feat: add imgui support using zgui
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12
build.zig
12
build.zig
@@ -2,7 +2,8 @@ const std = @import("std");
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const builtin = @import("builtin");
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const Sdk = @import("lib/SDL.zig/Sdk.zig");
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const Gdbstub = @import("lib/zba-gdbstub/build.zig");
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const gdbstub = @import("lib/zba-gdbstub/build.zig");
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const zgui = @import("lib/zgui/build.zig");
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pub fn build(b: *std.build.Builder) void {
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// Minimum Zig Version
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@@ -43,13 +44,20 @@ pub fn build(b: *std.build.Builder) void {
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exe.addAnonymousModule("gl", .{ .source_file = .{ .path = "lib/gl.zig" } });
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// gdbstub
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Gdbstub.link(exe);
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gdbstub.link(exe);
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// Zig SDL Bindings: https://github.com/MasterQ32/SDL.zig
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const sdk = Sdk.init(b, null);
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sdk.link(exe, .dynamic);
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exe.addModule("sdl2", sdk.getNativeModule());
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// Dear ImGui bindings
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const zgui_options = zgui.BuildOptionsStep.init(b, .{ .backend = .sdl2_opengl3 });
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const zgui_pkg = zgui.getPkg(&.{zgui_options.getPkg()});
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exe.addPackage(zgui_pkg);
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zgui.link(exe, zgui_options);
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exe.setBuildMode(mode);
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exe.install();
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const run_cmd = exe.run();
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