chore: rename function (misspelt until now somehow)
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@ -305,7 +305,7 @@ pub const Ppu = struct {
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self.aff_bg[n - 2].y_latch.? += self.aff_bg[n - 2].pd; // PD is added to BGxY
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}
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fn drawBackround(self: *Self, comptime n: u2) void {
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fn drawBackground(self: *Self, comptime n: u2) void {
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// A Tile in a charblock is a byte, while a Screen Entry is a halfword
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const char_base = 0x4000 * @as(u32, self.bg[n].cnt.char_base.read());
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@ -379,10 +379,10 @@ pub const Ppu = struct {
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var layer: usize = 0;
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while (layer < 4) : (layer += 1) {
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self.drawSprites(@truncate(u2, layer));
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackround(2);
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackround(3);
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawBackground(2);
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if (layer == self.bg[3].cnt.priority.read() and bg_enable >> 3 & 1 == 1) self.drawBackground(3);
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}
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// Copy Drawn Scanline to Frame Buffer
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@ -407,8 +407,8 @@ pub const Ppu = struct {
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var layer: usize = 0;
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while (layer < 4) : (layer += 1) {
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self.drawSprites(@truncate(u2, layer));
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackround(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackround(1);
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if (layer == self.bg[0].cnt.priority.read() and bg_enable & 1 == 1) self.drawBackground(0);
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if (layer == self.bg[1].cnt.priority.read() and bg_enable >> 1 & 1 == 1) self.drawBackground(1);
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if (layer == self.bg[2].cnt.priority.read() and bg_enable >> 2 & 1 == 1) self.drawAffineBackground(2);
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}
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