chore: zero-initialize VRAM
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b0332e6eb8
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8c248ffb11
10
src/ppu.zig
10
src/ppu.zig
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@ -117,8 +117,16 @@ const Vram = struct {
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alloc: Allocator,
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fn init(alloc: Allocator) !Self {
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// In Modes 3 and 4, parts of the VRAM are copied to the
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// frame buffer, therefore we want to zero-initialize Vram
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//
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// some programs like Armwrestler assume that VRAM is zeroed-out.
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const black = std.mem.zeroes([0x18000]u8);
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const buf = try alloc.alloc(u8, 0x18000);
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std.mem.copy(u8, buf, &black);
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return Self{
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.buf = try alloc.alloc(u8, 0x18000),
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.buf = buf,
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.alloc = alloc,
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};
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}
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