fix: don't insta-crash due to an awful channel impl
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dd3158bcfc
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557b90a39f
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@ -6,7 +6,6 @@ const Scheduler = @import("scheduler.zig").Scheduler;
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const Arm7tdmi = @import("arm32").Arm7tdmi;
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const Bus = @import("Bus.zig");
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const Tracker = @import("../util.zig").FpsTracker;
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const Channel = @import("zba-util").Channel(Message, 0x100);
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pub const Message = enum { Pause, Resume, Quit };
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@ -15,6 +14,18 @@ const isHalted = @import("cpu_util.zig").isHalted;
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const Timer = std.time.Timer;
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pub const Synchro = struct {
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const AtomicBool = std.atomic.Atomic(bool);
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// UI -> Emulator
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ui_busy: *AtomicBool,
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paused: *AtomicBool, // FIXME: can ui_busy and paused be the same?
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should_quit: *AtomicBool,
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// Emulator -> UI
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did_pause: *AtomicBool,
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};
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/// 4 Cycles in 1 dot
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const cycles_per_dot = 4;
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@ -41,18 +52,18 @@ const RunKind = enum {
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LimitedFPS,
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};
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pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, rx: Channel.Receiver) void {
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pub fn run(cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: *Tracker, sync: Synchro) void {
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const audio_sync = config.config().guest.audio_sync and !config.config().host.mute;
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if (audio_sync) log.info("Audio sync enabled", .{});
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if (config.config().guest.video_sync) {
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inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, rx);
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inner(.LimitedFPS, audio_sync, cpu, scheduler, tracker, sync);
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} else {
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inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, rx);
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inner(.UnlimitedFPS, audio_sync, cpu, scheduler, tracker, sync);
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}
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}
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fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, rx: Channel.Receiver) void {
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fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *Scheduler, tracker: ?*Tracker, sync: Synchro) void {
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if (kind == .UnlimitedFPS or kind == .LimitedFPS) {
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std.debug.assert(tracker != null);
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log.info("FPS tracking enabled", .{});
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@ -60,19 +71,16 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
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const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
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var paused: bool = false;
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switch (kind) {
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.Unlimited, .UnlimitedFPS => {
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log.info("Emulation w/out video sync", .{});
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while (true) {
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if (rx.recv()) |m| switch (m) {
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.Quit => break,
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.Resume, .Pause => paused = m == .Pause,
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};
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while (!sync.should_quit.load(.Monotonic)) {
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if (sync.ui_busy.load(.Monotonic) or sync.paused.load(.Monotonic)) {
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sync.did_pause.store(true, .Monotonic);
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if (paused) continue;
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continue;
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}
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runFrame(scheduler, cpu);
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audioSync(audio_sync, bus_ptr.apu.stream, &bus_ptr.apu.is_buffer_full);
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@ -85,13 +93,12 @@ fn inner(comptime kind: RunKind, audio_sync: bool, cpu: *Arm7tdmi, scheduler: *S
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var timer = Timer.start() catch @panic("failed to initalize std.timer.Timer");
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var wake_time: u64 = frame_period;
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while (true) {
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if (rx.recv()) |m| switch (m) {
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.Quit => break,
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.Resume, .Pause => paused = m == .Pause,
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};
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while (!sync.should_quit.load(.Monotonic)) {
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if (sync.ui_busy.load(.Monotonic) or sync.paused.load(.Monotonic)) {
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sync.did_pause.store(true, .Release);
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if (paused) continue;
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continue;
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}
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runFrame(scheduler, cpu);
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const new_wake_time = videoSync(&timer, wake_time);
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30
src/main.zig
30
src/main.zig
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@ -6,7 +6,7 @@ const clap = @import("clap");
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const config = @import("config.zig");
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const emu = @import("core/emu.zig");
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const Channel = @import("zba-util").Channel(emu.Message, 0x100);
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const Synchro = @import("core/emu.zig").Synchro;
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const Gui = @import("platform.zig").Gui;
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const Bus = @import("core/Bus.zig");
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const Scheduler = @import("core/scheduler.zig").Scheduler;
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@ -103,10 +103,16 @@ pub fn main() void {
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var gui = Gui.init(allocator, &bus.apu, title_ptr) catch |e| exitln("failed to init gui: {}", .{e});
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defer gui.deinit();
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var quit = std.atomic.Atomic(bool).init(false);
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var sync: Synchro = blk: {
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const AtomicBool = std.atomic.Atomic(bool);
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var ch = Channel.init(allocator) catch |e| exitln("failed to initialize ui -> emu thread message channel: {}", .{e});
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defer ch.deinit(allocator);
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var ui_busy = AtomicBool.init(false);
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var paused = AtomicBool.init(true);
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var should_quit = AtomicBool.init(false);
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var did_pause = AtomicBool.init(false);
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break :blk .{ .ui_busy = &ui_busy, .paused = &paused, .should_quit = &should_quit, .did_pause = &did_pause };
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};
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if (result.args.gdb != 0) {
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const Server = @import("gdbstub").Server;
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@ -123,29 +129,25 @@ pub fn main() void {
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log.info("Starting GDB Server Thread", .{});
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const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, &quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
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const thread = std.Thread.spawn(.{}, Server.run, .{ &server, allocator, sync.should_quit }) catch |e| exitln("gdb server thread crashed: {}", .{e});
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defer thread.join();
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gui.run(.Debug, .{
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gui.run(.{
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.cpu = &cpu,
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.scheduler = &scheduler,
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.ch = ch.tx,
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.sync = sync,
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}) catch |e| exitln("main thread panicked: {}", .{e});
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} else {
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var tracker = FpsTracker.init();
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// emu should start paused if there's no ROM to run
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if (paths.rom == null)
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ch.tx.send(.Pause);
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const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, ch.rx }) catch |e| exitln("emu thread panicked: {}", .{e});
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const thread = std.Thread.spawn(.{}, emu.run, .{ &cpu, &scheduler, &tracker, sync }) catch |e| exitln("emu thread panicked: {}", .{e});
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defer thread.join();
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gui.run(.Standard, .{
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gui.run(.{
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.cpu = &cpu,
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.scheduler = &scheduler,
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.ch = ch.tx,
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.tracker = &tracker,
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.sync = sync,
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}) catch |e| exitln("main thread panicked: {}", .{e});
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}
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}
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@ -12,7 +12,7 @@ const Arm7tdmi = @import("arm32").Arm7tdmi;
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const Bus = @import("core/Bus.zig");
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const Scheduler = @import("core/scheduler.zig").Scheduler;
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const FpsTracker = @import("util.zig").FpsTracker;
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const Channel = @import("zba-util").Channel(emu.Message, 0x100);
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const Synchro = @import("core/emu.zig").Synchro;
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const KeyInput = @import("core/bus/io.zig").KeyInput;
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const gba_width = @import("core/ppu.zig").width;
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@ -95,18 +95,16 @@ pub const Gui = struct {
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}
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const RunOptions = struct {
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ch: Channel.Sender,
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sync: Synchro,
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tracker: ?*FpsTracker = null,
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cpu: *Arm7tdmi,
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scheduler: *Scheduler,
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};
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const RunMode = enum { Standard, Debug };
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pub fn run(self: *Self, comptime mode: RunMode, opt: RunOptions) !void {
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pub fn run(self: *Self, opt: RunOptions) !void {
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const cpu = opt.cpu;
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const tracker = opt.tracker;
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const ch = opt.ch;
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const sync = opt.sync;
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const bus_ptr: *Bus = @ptrCast(@alignCast(cpu.bus.ptr));
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@ -196,50 +194,34 @@ pub const Gui = struct {
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switch (self.state.emulation) {
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.Transition => |inner| switch (inner) {
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.Active => {
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ch.send(.Resume);
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sync.paused.store(false, .Monotonic);
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if (!config.config().host.mute) SDL.SDL_PauseAudioDevice(self.audio.device, 0);
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self.state.emulation = .Active;
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},
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.Inactive => {
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// Assert that double pausing is impossible
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SDL.SDL_PauseAudioDevice(self.audio.device, 1);
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ch.send(.Pause);
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sync.paused.store(true, .Monotonic);
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self.state.emulation = .Inactive;
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},
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},
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.Active => {
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const is_std = mode == .Standard;
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.Active => blk: {
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sync.ui_busy.store(true, .Monotonic);
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defer sync.ui_busy.store(false, .Monotonic);
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if (is_std) ch.send(.Pause);
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defer if (is_std) ch.send(.Resume);
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// spin until we know the emu is paused :)
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// switch (mode) {
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// .Standard => blk: {
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// const limit = 15; // TODO: What should this be?
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const timeout = 0x100000;
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wait_loop: for (0..timeout) |i| {
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const ret = sync.did_pause.compareAndSwap(true, false, .Acquire, .Monotonic);
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if (ret == null) break :wait_loop;
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// // TODO: learn more about std.atomic.spinLoopHint();
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// for (0..limit) |_| {
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// const message = channel.gui.pop() orelse continue;
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if (i == timeout - 1) break :blk;
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}
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// switch (message) {
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// .Paused => break :blk,
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// .Quit => unreachable,
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// }
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// }
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// log.info("timed out waiting for emu thread to pause (limit: {})", .{limit});
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// break :skip_draw;
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// },
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// .Debug => blk: {
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// switch (channel.gui.pop() orelse break :blk) {
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// .Paused => unreachable, // only in standard mode
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// .Quit => break :emu_loop, // FIXME: gdb side of emu is seriously out-of-date...
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// }
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// },
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// }
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// while (sync.did_pause.compareAndSwap(true, false, .Acquire, .Acquire) != null) std.atomic.spinLoopHint();
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// Add FPS count to the histogram
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if (tracker) |t| self.state.fps_hist.push(t.value()) catch {};
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@ -278,7 +260,7 @@ pub const Gui = struct {
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SDL.SDL_GL_SwapWindow(self.window);
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}
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ch.send(.Quit);
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sync.should_quit.store(true, .Monotonic);
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}
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fn glGetProcAddress(ctx: SDL.SDL_GLContext, proc: [:0]const u8) ?*anyopaque {
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