chore: SDL2.zig expects target to be set before link() is called
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@ -13,6 +13,8 @@ pub fn build(b: *std.build.Builder) void {
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const mode = b.standardReleaseOptions();
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const mode = b.standardReleaseOptions();
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const exe = b.addExecutable("zba", "src/main.zig");
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const exe = b.addExecutable("zba", "src/main.zig");
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exe.setTarget(target);
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// Known Folders (%APPDATA%, XDG, etc.)
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// Known Folders (%APPDATA%, XDG, etc.)
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exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
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exe.addPackagePath("known_folders", "lib/known-folders/known-folders.zig");
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@ -32,10 +34,8 @@ pub fn build(b: *std.build.Builder) void {
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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const sdk = Sdk.init(b);
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const sdk = Sdk.init(b);
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sdk.link(exe, .dynamic);
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sdk.link(exe, .dynamic);
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exe.addPackage(sdk.getNativePackage("sdl2"));
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exe.addPackage(sdk.getNativePackage("sdl2"));
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exe.setTarget(target);
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exe.setBuildMode(mode);
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exe.setBuildMode(mode);
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exe.install();
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exe.install();
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