fix: 8-bit writes to WIN PPU registers
Advance Wars depends on these registers similar to Mario Kart's 8-bit writes to Affine Background registers:
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@ -449,8 +449,12 @@ pub const BldY = extern union {
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raw: u16,
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raw: u16,
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};
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};
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const u8WriteKind = enum { Hi, Lo };
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/// Write-only
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/// Write-only
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pub const WinH = extern union {
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pub const WinH = extern union {
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const Self = @This();
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x2: Bitfield(u16, 0, 8),
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x2: Bitfield(u16, 0, 8),
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x1: Bitfield(u16, 8, 8),
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x1: Bitfield(u16, 8, 8),
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raw: u16,
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raw: u16,
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@ -458,9 +462,18 @@ pub const WinH = extern union {
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/// Write-only
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/// Write-only
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pub const WinV = extern union {
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pub const WinV = extern union {
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const Self = @This();
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y2: Bitfield(u16, 0, 8),
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y2: Bitfield(u16, 0, 8),
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y1: Bitfield(u16, 8, 8),
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y1: Bitfield(u16, 8, 8),
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raw: u16,
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raw: u16,
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pub fn set(self: *Self, comptime K: u8WriteKind, value: u8) void {
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self.raw = switch (K) {
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.Hi => (@as(u16, value) << 8) | self.raw & 0xFF,
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.Lo => (self.raw & 0xFF00) | value,
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};
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}
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};
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};
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pub const WinIn = extern union {
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pub const WinIn = extern union {
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