chore: refactor sprite rendering code
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@ -340,6 +340,8 @@ pub const Ppu = struct {
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// Sprites are expected to be able to wraparound, we perform the same check
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// Sprites are expected to be able to wraparound, we perform the same check
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// for unsigned and signed values so that we handle all valid sprite positions
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// for unsigned and signed values so that we handle all valid sprite positions
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// FIXME: Wrapping for Double-Size Sprites is not properly implemented
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if (y_pos <= y and y < (y_pos + sprite_height)) {
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if (y_pos <= y and y < (y_pos + sprite_height)) {
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for (self.scanline_sprites) |*maybe_sprite| {
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for (self.scanline_sprites) |*maybe_sprite| {
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if (maybe_sprite.* == null) {
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if (maybe_sprite.* == null) {
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@ -407,7 +409,7 @@ pub const Ppu = struct {
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// Check to see if sprite pixel is in bounds
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// Check to see if sprite pixel is in bounds
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// TODO: Are any of the checks here redundant?
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// TODO: Are any of the checks here redundant?
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if (!(sprite_x <= x and x < (sprite_x + sprite_width))) continue;
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if (sprite_x > x and x >= (sprite_x + sprite.width)) continue;
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// Sprite is within bounds and therefore should be rendered
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// Sprite is within bounds and therefore should be rendered
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const local_x = @as(i16, x) - sprite_x;
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const local_x = @as(i16, x) - sprite_x;
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@ -433,9 +435,6 @@ pub const Ppu = struct {
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const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
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const mapping_offset = if (obj_mapping) sprite.width >> 3 else if (is_8bpp) @as(u32, 0x10) else 0x20;
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const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
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const tile_offset = (tile_x >> 3) * tile_len + (tile_y >> 3) * tile_len * mapping_offset;
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// TODO: This is not the proper check
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// if (tile_base + tile_offset >= self.vram.buf.len) continue;
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const tile = self.vram.buf[tile_base + tile_offset];
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const tile = self.vram.buf[tile_base + tile_offset];
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const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
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const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
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@ -457,31 +456,36 @@ pub const Ppu = struct {
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const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
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const tile_len: u32 = if (is_8bpp) 0x40 else 0x20;
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const char_base = 0x4000 * 4;
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const char_base = 0x4000 * 4;
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const y = self.vcount.scanline.read();
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const y = self.vcount.scanline.read();
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var sprite_x: i16 = sprite.x();
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if (sprite_x >= 240) sprite_x -= 512;
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var sprite_y: i16 = sprite.y();
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if (sprite_y >= 160) sprite_y -= 256;
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var i: u9 = 0;
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var i: u9 = 0;
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while (i < sprite.width) : (i += 1) {
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while (i < sprite.width) : (i += 1) {
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const x = (sprite.x() +% i) % width;
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// TODO: Something is Wrong Here
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const x = @truncate(u9, @bitCast(u16, sprite_x + i));
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if (x >= width) continue;
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if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
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if (!shouldDrawSprite(self.bld.cnt, &self.scanline, x)) continue;
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var x_pos: i32 = sprite.x();
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if (sprite_x > x and x >= (sprite_x + sprite.width)) continue;
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if (x_pos >= 240) x_pos -= 512;
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if (!(x_pos <= x and x < (x_pos + sprite.width))) continue;
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// Sprite is within bounds and therefore should be rendered
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// Sprite is within bounds and therefore should be rendered
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const x_diff: i32 = std.math.absInt(@as(i32, x) - x_pos) catch unreachable;
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const local_x = @as(i16, x) - sprite_x;
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const y_diff: i32 = std.math.absInt(@bitCast(i8, y) -% @bitCast(i8, sprite.y())) catch unreachable;
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const local_y = @as(i16, y) - sprite_y;
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// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
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// Note that we flip the tile_pos not the (tile_pos % 8) like we do for
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// Background Tiles. By doing this we mirror the entire sprite instead of
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// Background Tiles. By doing this we mirror the entire sprite instead of
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// just a specific tile (see how sprite.width and sprite.height are involved)
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// just a specific tile (see how sprite.width and sprite.height are involved)
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const tile_x = @intCast(u9, x_diff) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
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const tile_x = @intCast(u9, local_x) ^ if (sprite.hFlip()) (sprite.width - 1) else 0;
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const tile_y = @intCast(u8, y_diff) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
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const tile_y = @intCast(u8, local_y) ^ if (sprite.vFlip()) (sprite.height - 1) else 0;
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const row = @truncate(u3, tile_y);
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const col = @truncate(u3, tile_x);
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const col = @truncate(u3, tile_x);
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const row = @truncate(u3, tile_y);
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// TODO: Finish that 2D Sprites Test ROM
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// TODO: Finish that 2D Sprites Test ROM
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const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
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const tile_base = char_base + (tile_id * 0x20) + (row * tile_row_offset) + if (is_8bpp) col else col >> 1;
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@ -491,10 +495,12 @@ pub const Ppu = struct {
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const tile = self.vram.buf[tile_base + tile_offset];
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const tile = self.vram.buf[tile_base + tile_offset];
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const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
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const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
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const global_x = @truncate(u9, @bitCast(u16, local_x + sprite_x));
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// Sprite Palette starts at 0x0500_0200
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// Sprite Palette starts at 0x0500_0200
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if (pal_id != 0) {
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
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const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
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drawSpritePixel(self.bld.cnt, &self.scanline, sprite.attr0, x, bgr555);
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drawSpritePixel(self.bld.cnt, &self.scanline, sprite.attr0, global_x, bgr555);
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}
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}
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}
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}
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}
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}
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