feat: switch from BGR555 to RGBA8888

This commit is contained in:
2022-03-18 06:27:37 -03:00
parent 39ab363afa
commit 3d61c0dba4
3 changed files with 75 additions and 19 deletions

View File

@@ -72,7 +72,7 @@ pub fn main() anyerror!void {
var cpu = Arm7tdmi.init(&scheduler, &bus);
cpu.fastBoot();
var log_file: ?File = undefined;
var log_file: ?File = null;
if (enable_logging) {
const file_name: []const u8 = if (is_binary) "zba.bin" else "zba.log";
const file = try std.fs.cwd().createFile(file_name, .{});
@@ -112,7 +112,7 @@ pub fn main() anyerror!void {
var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED | SDL.SDL_RENDERER_PRESENTVSYNC) orelse sdlPanic();
defer SDL.SDL_DestroyRenderer(renderer);
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_BGR555, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_RGBA8888, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
defer SDL.SDL_DestroyTexture(texture);
// Init FPS Timer