chore: better conform to zig idioms
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@@ -49,14 +49,14 @@ io: Io,
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cpu: ?*Arm7tdmi,
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sched: *Scheduler,
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pub fn init(self: *Self, alloc: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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pub fn init(self: *Self, allocator: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, paths: FilePaths) !void {
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self.* = .{
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.pak = try GamePak.init(alloc, paths.rom, paths.save),
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.bios = try Bios.init(alloc, paths.bios),
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.ppu = try Ppu.init(alloc, sched),
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.pak = try GamePak.init(allocator, paths.rom, paths.save),
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.bios = try Bios.init(allocator, paths.bios),
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.ppu = try Ppu.init(allocator, sched),
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.apu = Apu.init(sched),
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.iwram = try Iwram.init(alloc),
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.ewram = try Ewram.init(alloc),
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.iwram = try Iwram.init(allocator),
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.ewram = try Ewram.init(allocator),
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.dma = createDmaTuple(),
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.tim = createTimerTuple(sched),
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.io = Io.init(),
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@@ -65,22 +65,6 @@ pub fn init(self: *Self, alloc: Allocator, sched: *Scheduler, cpu: *Arm7tdmi, pa
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};
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}
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// pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
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// return Self{
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// .pak = try GamePak.init(alloc, paths.rom, paths.save),
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// .bios = try Bios.init(alloc, paths.bios),
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// .ppu = try Ppu.init(alloc, sched),
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// .apu = Apu.init(sched),
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// .iwram = try Iwram.init(alloc),
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// .ewram = try Ewram.init(alloc),
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// .dma = createDmaTuple(),
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// .tim = createTimerTuple(sched),
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// .io = Io.init(),
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// .cpu = null,
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// .sched = sched,
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// };
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// }
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pub fn deinit(self: *Self) void {
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self.iwram.deinit();
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self.ewram.deinit();
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