fix: speed percentage in title is now accurate
We now properly account for full speed being 59.97Hz not, 59Hz or 60Hz
This commit is contained in:
30
src/emu.zig
30
src/emu.zig
@@ -9,12 +9,19 @@ const Timer = std.time.Timer;
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const Thread = std.Thread;
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const Atomic = std.atomic.Atomic;
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// One frame operates at 59.7275005696Hz
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const cycles_per_frame: u64 = 228 * (308 * 4);
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const clock_rate: u64 = 1 << 24;
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// 228 Lines which consist of 308 dots (which are 4 cycles long)
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const cycles_per_frame: u64 = 228 * (308 * 4); //280896
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const clock_rate: u64 = 1 << 24; // 16.78MHz
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// TODO: Don't truncate this, be more accurate w/ timing
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// 59.6046447754ns (truncated to just 59ns)
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const clock_period: u64 = std.time.ns_per_s / clock_rate;
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const frame_period = (clock_period * cycles_per_frame);
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// 59.7275005696Hz
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pub const frame_rate = @intToFloat(f64, std.time.ns_per_s) /
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((@intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, clock_rate)) * @intToFloat(f64, cycles_per_frame));
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const log = std.log.scoped(.Emulation);
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const RunKind = enum {
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@@ -27,9 +34,9 @@ const RunKind = enum {
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pub fn run(kind: RunKind, quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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switch (kind) {
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.Unlimited => runUnSync(quit, sched, cpu, bus),
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.Unlimited => runUnsync(quit, sched, cpu, bus),
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.Limited => runSync(quit, sched, cpu, bus),
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.UnlimitedFPS => runUnSyncFps(quit, fps, sched, cpu, bus),
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.UnlimitedFPS => runUnsyncFps(quit, fps, sched, cpu, bus),
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.LimitedFPS => runSyncFps(quit, fps, sched, cpu, bus),
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.LimitedBusy => runBusyLoop(quit, sched, cpu, bus),
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}
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@@ -47,7 +54,7 @@ pub fn runFrame(sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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}
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}
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pub fn runUnSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runUnsync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Unsynchronized EmuThread has begun", .{});
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while (!quit.load(.Unordered)) runFrame(sched, cpu, bus);
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}
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@@ -69,13 +76,13 @@ pub fn runSync(quit: *Atomic(bool), sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus
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}
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}
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pub fn runUnSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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pub fn runUnsyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu: *Arm7tdmi, bus: *Bus) void {
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log.info("Unsynchronized EmuThread with FPS Tracking has begun", .{});
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var fps_timer = Timer.start() catch unreachable;
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while (!quit.load(.Unordered)) {
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runFrame(sched, cpu, bus);
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fps.add(emuFps(fps_timer.lap()));
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fps.add(fps_timer.lap());
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}
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}
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@@ -93,7 +100,7 @@ pub fn runSyncFps(quit: *Atomic(bool), fps: *FpsAverage, sched: *Scheduler, cpu:
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sleep(&timer, &wake_time);
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// Determine FPS
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fps.add(emuFps(fps_timer.lap()));
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fps.add(fps_timer.lap());
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// Update to the new wake time
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wake_time += frame_period;
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@@ -149,8 +156,3 @@ fn sleep(timer: *Timer, wake_time: *u64) void {
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fn spinLoop(timer: *Timer, wake_time: u64) void {
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while (true) if (timer.read() > wake_time) break;
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}
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inline fn emuFps(left: u64) u64 {
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@setRuntimeSafety(false);
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return @floatToInt(u64, @intToFloat(f64, std.time.ns_per_s) / @intToFloat(f64, left));
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}
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