chore: refactor window
This commit is contained in:
		@@ -479,20 +479,20 @@ pub const WinV = extern union {
 | 
				
			|||||||
pub const WinIn = extern union {
 | 
					pub const WinIn = extern union {
 | 
				
			||||||
    w0_bg: Bitfield(u16, 0, 4),
 | 
					    w0_bg: Bitfield(u16, 0, 4),
 | 
				
			||||||
    w0_obj: Bit(u16, 4),
 | 
					    w0_obj: Bit(u16, 4),
 | 
				
			||||||
    w0_colour: Bit(u16, 5),
 | 
					    w0_bld: Bit(u16, 5),
 | 
				
			||||||
    w1_bg: Bitfield(u16, 8, 4),
 | 
					    w1_bg: Bitfield(u16, 8, 4),
 | 
				
			||||||
    w1_obj: Bit(u16, 12),
 | 
					    w1_obj: Bit(u16, 12),
 | 
				
			||||||
    w1_colour: Bit(u16, 13),
 | 
					    w1_bld: Bit(u16, 13),
 | 
				
			||||||
    raw: u16,
 | 
					    raw: u16,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
pub const WinOut = extern union {
 | 
					pub const WinOut = extern union {
 | 
				
			||||||
    out_bg: Bitfield(u16, 0, 4),
 | 
					    out_bg: Bitfield(u16, 0, 4),
 | 
				
			||||||
    out_obj: Bit(u16, 4),
 | 
					    out_obj: Bit(u16, 4),
 | 
				
			||||||
    out_colour: Bit(u16, 5),
 | 
					    out_bld: Bit(u16, 5),
 | 
				
			||||||
    obj_bg: Bitfield(u16, 8, 4),
 | 
					    obj_bg: Bitfield(u16, 8, 4),
 | 
				
			||||||
    obj_obj: Bit(u16, 12),
 | 
					    obj_obj: Bit(u16, 12),
 | 
				
			||||||
    obj_colour: Bit(u16, 13),
 | 
					    obj_bld: Bit(u16, 13),
 | 
				
			||||||
    raw: u16,
 | 
					    raw: u16,
 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 
 | 
				
			|||||||
							
								
								
									
										223
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							
							
						
						
									
										223
									
								
								src/core/ppu.zig
									
									
									
									
									
								
							@@ -274,16 +274,17 @@ pub const Ppu = struct {
 | 
				
			|||||||
            aff_x += self.aff_bg[n - 2].pa;
 | 
					            aff_x += self.aff_bg[n - 2].pa;
 | 
				
			||||||
            aff_y += self.aff_bg[n - 2].pc;
 | 
					            aff_y += self.aff_bg[n - 2].pc;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
 | 
					            const x = @bitCast(u32, ix);
 | 
				
			||||||
 | 
					            const y = @bitCast(u32, iy);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
 | 
				
			||||||
 | 
					            if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            if (self.bg[n].cnt.display_overflow.read()) {
 | 
					            if (self.bg[n].cnt.display_overflow.read()) {
 | 
				
			||||||
                ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
 | 
					                ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
 | 
				
			||||||
                iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
 | 
					                iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
 | 
				
			||||||
            } else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
 | 
					            } else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            const x = @bitCast(u32, ix);
 | 
					 | 
				
			||||||
            const y = @bitCast(u32, iy);
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
 | 
					            const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
 | 
				
			||||||
            const row = y & 7;
 | 
					            const row = y & 7;
 | 
				
			||||||
            const col = x & 7;
 | 
					            const col = x & 7;
 | 
				
			||||||
@@ -293,7 +294,7 @@ pub const Ppu = struct {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            if (pal_id != 0) {
 | 
					            if (pal_id != 0) {
 | 
				
			||||||
                const bgr555 = self.palette.read(u16, pal_id * 2);
 | 
					                const bgr555 = self.palette.read(u16, pal_id * 2);
 | 
				
			||||||
                copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
 | 
					                self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -322,62 +323,10 @@ pub const Ppu = struct {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
        var i: u32 = 0;
 | 
					        var i: u32 = 0;
 | 
				
			||||||
        while (i < width) : (i += 1) {
 | 
					        while (i < width) : (i += 1) {
 | 
				
			||||||
            if (!shouldDrawBackground(n, self.bldcnt, &self.scanline, i)) continue;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            const x = hofs + i;
 | 
					            const x = hofs + i;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            const win0 = self.dispcnt.win_enable.read() & 1 == 1;
 | 
					            const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
 | 
				
			||||||
            const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
 | 
					            if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
 | 
				
			||||||
            const winObj = self.dispcnt.obj_win_enable.read();
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
            if (win0 or win1 or winObj) blk: {
 | 
					 | 
				
			||||||
                // Window is enabled
 | 
					 | 
				
			||||||
                const win0_in = (self.win.in.w0_bg.read() >> n) & 1 == 1;
 | 
					 | 
				
			||||||
                const win1_in = (self.win.in.w1_bg.read() >> n) & 1 == 1;
 | 
					 | 
				
			||||||
                const win_out = (self.win.out.out_bg.read() >> n) & 1 == 1;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                if (win0) {
 | 
					 | 
				
			||||||
                    const h = self.win.h[0];
 | 
					 | 
				
			||||||
                    const v = self.win.v[0];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    const y1 = v.y1.read();
 | 
					 | 
				
			||||||
                    const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    if (y1 <= y and y < y2) {
 | 
					 | 
				
			||||||
                        // Within Y bounds
 | 
					 | 
				
			||||||
                        const x1 = h.x1.read();
 | 
					 | 
				
			||||||
                        const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                        // Within X and & bounds, render Win0 Pixel
 | 
					 | 
				
			||||||
                        if (x1 <= x and x < x2) {
 | 
					 | 
				
			||||||
                            if (win0_in) break :blk else continue;
 | 
					 | 
				
			||||||
                        }
 | 
					 | 
				
			||||||
                    }
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                if (win1) {
 | 
					 | 
				
			||||||
                    const h = self.win.h[1];
 | 
					 | 
				
			||||||
                    const v = self.win.v[1];
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    const y1 = v.y1.read();
 | 
					 | 
				
			||||||
                    const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                    if (y1 <= y and y < y2) {
 | 
					 | 
				
			||||||
                        // Within Y bounds
 | 
					 | 
				
			||||||
                        const x1 = h.x1.read();
 | 
					 | 
				
			||||||
                        const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                        // Within X and & bounds, render Win1 Pixel
 | 
					 | 
				
			||||||
                        if (x1 <= x and x < x2) {
 | 
					 | 
				
			||||||
                            if (win1_in) break :blk else continue;
 | 
					 | 
				
			||||||
                        }
 | 
					 | 
				
			||||||
                    }
 | 
					 | 
				
			||||||
                }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
                // If not Win0 nor Win1 and WinOut isn't enabled,
 | 
					 | 
				
			||||||
                // then don't render this pixel
 | 
					 | 
				
			||||||
                if (!win_out) continue;
 | 
					 | 
				
			||||||
            }
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            // Grab the Screen Entry from VRAM
 | 
					            // Grab the Screen Entry from VRAM
 | 
				
			||||||
            const entry_addr = screen_base + tilemapOffset(size, x, y);
 | 
					            const entry_addr = screen_base + tilemapOffset(size, x, y);
 | 
				
			||||||
@@ -403,7 +352,7 @@ pub const Ppu = struct {
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
            if (pal_id != 0) {
 | 
					            if (pal_id != 0) {
 | 
				
			||||||
                const bgr555 = self.palette.read(u16, pal_id * 2);
 | 
					                const bgr555 = self.palette.read(u16, pal_id * 2);
 | 
				
			||||||
                copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
 | 
					                self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
 | 
				
			||||||
            }
 | 
					            }
 | 
				
			||||||
        }
 | 
					        }
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
@@ -583,6 +532,93 @@ pub const Ppu = struct {
 | 
				
			|||||||
        return self.palette.getBackdrop();
 | 
					        return self.palette.getBackdrop();
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void {
 | 
				
			||||||
 | 
					        if (self.bldcnt.mode.read() != 0b00) {
 | 
				
			||||||
 | 
					            // Standard Alpha Blending
 | 
				
			||||||
 | 
					            const a_layers = self.bldcnt.layer_a.read();
 | 
				
			||||||
 | 
					            const is_blend_enabled = (a_layers >> n) & 1 == 1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // If Alpha Blending is enabled and we've found an eligible layer for
 | 
				
			||||||
 | 
					            // Pixel A, store the pixel in the bottom pixel buffer
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const win_part = if (bounds) |win| blk: {
 | 
				
			||||||
 | 
					                // Window Enabled
 | 
				
			||||||
 | 
					                break :blk switch (win) {
 | 
				
			||||||
 | 
					                    .win0 => self.win.in.w0_bld.read(),
 | 
				
			||||||
 | 
					                    .win1 => self.win.in.w1_bld.read(),
 | 
				
			||||||
 | 
					                    .out => self.win.out.out_bld.read(),
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					            } else true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            if (win_part and is_blend_enabled) {
 | 
				
			||||||
 | 
					                self.scanline.btm()[i] = bgr555;
 | 
				
			||||||
 | 
					                return;
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        self.scanline.top()[i] = bgr555;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    const WindowBounds = enum { win0, win1, out };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds {
 | 
				
			||||||
 | 
					        const win0 = self.dispcnt.win_enable.read() & 1 == 1;
 | 
				
			||||||
 | 
					        const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
 | 
				
			||||||
 | 
					        const winObj = self.dispcnt.obj_win_enable.read();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (!(win0 or win1 or winObj)) return null;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (win0 and self.win.inRange(0, x, y)) return .win0;
 | 
				
			||||||
 | 
					        if (win1 and self.win.inRange(1, x, y)) return .win1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return .out;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool {
 | 
				
			||||||
 | 
					        // If a pixel has been drawn on the top layer, it's because:
 | 
				
			||||||
 | 
					        // 1. The pixel is to be blended with a pixel on the bottom layer
 | 
				
			||||||
 | 
					        // 2. The pixel is not to be blended at all
 | 
				
			||||||
 | 
					        // Also, if we find a pixel on the top layer we don't need to bother with this I think?
 | 
				
			||||||
 | 
					        if (self.scanline.top()[i] != null) return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (bounds) |win| {
 | 
				
			||||||
 | 
					            switch (win) {
 | 
				
			||||||
 | 
					                .win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false,
 | 
				
			||||||
 | 
					                .win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false,
 | 
				
			||||||
 | 
					                .out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false,
 | 
				
			||||||
 | 
					            }
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (self.scanline.btm()[i] != null) {
 | 
				
			||||||
 | 
					            // The pixel found in the bottom layer is:
 | 
				
			||||||
 | 
					            // 1. From a higher priority background
 | 
				
			||||||
 | 
					            // 2. From a background that is marked for blending (Pixel A)
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // If Alpha Blending isn't enabled, then we've already found a higher prio
 | 
				
			||||||
 | 
					            // pixel, we can return early
 | 
				
			||||||
 | 
					            if (self.bldcnt.mode.read() != 0b01) return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const b_layers = self.bldcnt.layer_b.read();
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const win_part = if (bounds) |win| blk: {
 | 
				
			||||||
 | 
					                // Window Enabled
 | 
				
			||||||
 | 
					                break :blk switch (win) {
 | 
				
			||||||
 | 
					                    .win0 => self.win.in.w0_bld.read(),
 | 
				
			||||||
 | 
					                    .win1 => self.win.in.w1_bld.read(),
 | 
				
			||||||
 | 
					                    .out => self.win.out.out_bld.read(),
 | 
				
			||||||
 | 
					                };
 | 
				
			||||||
 | 
					            } else true;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // If the Background is not marked for blending, we've already found
 | 
				
			||||||
 | 
					            // a higher priority pixel, move on.
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1);
 | 
				
			||||||
 | 
					            if (!is_blend_enabled) return false;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return true;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TODO: Comment this + get a better understanding
 | 
					    // TODO: Comment this + get a better understanding
 | 
				
			||||||
    fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
 | 
					    fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
 | 
				
			||||||
        // Current Row: (y % PIXEL_COUNT) / 8
 | 
					        // Current Row: (y % PIXEL_COUNT) / 8
 | 
				
			||||||
@@ -844,6 +880,25 @@ const Window = struct {
 | 
				
			|||||||
        };
 | 
					        };
 | 
				
			||||||
    }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					    fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool {
 | 
				
			||||||
 | 
					        const h = self.h[id];
 | 
				
			||||||
 | 
					        const v = self.v[id];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        const y1 = v.y1.read();
 | 
				
			||||||
 | 
					        const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        if (y1 <= y and y < y2) {
 | 
				
			||||||
 | 
					            // Within Y bounds
 | 
				
			||||||
 | 
					            const x1 = h.x1.read();
 | 
				
			||||||
 | 
					            const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					            // Within X Bounds
 | 
				
			||||||
 | 
					            return x1 <= x and x < x2;
 | 
				
			||||||
 | 
					        }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
					        return false;
 | 
				
			||||||
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    pub fn setH(self: *Self, value: u32) void {
 | 
					    pub fn setH(self: *Self, value: u32) void {
 | 
				
			||||||
        self.h[0].raw = @truncate(u16, value);
 | 
					        self.h[0].raw = @truncate(u16, value);
 | 
				
			||||||
        self.h[1].raw = @truncate(u16, value >> 16);
 | 
					        self.h[1].raw = @truncate(u16, value >> 16);
 | 
				
			||||||
@@ -1140,37 +1195,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
 | 
				
			|||||||
    return (bld_b << 10) | (bld_g << 5) | bld_r;
 | 
					    return (bld_b << 10) | (bld_g << 5) | bld_r;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
 | 
					 | 
				
			||||||
    // If a pixel has been drawn on the top layer, it's because
 | 
					 | 
				
			||||||
    // Either the pixel is to be blended with a pixel on the bottom layer
 | 
					 | 
				
			||||||
    // or the pixel is not to be blended at all
 | 
					 | 
				
			||||||
    // Consequentially, if we find a pixel on the top layer, there's no need
 | 
					 | 
				
			||||||
    // to render anything I think?
 | 
					 | 
				
			||||||
    if (scanline.top()[i] != null) return false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    if (scanline.btm()[i] != null) {
 | 
					 | 
				
			||||||
        // The Pixel found in the Bottom layer is
 | 
					 | 
				
			||||||
        // 1. From a higher priority
 | 
					 | 
				
			||||||
        // 2. From a Backround that is marked for Blending (Pixel A)
 | 
					 | 
				
			||||||
        //
 | 
					 | 
				
			||||||
        // We now have to confirm whether this current Background can be used
 | 
					 | 
				
			||||||
        // as Pixel B or not.
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // If Alpha Blending isn't enabled, we've aready found a higher
 | 
					 | 
				
			||||||
        // priority pixel to render. Move on
 | 
					 | 
				
			||||||
        if (bldcnt.mode.read() != 0b01) return false;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        const b_layers = bldcnt.layer_b.read();
 | 
					 | 
				
			||||||
        const is_blend_enabled = (b_layers >> n) & 1 == 1;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // If the Background is not marked for blending, we've already found
 | 
					 | 
				
			||||||
        // a higher priority pixel, move on.
 | 
					 | 
				
			||||||
        if (!is_blend_enabled) return false;
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    return true;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
 | 
					fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
 | 
				
			||||||
    if (scanline.top()[x] != null) return false;
 | 
					    if (scanline.top()[x] != null) return false;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
@@ -1185,23 +1209,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
 | 
				
			|||||||
    return true;
 | 
					    return true;
 | 
				
			||||||
}
 | 
					}
 | 
				
			||||||
 | 
					
 | 
				
			||||||
fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
 | 
					 | 
				
			||||||
    if (bldcnt.mode.read() != 0b00) {
 | 
					 | 
				
			||||||
        // Standard Alpha Blending
 | 
					 | 
				
			||||||
        const a_layers = bldcnt.layer_a.read();
 | 
					 | 
				
			||||||
        const is_blend_enabled = (a_layers >> n) & 1 == 1;
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
        // If Alpha Blending is enabled and we've found an eligible layer for
 | 
					 | 
				
			||||||
        // Pixel A, store the pixel in the bottom pixel buffer
 | 
					 | 
				
			||||||
        if (is_blend_enabled) {
 | 
					 | 
				
			||||||
            scanline.btm()[i] = bgr555;
 | 
					 | 
				
			||||||
            return;
 | 
					 | 
				
			||||||
        }
 | 
					 | 
				
			||||||
    }
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
    scanline.top()[i] = bgr555;
 | 
					 | 
				
			||||||
}
 | 
					 | 
				
			||||||
 | 
					 | 
				
			||||||
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
 | 
					fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
 | 
				
			||||||
    if (bldcnt.mode.read() != 0b00) {
 | 
					    if (bldcnt.mode.read() != 0b00) {
 | 
				
			||||||
        // Alpha Blending
 | 
					        // Alpha Blending
 | 
				
			||||||
 
 | 
				
			|||||||
		Reference in New Issue
	
	Block a user