fix(opengl): properly control whether vsync is enabled
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4262688fa8
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4fe612da61
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@ -65,7 +65,7 @@ pub const Gui = struct {
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if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
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if (SDL.SDL_GL_MakeCurrent(window, ctx) < 0) panic();
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gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
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gl.load(ctx, Self.glGetProcAddress) catch @panic("gl.load failed");
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if (config.config().host.vsync) if (SDL.SDL_GL_SetSwapInterval(1) < 0) panic();
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if (SDL.SDL_GL_SetSwapInterval(@boolToInt(config.config().host.vsync)) < 0) panic();
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const program_id = compileShaders();
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const program_id = compileShaders();
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