure the prereq directories
|
// If we've determined what our save path should be, ensure the prereq directories
|
||||||
// are present so that we can successfully write to the path when necessary
|
// are present so that we can successfully write to the path when necessary
|
||||||
const maybe_data_dir = try known_folders.open(alloc, .data, .{});
|
const maybe_data_dir = try known_folders.open(allocator, .data, .{});
|
||||||
if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
|
if (maybe_data_dir) |data_dir| try data_dir.makePath(save_subpath);
|
||||||
}
|
}
|
||||||
|
|
||||||
return save_path;
|
return save_path;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn getRomPath(res: clap.Result(clap.Help, ¶ms, clap.parsers.default), stderr: std.fs.File) ![]const u8 {
|
fn getRomPath(result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) ![]const u8 {
|
||||||
return switch (res.positionals.len) {
|
return switch (result.positionals.len) {
|
||||||
1 => res.positionals[0],
|
1 => result.positionals[0],
|
||||||
0 => {
|
0 => std.debug.panic("ZBA requires a positional path to a GamePak ROM.\n", .{}),
|
||||||
try stderr.writeAll("ZBA requires a positional path to a GamePak ROM.\n");
|
else => std.debug.panic("ZBA received too many arguments.\n", .{}),
|
||||||
return CliError.InsufficientOptions;
|
};
|
||||||
},
|
}
|
||||||
else => {
|
|
||||||
try stderr.writeAll("ZBA received too many arguments.\n");
|
pub fn handleArguments(allocator: Allocator, result: *const clap.Result(clap.Help, ¶ms, clap.parsers.default)) !FilePaths {
|
||||||
return CliError.UnneededOptions;
|
const rom_path = try getRomPath(result);
|
||||||
},
|
log.info("ROM path: {s}", .{rom_path});
|
||||||
|
const bios_path = result.args.bios;
|
||||||
|
if (bios_path) |path| log.info("BIOS path: {s}", .{path}) else log.info("No BIOS provided", .{});
|
||||||
|
const save_path = try getSavePath(allocator);
|
||||||
|
if (save_path) |path| log.info("Save path: {s}", .{path});
|
||||||
|
|
||||||
|
return FilePaths{
|
||||||
|
.rom = rom_path,
|
||||||
|
.bios = bios_path,
|
||||||
|
.save = save_path,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue