chore: update readme
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README.md
30
README.md
@@ -27,35 +27,9 @@ Finally it's worth noting that ZBA uses a TOML config file it'll store in your O
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## Compiling
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Most recently built on Zig [v0.11.0](https://github.com/ziglang/zig/tree/0.11.0)
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Most recently built on Zig [v0.15.1](https://github.com/ziglang/zig/tree/0.15.1)
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### Dependencies
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Dependency | Source
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--- | ---
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known-folders | <https://github.com/ziglibs/known-folders>
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nfd-zig | <https://github.com/fabioarnold/nfd-zig>
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SDL.zig | <https://github.com/MasterQ32/SDL.zig>
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tomlz | <https://github.com/mattyhall/tomlz>
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zba-gdbstub | <https://github.com/paoda/zba-gdbstub>
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zba-util | <https://git.musuka.dev/paoda/zba-util>
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zgui | <https://github.com/michal-z/zig-gamedev/tree/main/libs/zgui>
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zig-clap | <https://github.com/Hejsil/zig-clap>
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zig-datetime | <https://github.com/frmdstryr/zig-datetime>
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`bitfield.zig` | [https://github.com/FlorenceOS/Florence](https://github.com/FlorenceOS/Florence/blob/aaa5a9e568/lib/util/bitfields.zig)
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`gl.zig` | <https://github.com/MasterQ32/zig-opengl>
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Use `git submodule update --init` from the project root to pull the git relevant git submodules
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Be sure to provide SDL2 using:
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- Linux: Your distro's package manager
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- macOS: ¯\\\_(ツ)_/¯ (try [this formula](https://formulae.brew.sh/formula/sdl2)?)
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- Windows: [`vcpkg`](https://github.com/Microsoft/vcpkg) (install `sdl2:x64-windows`)
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`SDL.zig` will provide a helpful compile error if the zig compiler is unable to find SDL2.
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Once you've got all the dependencies, execute `zig build -Doptimize=ReleaseSafe`. The executable will be under `zig-out/bin` and the shared libraries (if enabled) under `zig-out/lib`. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of `LD_PRELOAD`.
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Run `zig build -Doptimize=ReleaseSafe`. The executable will be under `zig-out/bin` and the shared libraries (if enabled) under `zig-out/lib`. If working with shared libraries on windows, be sure to add all artifacts to the same directory. On Unix, you'll want to make use of `LD_PRELOAD`.
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## Controls
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