chore: refactor GBA Display Timings
This change should reflect that the Hblank bit of DISPSTAT is toggled on all scanlines while also ensuring that the Vblank bit is set on all Vblank scanlines
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@ -36,26 +36,26 @@ pub const Scheduler = struct {
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std.debug.panic("[Scheduler] Somehow, a u64 overflowed", .{});
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},
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.HBlank => {
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// The End of a Hblank
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const scanline = bus.io.vcount.scanline.read();
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const new_scanline = scanline + 1;
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// The End of a Hblank (During Draw or Vblank)
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const old_scanline = bus.io.vcount.scanline.read();
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const scanline = (old_scanline + 1) % 228;
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// TODO: Should this be done @ end of Draw instead of end of Hblank?
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bus.ppu.drawScanline(&bus.io);
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bus.io.vcount.scanline.write(scanline);
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bus.io.dispstat.hblank.unset();
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bus.io.vcount.scanline.write(new_scanline);
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if (new_scanline < 160) {
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if (scanline < 160) {
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// Transitioning to another Draw
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self.push(.Draw, self.tick + (240 * 4));
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} else {
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// Transitioning to a Vblank
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bus.io.dispstat.vblank.set();
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self.push(.VBlank, self.tick + (308 * 4));
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if (scanline < 227) bus.io.dispstat.vblank.set() else bus.io.dispstat.vblank.unset();
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self.push(.VBlank, self.tick + (240 * 4));
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}
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},
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.Draw => {
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// The end of a Draw
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bus.ppu.drawScanline(&bus.io);
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// Transitioning to a Hblank
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bus.io.dispstat.hblank.set();
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@ -63,23 +63,7 @@ pub const Scheduler = struct {
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},
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.VBlank => {
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// The end of a Vblank
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const scanline = bus.io.vcount.scanline.read();
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const new_scanline = scanline + 1;
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bus.io.vcount.scanline.write(new_scanline);
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if (new_scanline == 227) bus.io.dispstat.vblank.unset();
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if (new_scanline < 228) {
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// Transition to another Vblank
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self.push(.VBlank, self.tick + (308 * 4));
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} else {
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// Transition to another Draw
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bus.io.vcount.scanline.write(0); // Reset Scanline
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// DISPSTAT was disabled on scanline 227
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self.push(.Draw, self.tick + (240 * 4));
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}
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self.push(.HBlank, self.tick + (68 * 4));
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},
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}
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}
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