fix(io): force-align all i/o reads
Of course, backups being the exception due to flash or sram quirks, I don't remember lol
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5101fbd809
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5d47e5d167
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@ -73,31 +73,31 @@ pub fn deinit(self: *Self) void {
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self.* = undefined;
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}
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pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
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const page = @truncate(u8, address >> 24);
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const aligned_addr = forceAlign(T, address);
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pub fn dbgRead(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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return switch (page) {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.dbgRead(T, self.cpu.r[15], aligned_addr);
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break :blk self.bios.dbgRead(T, self.cpu.r[15], address);
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break :blk self.openBus(T, address);
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},
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0x02 => self.ewram.read(T, aligned_addr),
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0x03 => self.iwram.read(T, aligned_addr),
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0x02 => self.ewram.read(T, address),
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0x03 => self.iwram.read(T, address),
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => self.ppu.palette.read(T, aligned_addr),
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0x06 => self.ppu.vram.read(T, aligned_addr),
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0x07 => self.ppu.oam.read(T, aligned_addr),
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0x05 => self.ppu.palette.read(T, address),
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0x06 => self.ppu.vram.read(T, address),
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0x07 => self.ppu.oam.read(T, address),
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.dbgRead(T, aligned_addr),
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0x08...0x0D => self.pak.dbgRead(T, address),
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0x0E...0x0F => blk: {
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const value = self.pak.backup.read(address);
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const value = self.pak.backup.read(unaligned_address);
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const multiplier = switch (T) {
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u32 => 0x01010101,
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@ -112,10 +112,8 @@ pub fn dbgRead(self: *const Self, comptime T: type, address: u32) T {
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};
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}
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/// TODO: Should open bus read addresses be force-aligned?
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fn readIo(self: *const Self, comptime T: type, unaligned_address: u32) T {
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const maybe_value = io.read(self, T, forceAlign(T, unaligned_address));
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return if (maybe_value) |value| value else self.openBus(T, unaligned_address);
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fn readIo(self: *const Self, comptime T: type, address: u32) T {
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return io.read(self, T, address) orelse self.openBus(T, address);
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}
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fn openBus(self: *const Self, comptime T: type, address: u32) T {
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@ -172,9 +170,9 @@ fn openBus(self: *const Self, comptime T: type, address: u32) T {
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return @truncate(T, word);
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}
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pub fn read(self: *Self, comptime T: type, address: u32) T {
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const page = @truncate(u8, address >> 24);
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const aligned_addr = forceAlign(T, address);
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pub fn read(self: *Self, comptime T: type, unaligned_address: u32) T {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
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@ -182,23 +180,23 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
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// General Internal Memory
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0x00 => blk: {
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if (address < Bios.size)
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break :blk self.bios.read(T, self.cpu.r[15], aligned_addr);
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break :blk self.bios.read(T, self.cpu.r[15], address);
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break :blk self.openBus(T, address);
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},
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0x02 => self.ewram.read(T, aligned_addr),
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0x03 => self.iwram.read(T, aligned_addr),
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0x02 => self.ewram.read(T, address),
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0x03 => self.iwram.read(T, address),
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0x04 => self.readIo(T, address),
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// Internal Display Memory
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0x05 => self.ppu.palette.read(T, aligned_addr),
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0x06 => self.ppu.vram.read(T, aligned_addr),
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0x07 => self.ppu.oam.read(T, aligned_addr),
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0x05 => self.ppu.palette.read(T, address),
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0x06 => self.ppu.vram.read(T, address),
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0x07 => self.ppu.oam.read(T, address),
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.read(T, aligned_addr),
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0x08...0x0D => self.pak.read(T, address),
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0x0E...0x0F => blk: {
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const value = self.pak.backup.read(address);
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const value = self.pak.backup.read(unaligned_address);
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const multiplier = switch (T) {
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u32 => 0x01010101,
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@ -213,44 +211,44 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
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};
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}
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pub fn write(self: *Self, comptime T: type, address: u32, value: T) void {
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const page = @truncate(u8, address >> 24);
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const aligned_addr = forceAlign(T, address);
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pub fn write(self: *Self, comptime T: type, unaligned_address: u32, value: T) void {
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const page = @truncate(u8, unaligned_address >> 24);
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const address = forceAlign(T, unaligned_address);
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self.sched.tick += timings[@boolToInt(T == u32)][@truncate(u4, page)];
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switch (page) {
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// General Internal Memory
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0x00 => self.bios.write(T, aligned_addr, value),
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0x02 => self.ewram.write(T, aligned_addr, value),
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0x03 => self.iwram.write(T, aligned_addr, value),
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0x04 => io.write(self, T, aligned_addr, value),
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0x00 => self.bios.write(T, address, value),
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0x02 => self.ewram.write(T, address, value),
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0x03 => self.iwram.write(T, address, value),
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0x04 => io.write(self, T, address, value),
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// Internal Display Memory
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0x05 => self.ppu.palette.write(T, aligned_addr, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, aligned_addr, value),
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0x07 => self.ppu.oam.write(T, aligned_addr, value),
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0x05 => self.ppu.palette.write(T, address, value),
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0x06 => self.ppu.vram.write(T, self.ppu.dispcnt, address, value),
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0x07 => self.ppu.oam.write(T, address, value),
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// External Memory (Game Pak)
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0x08...0x0D => self.pak.write(T, self.dma[3].word_count, aligned_addr, value),
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0x0E...0x0F => {
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const rotate_by = switch (T) {
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0x08...0x0D => self.pak.write(T, self.dma[3].word_count, address, value),
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0x0E...0x0F => self.pak.backup.write(unaligned_address, @truncate(u8, rotr(T, value, 8 * rotateBy(T, unaligned_address)))),
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else => {},
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}
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}
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inline fn rotateBy(comptime T: type, address: u32) u32 {
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return switch (T) {
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u32 => address & 3,
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u16 => address & 1,
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u8 => 0,
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else => @compileError("Backup: Unsupported write width"),
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};
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self.pak.backup.write(address, @truncate(u8, rotr(T, value, 8 * rotate_by)));
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},
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else => {},
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}
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}
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fn forceAlign(comptime T: type, address: u32) u32 {
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inline fn forceAlign(comptime T: type, address: u32) u32 {
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return switch (T) {
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u32 => address & 0xFFFF_FFFC,
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u16 => address & 0xFFFF_FFFE,
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u32 => address & ~@as(u32, 3),
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u16 => address & ~@as(u32, 1),
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u8 => address,
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else => @compileError("Bus: Invalid read/write type"),
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};
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