fix(bus): restrict Game ROM and VRAM to a 16-bit bus
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@@ -23,7 +23,7 @@ pub const GamePak = struct {
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}
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pub inline fn get32(self: *const @This(), idx: usize) u32 {
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return (@as(u32, self.buf[idx + 3]) << 24) | (@as(u32, self.buf[idx + 2]) << 16) | (@as(u32, self.buf[idx + 1]) << 8) | (@as(u32, self.buf[idx]));
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return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
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}
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pub inline fn get16(self: *const @This(), idx: usize) u16 {
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