feat: add imgui support using zgui

This commit is contained in:
2023-01-01 03:42:02 -06:00
parent 3b13102abb
commit 5e94cbfbea
6 changed files with 161 additions and 42 deletions

View File

@@ -2,7 +2,8 @@ const std = @import("std");
const builtin = @import("builtin");
const Sdk = @import("lib/SDL.zig/Sdk.zig");
const Gdbstub = @import("lib/zba-gdbstub/build.zig");
const gdbstub = @import("lib/zba-gdbstub/build.zig");
const zgui = @import("lib/zgui/build.zig");
pub fn build(b: *std.build.Builder) void {
// Minimum Zig Version
@@ -43,13 +44,20 @@ pub fn build(b: *std.build.Builder) void {
exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
// gdbstub
Gdbstub.link(exe);
gdbstub.link(exe);
// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
const sdk = Sdk.init(b, null);
sdk.link(exe, .dynamic);
exe.addModule("sdl2", sdk.getNativeModule());
// Dear ImGui bindings
const zgui_options = zgui.BuildOptionsStep.init(b, .{ .backend = .sdl2_opengl3 });
const zgui_pkg = zgui.getPkg(&.{zgui_options.getPkg()});
exe.addPackage(zgui_pkg);
zgui.link(exe, zgui_options);
exe.setBuildMode(mode);
exe.install();
const run_cmd = exe.run();