tmp: incomplete impl of GPIO + RTC
This commit is contained in:
parent
4ec8dab460
commit
434a0dfac9
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@ -1,5 +1,7 @@
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const std = @import("std");
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const Bit = @import("bitfield").Bit;
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const Bitfield = @import("bitfield").Bitfield;
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const Backup = @import("backup.zig").Backup;
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const Allocator = std.mem.Allocator;
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const log = std.log.scoped(.GamePak);
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@ -10,6 +12,7 @@ title: [12]u8,
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buf: []u8,
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allocator: Allocator,
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backup: Backup,
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gpio: Gpio,
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pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8) !Self {
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const file = try std.fs.cwd().openFile(rom_path, .{});
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@ -19,17 +22,36 @@ pub fn init(allocator: Allocator, rom_path: []const u8, save_path: ?[]const u8)
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const title = parseTitle(file_buf);
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const kind = Backup.guessKind(file_buf) orelse .None;
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const pak = Self{
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var pak = Self{
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.buf = file_buf,
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.allocator = allocator,
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.title = title,
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.backup = try Backup.init(allocator, kind, title, save_path),
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.gpio = Gpio.init(allocator, .Rtc),
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};
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pak.parseHeader();
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return pak;
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}
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/// Configures any GPIO Device that may be enabled
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///
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/// Fundamentally, this just passes a pointer to the initialized GPIO struct to whatever heap allocated GPIO Device struct
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/// we happen to be using
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///
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/// WARNIG: As far as I know, this method must be called in main() or else we'll have a dangling pointer issue
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/// Despite using the General Purpose Allocator, Zig doesn't prevent me from doing this :sadface:
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pub fn setupGpio(self: *Self) void {
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switch (self.gpio.device.kind) {
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.Rtc => {
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const ptr = self.gpio.device.ptr orelse @panic("RTC ptr is missing despite GPIO Device Kind");
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const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), ptr));
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Clock.init(clock, &self.gpio);
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},
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.None => {},
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}
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}
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fn parseHeader(self: *const Self) void {
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const title = parseTitle(self.buf);
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const code = self.buf[0xAC..0xB0];
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@ -60,6 +82,7 @@ inline fn isLarge(self: *const Self) bool {
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pub fn deinit(self: *Self) void {
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self.backup.deinit();
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self.gpio.deinit(self.allocator);
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self.allocator.free(self.buf);
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self.* = undefined;
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}
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@ -83,6 +106,35 @@ pub fn read(self: *Self, comptime T: type, address: u32) T {
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}
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}
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if (self.gpio.cnt == 1) {
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// GPIO Can be read from
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// We assume that this will only be true when a ROM actually does want something from GPIO
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switch (T) {
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u32 => switch (address) {
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// TODO: Do I even need to implement these?
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0x0800_00C4 => std.debug.panic("Handle 32-bit GPIO Data/Direction Reads", .{}),
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0x0800_00C6 => std.debug.panic("Handle 32-bit GPIO Direction/Control Reads", .{}),
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0x0800_00C8 => std.debug.panic("Handle 32-bit GPIO Control Reads", .{}),
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else => {},
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},
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u16 => switch (address) {
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// FIXME: What do 16-bit GPIO Reads look like?
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0x0800_00C4 => return self.gpio.read(.Data),
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0x0800_00C6 => return self.gpio.read(.Direction),
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0x0800_00C8 => return self.gpio.read(.Control),
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else => {},
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},
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u8 => switch (address) {
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0x0800_00C4 => return self.gpio.read(.Data),
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0x0800_00C6 => return self.gpio.read(.Direction),
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0x0800_00C8 => return self.gpio.read(.Control),
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else => {},
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},
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else => @compileError("GamePak[GPIO]: Unsupported read width"),
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}
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}
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return switch (T) {
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u32 => (@as(T, self.get(addr + 3)) << 24) | (@as(T, self.get(addr + 2)) << 16) | (@as(T, self.get(addr + 1)) << 8) | (@as(T, self.get(addr))),
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u16 => (@as(T, self.get(addr + 1)) << 8) | @as(T, self.get(addr)),
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@ -141,17 +193,23 @@ pub fn write(self: *Self, comptime T: type, word_count: u16, address: u32, value
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switch (T) {
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u32 => switch (address) {
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0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data and Direction", .{ T, value }),
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0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction and Control", .{ T, value }),
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else => {},
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0x0800_00C4 => {
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self.gpio.write(.Data, @truncate(u4, value));
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self.gpio.write(.Direction, @truncate(u4, value >> 16));
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},
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0x0800_00C6 => {
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self.gpio.write(.Direction, @truncate(u4, value));
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self.gpio.write(.Control, @truncate(u1, value >> 16));
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},
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else => log.err("Wrote {} 0x{X:0>8} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
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},
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u16 => switch (address) {
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0x0800_00C4 => log.debug("Wrote {} 0x{X:} to I/O Port Data", .{ T, value }),
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0x0800_00C6 => log.debug("Wrote {} 0x{X:} to I/O Port Direction", .{ T, value }),
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0x0800_00C8 => log.debug("Wrote {} 0x{X:} to I/O Port Control", .{ T, value }),
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else => {},
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0x0800_00C4 => self.gpio.write(.Data, @truncate(u4, value)),
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0x0800_00C6 => self.gpio.write(.Direction, @truncate(u4, value)),
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0x0800_00C8 => self.gpio.write(.Control, @truncate(u1, value)),
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else => log.err("Wrote {} 0x{X:0>4} to 0x{X:0>8}, Unhandled", .{ T, value, address }),
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},
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u8 => log.debug("Wrote {} 0x{X:} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
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u8 => log.debug("Wrote {} 0x{X:0>2} to 0x{X:0>8}, Ignored.", .{ T, value, address }),
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else => @compileError("GamePak: Unsupported write width"),
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}
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}
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@ -183,3 +241,343 @@ test "OOB Access" {
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std.debug.assert(pak.get(4) == 0x02); // 0x0002
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std.debug.assert(pak.get(5) == 0x00);
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}
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/// GPIO Register Implementation
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const Gpio = struct {
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const This = @This();
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data: u4,
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direction: u4,
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cnt: u1,
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device: Device,
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const Device = struct {
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ptr: ?*anyopaque,
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// TODO: Maybe make this comptime known? Removes some if statements
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kind: Kind,
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const Kind = enum {
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Rtc,
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None,
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};
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fn step(self: *Device, value: u4) void {
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switch (self.kind) {
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.Rtc => {
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const ptr = self.ptr orelse @panic("Device.ptr should != null when Device.kind == .Rtc");
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const clock = @ptrCast(*Clock, @alignCast(@alignOf(*Clock), ptr));
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clock.step(Clock.GpioData{ .raw = value });
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},
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.None => {},
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}
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}
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fn init(kind: Kind, ptr: ?*anyopaque) Device {
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return .{ .kind = kind, .ptr = ptr };
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}
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};
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const Register = enum {
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Data,
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Direction,
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Control,
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};
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fn init(allocator: Allocator, kind: Device.Kind) This {
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return .{
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.data = 0b0000,
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.direction = 0b1111, // TODO: What is GPIO Direction set to by default?
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.cnt = 0b0,
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.device = switch (kind) {
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.Rtc => blk: {
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const ptr = allocator.create(Clock) catch @panic("Failed to allocate RTC struct on heap");
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break :blk Device{ .kind = kind, .ptr = ptr };
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},
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.None => Device{ .kind = kind, .ptr = null },
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},
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};
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}
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fn deinit(self: This, allocator: Allocator) void {
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switch (self.device.kind) {
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.Rtc => {
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const ptr = self.device.ptr orelse @panic("Device.ptr should != null when Device.kind == .Rtc");
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allocator.destroy(@ptrCast(*Clock, @alignCast(@alignOf(*Clock), ptr)));
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},
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.None => {},
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}
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}
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fn write(self: *This, comptime reg: Register, value: if (reg == .Control) u1 else u4) void {
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log.debug("RTC: Wrote 0b{b:0>4} to {}", .{ value, reg });
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// if (reg == .Data)
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// log.err("original: 0b{b:0>4} masked: 0b{b:0>4} result: 0b{b:0>4}", .{ self.data, value & self.direction, self.data | (value & self.direction) });
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switch (reg) {
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.Data => {
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const masked_value = value & self.direction;
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self.device.step(masked_value);
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self.data = masked_value;
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},
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.Direction => self.direction = value,
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.Control => self.cnt = value,
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}
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}
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fn read(self: *const This, comptime reg: Register) if (reg == .Control) u1 else u4 {
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if (self.cnt == 0) return 0;
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return switch (reg) {
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.Data => self.data & ~self.direction,
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.Direction => self.direction,
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.Control => self.cnt,
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};
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}
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};
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/// GBA Real Time Clock
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const Clock = struct {
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const This = @This();
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cmd: Command,
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writer: Writer,
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state: State,
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cnt: Control,
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year: u8,
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month: u5,
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day: u6,
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day_of_week: u3,
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hour: u6,
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minute: u7,
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second: u7,
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gpio: *const Gpio,
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const Register = enum {
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Control,
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DateTime,
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Time,
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};
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const State = union(enum) {
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Idle,
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CommandInput,
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Write: Register,
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Read: Register,
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};
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const Writer = struct {
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buf: u8,
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i: u4,
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/// The Number of bytes written to since last reset
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count: u8,
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fn push(self: *Writer, value: u1) void {
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const idx = @intCast(u3, self.i);
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self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
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self.i += 1;
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}
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fn lap(self: *Writer) void {
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self.buf = 0;
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self.i = 0;
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self.count += 1;
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}
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fn reset(self: *Writer) void {
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self.buf = 0;
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self.i = 0;
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self.count = 0;
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}
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fn isFinished(self: *const Writer) bool {
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return self.i >= 8;
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}
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fn getCount(self: *const Writer) u8 {
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return self.count;
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}
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fn getValue(self: *const Writer) u8 {
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return self.buf;
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}
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};
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const Command = struct {
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buf: u8,
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i: u4,
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fn push(self: *Command, value: u1) void {
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const idx = @intCast(u3, self.i);
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self.buf = (self.buf & ~(@as(u8, 1) << idx)) | @as(u8, value) << idx;
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self.i += 1;
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}
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fn reset(self: *Command) void {
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self.buf = 0;
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self.i = 0;
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}
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fn isFinished(self: *const Command) bool {
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return self.i >= 8;
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}
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fn getCommand(self: *const Command) u8 {
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// If high Nybble does not contain 0x6, reverse the order of the nybbles.
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// For some reason RTC commands can be LSB or MSB which is funny
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return if (self.buf >> 4 & 0xF == 0x6) self.buf else (self.buf & 0xF) << 4 | (self.buf >> 4 & 0xF);
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}
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fn handleCommand(self: *const Command, rtc: *Clock) State {
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log.info("RTC: Failed to handle Command 0b{b:0>8} aka 0x{X:0>2}", .{ self.buf, self.buf });
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const command = self.getCommand();
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const is_write = command & 1 == 0;
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const rtc_register = @intCast(u3, command >> 1 & 0x7); // TODO: Make Truncate
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if (is_write) {
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return switch (rtc_register) {
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0 => blk: {
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rtc.reset();
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break :blk .Idle;
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},
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1 => .{ .Write = .Control },
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2 => .{ .Write = .DateTime },
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3 => .{ .Write = .Time },
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6 => blk: {
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rtc.irq();
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break :blk .Idle;
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},
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4, 5, 7 => .Idle,
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};
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} else {
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return switch (rtc_register) {
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1 => .{ .Read = .Control },
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2 => .{ .Read = .DateTime },
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3 => .{ .Read = .Time },
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0, 4, 5, 6, 7 => .Idle, // Do Nothing
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};
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}
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}
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};
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const GpioData = extern union {
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sck: Bit(u4, 0),
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sio: Bit(u4, 1),
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cs: Bit(u4, 2),
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raw: u4,
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};
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const Control = extern union {
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/// Unknown, value should be preserved though
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unk: Bit(u8, 1),
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/// Per-minute IRQ
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/// If set, fire a Gamepak IRQ every 30s,
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irq: Bit(u8, 3),
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/// 12/24 Hour Bit
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/// If set, 12h mode
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/// If cleared, 24h mode
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mode: Bit(u8, 6),
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/// Read-Only, bit cleared on read
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/// If is set, means that there has been a failure / time has been lost
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off: Bit(u8, 7),
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raw: u8,
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};
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fn init(ptr: *This, gpio: *const Gpio) void {
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ptr.* = .{
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.cmd = .{ .buf = 0, .i = 0 },
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.writer = .{ .buf = 0, .i = 0, .count = 0 },
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.state = .Idle,
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.cnt = .{ .raw = 0 },
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.year = 0,
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.month = 0,
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.day = 0,
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.day_of_week = 0,
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.hour = 0,
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.minute = 0,
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.second = 0,
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.gpio = gpio,
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};
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}
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fn attachGpio(self: *This, gpio: *const Gpio) void {
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self.gpio = gpio;
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}
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fn step(self: *This, value: GpioData) void {
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const cache: GpioData = .{ .raw = self.gpio.data };
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switch (self.state) {
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.Idle => {
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// If SCK is high and CS rises, then prepare for Command
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// FIXME: Maybe check incoming value to see if SCK is also high?
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if (cache.sck.read()) {
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if (!cache.cs.read() and value.cs.read()) {
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log.err("RTC: Entering Command Mode", .{});
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self.state = .CommandInput;
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self.cmd.reset();
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}
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}
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},
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.CommandInput => {
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if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
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if (!cache.sck.read() and value.sck.read()) {
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// If SCK rises, sample SIO
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log.debug("RTC: Sampled 0b{b:0>1} from SIO", .{@boolToInt(value.sio.read())});
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self.cmd.push(@boolToInt(value.sio.read()));
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if (self.cmd.isFinished()) {
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self.state = self.cmd.handleCommand(self);
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}
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}
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},
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State{ .Write = .Control } => {
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if (!value.cs.read()) log.err("RTC: Expected CS to be set during {}, however CS was cleared", .{self.state});
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if (!cache.sck.read() and value.sck.read()) {
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// If SCK rises, sample SIO
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log.debug("RTC: Sampled 0b{b:0>1} from SIO", .{@boolToInt(value.sio.read())});
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self.writer.push(@boolToInt(value.sio.read()));
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if (self.writer.isFinished()) {
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self.writer.lap();
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self.cnt.raw = self.writer.getValue();
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// FIXME: Move this to a constant or something
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if (self.writer.getCount() == 1) {
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self.writer.reset();
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self.state = .Idle;
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}
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}
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}
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},
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else => {
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// TODO: Implement Read/Writes for Date/Time and Time and Control
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log.err("RTC: Ignored request to handle {} command", .{self.state});
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self.state = .Idle;
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},
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}
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}
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|
||||
fn reset(self: *This) void {
|
||||
// mGBA and NBA only zero the control register
|
||||
// we'll do the same
|
||||
self.cnt.raw = 0;
|
||||
log.info("RTC: Reset executed (control register was zeroed)", .{});
|
||||
}
|
||||
|
||||
fn irq(_: *const This) void {
|
||||
// TODO: Force GamePak IRQ
|
||||
log.err("RTC: TODO: Force GamePak IRQ", .{});
|
||||
}
|
||||
};
|
||||
|
|
|
@ -52,6 +52,7 @@ pub fn main() anyerror!void {
|
|||
if (paths.bios == null) cpu.fastBoot();
|
||||
|
||||
try bus.init(allocator, &scheduler, &cpu, paths);
|
||||
bus.pak.setupGpio(); // FIXME: Can I not call this in main()?
|
||||
defer bus.deinit();
|
||||
|
||||
var gui = Gui.init(bus.pak.title, width, height);
|
||||
|
|
Loading…
Reference in New Issue