fix: allocate framebuf on heap
This commit is contained in:
14
src/ppu.zig
14
src/ppu.zig
@@ -4,24 +4,38 @@ const EventKind = @import("scheduler.zig").EventKind;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Allocator = std.mem.Allocator;
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const width = 240;
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const height = 160;
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pub const buf_pitch = width * @sizeOf(u16);
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const buf_len = buf_pitch * height;
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pub const Ppu = struct {
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vram: Vram,
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palette: Palette,
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sched: *Scheduler,
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frame_buf: []u8,
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alloc: Allocator,
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pub fn init(alloc: Allocator, sched: *Scheduler) !@This() {
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// Queue first Hblank
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sched.push(.{ .kind = .HBlank, .tick = sched.tick + 240 * 4 });
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// Initialize the Frame Buffer to white
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const white_buf: [buf_len]u8 = [_]u8{ 0xFF, 0x7F } ** (buf_len / 2);
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const frame_buf = try alloc.alloc(u8, buf_len);
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std.mem.copy(u8, frame_buf, &white_buf);
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return @This(){
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.sched = sched,
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.frame_buf = frame_buf,
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.alloc = alloc,
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};
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}
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pub fn deinit(self: @This()) void {
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self.alloc.free(self.frame_buf);
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self.vram.deinit();
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self.palette.deinit();
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}
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