fix: impl BG?{X,Y} RefPoint write behaviour outside of Vblank
With this fix Mode 7-like games now properly render their backgrounds
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@ -156,12 +156,12 @@ pub fn write(bus: *Bus, comptime T: type, address: u32, value: T) void {
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0x0400_001C => bus.ppu.setBgOffsets(3, value),
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0x0400_001C => bus.ppu.setBgOffsets(3, value),
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0x0400_0020 => bus.ppu.aff_bg[0].writePaPb(value),
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0x0400_0020 => bus.ppu.aff_bg[0].writePaPb(value),
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0x0400_0024 => bus.ppu.aff_bg[0].writePcPd(value),
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0x0400_0024 => bus.ppu.aff_bg[0].writePcPd(value),
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0x0400_0028 => bus.ppu.aff_bg[0].x = @bitCast(i32, value),
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0x0400_0028 => bus.ppu.aff_bg[0].setX(bus.ppu.dispstat.vblank.read(), value),
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0x0400_002C => bus.ppu.aff_bg[0].y = @bitCast(i32, value),
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0x0400_002C => bus.ppu.aff_bg[0].setY(bus.ppu.dispstat.vblank.read(), value),
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0x0400_0030 => bus.ppu.aff_bg[1].writePaPb(value),
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0x0400_0030 => bus.ppu.aff_bg[1].writePaPb(value),
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0x0400_0034 => bus.ppu.aff_bg[1].writePcPd(value),
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0x0400_0034 => bus.ppu.aff_bg[1].writePcPd(value),
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0x0400_0038 => bus.ppu.aff_bg[1].x = @bitCast(i32, value),
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0x0400_0038 => bus.ppu.aff_bg[1].setX(bus.ppu.dispstat.vblank.read(), value),
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0x0400_003C => bus.ppu.aff_bg[1].y = @bitCast(i32, value),
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0x0400_003C => bus.ppu.aff_bg[1].setY(bus.ppu.dispstat.vblank.read(), value),
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0x0400_0040 => log.debug("Wrote 0x{X:0>8} to WIN0H and WIN1H", .{value}),
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0x0400_0040 => log.debug("Wrote 0x{X:0>8} to WIN0H and WIN1H", .{value}),
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0x0400_0044 => log.debug("Wrote 0x{X:0>8} to WIN0V and WIN1V", .{value}),
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0x0400_0044 => log.debug("Wrote 0x{X:0>8} to WIN0V and WIN1V", .{value}),
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0x0400_0048 => log.debug("Wrote 0x{X:0>8} to WININ and WINOUT", .{value}),
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0x0400_0048 => log.debug("Wrote 0x{X:0>8} to WININ and WINOUT", .{value}),
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10
src/ppu.zig
10
src/ppu.zig
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@ -752,6 +752,16 @@ const AffineBackground = struct {
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};
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};
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}
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}
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pub fn setX(self: *Self, is_vblank: bool, value: u32) void {
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self.x = @bitCast(i32, value);
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if (!is_vblank) self.x_latch = @bitCast(i32, value);
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}
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pub fn setY(self: *Self, is_vblank: bool, value: u32) void {
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self.y = @bitCast(i32, value);
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if (!is_vblank) self.y_latch = @bitCast(i32, value);
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}
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pub fn writePaPb(self: *Self, value: u32) void {
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pub fn writePaPb(self: *Self, value: u32) void {
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self.pa = @bitCast(i16, @truncate(u16, value));
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self.pa = @bitCast(i16, @truncate(u16, value));
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self.pb = @bitCast(i16, @truncate(u16, value >> 16));
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self.pb = @bitCast(i16, @truncate(u16, value >> 16));
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