feat: put RTC Sync on Scheduler

TODO: Database to see what games have what GPIO devices
This commit is contained in:
2022-09-16 09:54:31 -03:00
parent 3fc3366c8a
commit 7783c11fac
2 changed files with 15 additions and 3 deletions

View File

@@ -2,6 +2,7 @@ const std = @import("std");
const Bus = @import("Bus.zig");
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
const Clock = @import("bus/GamePak.zig").Clock;
const Order = std.math.Order;
const PriorityQueue = std.PriorityQueue;
@@ -60,6 +61,13 @@ pub const Scheduler = struct {
3 => cpu.bus.apu.ch4.channelTimerOverflow(late),
}
},
.RealTimeClock => {
const device = &cpu.bus.pak.gpio.device;
if (device.kind != .Rtc or device.ptr == null) return;
const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), device.ptr.?));
clock.updateTime();
},
.FrameSequencer => cpu.bus.apu.tickFrameSequencer(late),
.SampleAudio => cpu.bus.apu.sampleAudio(late),
.HBlank => cpu.bus.ppu.handleHBlankEnd(cpu, late), // The end of a HBlank
@@ -118,4 +126,5 @@ pub const EventKind = union(enum) {
SampleAudio,
FrameSequencer,
ApuChannel: u2,
RealTimeClock,
};