feat: implement better Colour Emulation
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@@ -1,13 +1,13 @@
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#version 330 core
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layout (location = 0) in vec3 aPos;
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layout (location = 1) in vec3 aColor;
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layout (location = 2) in vec2 aTexCoord;
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layout (location = 0) in vec3 pos;
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layout (location = 1) in vec3 in_color;
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layout (location = 2) in vec2 in_uv;
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out vec3 ourColor;
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out vec2 TexCoord;
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out vec3 color;
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out vec2 uv;
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void main() {
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gl_Position = vec4(aPos, 1.0);
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ourColor = aColor;
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TexCoord = aTexCoord;
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color = in_color;
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uv = in_uv;
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gl_Position = vec4(pos, 1.0);
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}
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