feat(ppu): improve timings + implement BG mode 3 bitmap
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@ -2,7 +2,7 @@ const Bus = @import("Bus.zig");
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
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const cycles_per_frame: u64 = 100; // TODO: How many cycles actually?
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const cycles_per_frame: u64 = 160 * (308 * 4);
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pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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var cycles: u64 = 0;
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26
src/ppu.zig
26
src/ppu.zig
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@ -1,6 +1,7 @@
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const std = @import("std");
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const EventKind = @import("scheduler.zig").EventKind;
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const Io = @import("bus/io.zig").Io;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Allocator = std.mem.Allocator;
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@ -18,18 +19,13 @@ pub const Ppu = struct {
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pub fn init(alloc: Allocator, sched: *Scheduler) !@This() {
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// Queue first Hblank
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sched.push(.{ .kind = .HBlank, .tick = sched.tick + 240 * 4 });
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// Initialize the Frame Buffer to white
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const white_buf: [buf_len]u8 = [_]u8{ 0xFF, 0x7F } ** (buf_len / 2);
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const frame_buf = try alloc.alloc(u8, buf_len);
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std.mem.copy(u8, frame_buf, &white_buf);
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sched.push(.{ .kind = .Draw, .tick = sched.tick + 240 * 4 });
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return @This(){
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.sched = sched,
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.frame_buf = frame_buf,
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.frame_buf = try alloc.alloc(u8, buf_len),
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.alloc = alloc,
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};
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}
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@ -39,6 +35,22 @@ pub const Ppu = struct {
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self.vram.deinit();
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self.palette.deinit();
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}
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pub fn drawScanline(self: *@This(), io: *const Io) void {
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const bg_mode = io.dispcnt.bg_mode.read();
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const scanline = io.vcount.scanline.read();
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switch (bg_mode) {
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0x3 => {
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// Mode 3
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const start = buf_pitch * @as(usize, scanline);
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const end = start + buf_pitch;
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std.mem.copy(u8, self.frame_buf[start..end], self.vram.buf[start..end]);
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},
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
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}
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}
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};
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const Palette = struct {
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@ -37,45 +37,48 @@ pub const Scheduler = struct {
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std.debug.panic("[Scheduler] Somehow, a u64 overflowed", .{});
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},
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.HBlank => {
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std.log.debug("[Scheduler] tick {}: Hblank", .{self.tick});
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// We've reached the end of a scanline
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// The End of a Hblank
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const scanline = bus.io.vcount.scanline.read();
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bus.io.vcount.scanline.write(scanline + 1);
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const new_scanline = scanline + 1;
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bus.io.dispstat.hblank.set();
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// TODO: Should this be done @ end of Draw instead of end of Hblank?
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bus.ppu.drawScanline(&bus.io);
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if (scanline < 160) {
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self.push(.{ .kind = .Visible, .tick = self.tick + (68 * 4) });
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bus.io.vcount.scanline.write(new_scanline);
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bus.io.dispstat.hblank.unset();
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if (new_scanline < 160) {
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// Transitioning to another Draw
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self.push(.{ .kind = .Draw, .tick = self.tick + (240 * 4) });
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} else {
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self.push(.{ .kind = .VBlank, .tick = self.tick + (68 * 4) });
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// Transitioning to a Vblank
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bus.io.dispstat.vblank.set();
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self.push(.{ .kind = .VBlank, .tick = self.tick + (308 * 4) });
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}
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},
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.Visible => {
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std.log.debug("[Scheduler] tick {}: Visible", .{self.tick});
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.Draw => {
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// The end of a Draw
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// Beginning of a Scanline
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bus.io.dispstat.hblank.unset();
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bus.io.dispstat.vblank.unset();
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self.push(.{ .kind = .HBlank, .tick = self.tick + (240 * 4) });
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// Transitioning to a Hblank
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bus.io.dispstat.hblank.set();
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self.push(.{ .kind = .HBlank, .tick = self.tick + (68 * 4) });
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},
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.VBlank => {
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std.log.debug("[Scheduler] tick {}: VBlank", .{self.tick});
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// Beginning of a Scanline, not visible though
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bus.io.dispstat.hblank.unset();
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bus.io.dispstat.vblank.set();
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// The end of a Vblank
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const scanline = bus.io.vcount.scanline.read();
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bus.io.vcount.scanline.write(scanline + 1);
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const new_scanline = scanline + 1;
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bus.io.vcount.scanline.write(new_scanline);
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if (scanline < 227) {
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// Another Vblank Scanline
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self.push(.{ .kind = .VBlank, .tick = self.tick + 68 * (308 * 4) });
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if (new_scanline < 228) {
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// Transition to another Vblank
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self.push(.{ .kind = .VBlank, .tick = self.tick + (308 * 4) });
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} else {
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// Transition to another Draw
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bus.io.vcount.scanline.write(0); // Reset Scanline
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self.push(.{ .kind = .Visible, .tick = self.tick + 68 * (308 * 4) });
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bus.io.dispstat.vblank.unset();
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self.push(.{ .kind = .Draw, .tick = self.tick + (240 * 4) });
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}
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},
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}
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@ -106,5 +109,5 @@ pub const EventKind = enum {
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HeatDeath,
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HBlank,
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VBlank,
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Visible,
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Draw,
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};
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