chore: rename arm7tdmi variables to just cpu
Less verbose, specifying arm7tdmi doesn't really do much when there's no other CPU in the system
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@@ -444,29 +444,29 @@ const ToneSweep = struct {
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};
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}
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pub fn tick(this: *This, ch1: *Self) void {
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if (this.timer != 0) this.timer -= 1;
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pub fn tick(self: *This, ch1: *Self) void {
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if (self.timer != 0) self.timer -= 1;
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if (this.timer == 0) {
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if (self.timer == 0) {
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const period = ch1.sweep.period.read();
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this.timer = if (period == 0) 8 else period;
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if (!this.calc_performed) this.calc_performed = true;
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self.timer = if (period == 0) 8 else period;
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if (!self.calc_performed) self.calc_performed = true;
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if (this.enabled and period != 0) {
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const new_freq = this.calcFrequency(ch1);
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if (self.enabled and period != 0) {
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const new_freq = self.calcFrequency(ch1);
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if (new_freq <= 0x7FF and ch1.sweep.shift.read() != 0) {
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ch1.freq.frequency.write(@truncate(u11, new_freq));
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this.shadow = @truncate(u11, new_freq);
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self.shadow = @truncate(u11, new_freq);
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_ = this.calcFrequency(ch1);
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_ = self.calcFrequency(ch1);
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}
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}
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}
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}
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fn calcFrequency(this: *This, ch1: *Self) u12 {
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const shadow = @as(u12, this.shadow);
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fn calcFrequency(self: *This, ch1: *Self) u12 {
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const shadow = @as(u12, self.shadow);
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const shadow_shifted = shadow >> ch1.sweep.shift.read();
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const decrease = ch1.sweep.direction.read();
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