feat: switch from BGR555 to RGBA8888
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@@ -72,7 +72,7 @@ pub fn main() anyerror!void {
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var cpu = Arm7tdmi.init(&scheduler, &bus);
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cpu.fastBoot();
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var log_file: ?File = undefined;
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var log_file: ?File = null;
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if (enable_logging) {
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const file_name: []const u8 = if (is_binary) "zba.bin" else "zba.log";
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const file = try std.fs.cwd().createFile(file_name, .{});
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@@ -112,7 +112,7 @@ pub fn main() anyerror!void {
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var renderer = SDL.SDL_CreateRenderer(window, -1, SDL.SDL_RENDERER_ACCELERATED | SDL.SDL_RENDERER_PRESENTVSYNC) orelse sdlPanic();
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defer SDL.SDL_DestroyRenderer(renderer);
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const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_BGR555, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
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const texture = SDL.SDL_CreateTexture(renderer, SDL.SDL_PIXELFORMAT_RGBA8888, SDL.SDL_TEXTUREACCESS_STREAMING, 240, 160) orelse sdlPanic();
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defer SDL.SDL_DestroyTexture(texture);
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// Init FPS Timer
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