feat: implement hofs and vofs on io bus
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@ -142,6 +142,14 @@ pub fn read32(bus: *const Bus, addr: u32) u32 {
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pub fn write32(bus: *Bus, addr: u32, word: u32) void {
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switch (addr) {
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0x0400_0000 => bus.ppu.dispcnt.raw = @truncate(u16, word),
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0x0400_0010 => bus.ppu.bg[0].hofs.raw = @truncate(u16, word), // TODO: Don't write out every HOFS / VOFS?
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0x0400_0012 => bus.ppu.bg[0].vofs.raw = @truncate(u16, word),
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0x0400_0014 => bus.ppu.bg[1].hofs.raw = @truncate(u16, word),
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0x0400_0016 => bus.ppu.bg[1].vofs.raw = @truncate(u16, word),
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0x0400_0018 => bus.ppu.bg[2].hofs.raw = @truncate(u16, word),
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0x0400_001A => bus.ppu.bg[2].vofs.raw = @truncate(u16, word),
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0x0400_001C => bus.ppu.bg[3].hofs.raw = @truncate(u16, word),
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0x0400_001E => bus.ppu.bg[3].vofs.raw = @truncate(u16, word),
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0x0400_0200 => bus.io.ie.raw = @truncate(u16, word),
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0x0400_0208 => bus.io.ime = word & 1 == 1,
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else => std.debug.panic("[I/O:32] tried to write 0x{X:} to 0x{X:}", .{ word, addr }),
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@ -164,9 +172,15 @@ pub fn write16(bus: *Bus, addr: u32, halfword: u16) void {
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switch (addr) {
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0x0400_0000 => bus.ppu.dispcnt.raw = halfword,
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0x0400_0004 => bus.ppu.dispstat.raw = halfword,
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0x0400_0008 => bus.ppu.bg[0].cnt.raw = halfword,
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0x0400_0010 => bus.ppu.bg[0].hofs.raw = halfword,
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0x0400_0008...0x0400_000F => bus.ppu.bg[addr & 0x7].cnt.raw = halfword,
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0x0400_0010 => bus.ppu.bg[0].hofs.raw = halfword, // TODO: Don't write out every HOFS / VOFS?
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0x0400_0012 => bus.ppu.bg[0].vofs.raw = halfword,
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0x0400_0014 => bus.ppu.bg[1].hofs.raw = halfword,
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0x0400_0016 => bus.ppu.bg[1].vofs.raw = halfword,
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0x0400_0018 => bus.ppu.bg[2].hofs.raw = halfword,
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0x0400_001A => bus.ppu.bg[2].vofs.raw = halfword,
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0x0400_001C => bus.ppu.bg[3].hofs.raw = halfword,
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0x0400_001E => bus.ppu.bg[3].vofs.raw = halfword,
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0x0400_0200 => bus.io.ie.raw = halfword,
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0x0400_0202 => bus.io.irq.raw = halfword,
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0x0400_0208 => bus.io.ime = halfword & 1 == 1,
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@ -61,8 +61,6 @@ pub const Ppu = struct {
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}
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fn drawBackround(self: *Self, comptime n: u3, scanline: u32) void {
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// TODO: Consider Scrolling
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// The Current Scanline which will be copied into
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// the Framebuffer
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const start = framebuf_pitch * @as(usize, scanline);
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@ -97,7 +95,7 @@ pub const Ppu = struct {
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// Grab the Screen Entry from VRAM
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const entry_addr = screen_base + tilemapOffset(size, x, y);
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const entry = @bitCast(ScreenEntry, @as(u16, self.vram.buf[entry_addr + 1]) << 8 | @as(u16, self.vram.buf[entry_addr]));
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const entry = @bitCast(ScreenEntry, @as(u16, self.vram.get16(entry_addr)));
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// Calculate the Address of the Tile in the designated Charblock
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// We also take this opportunity to flip tiles if necessary
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