fix: resolve integer overflow in BG0 Drawing
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@ -114,7 +114,7 @@ pub const Ppu = struct {
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// and then we can index the palette
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const pal_id = if (!is_8bpp) blk: {
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tile = if (col & 1 == 1) tile >> 4 else tile & 0xF;
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const pal_bank: u8 = @as(u8, entry.palette_bank.read()) << 4;
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const pal_bank: u16 = @as(u8, entry.palette_bank.read()) << 4;
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break :blk pal_bank | tile;
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} else tile;
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