feat(ppu): implement Mode 4
Implementation is not tested. Pending on LDM and STM so that I can run beeg.gba
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src/ppu.zig
19
src/ppu.zig
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@ -44,12 +44,29 @@ pub const Ppu = struct {
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switch (bg_mode) {
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0x3 => {
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// Mode 3
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const start = buf_pitch * @as(usize, scanline);
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const end = start + buf_pitch;
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std.mem.copy(u8, self.frame_buf[start..end], self.vram.buf[start..end]);
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},
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0x4 => {
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const frame_select = io.dispcnt.frame_select.read();
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const fb_start = buf_pitch * @as(usize, scanline);
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const vram_start = width * @as(usize, scanline);
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const start = if (frame_select) 0xA000 + vram_start else vram_start;
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const end = start + width;
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for (self.vram.buf[start..end]) |byte, i| {
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const fb_i = i * @sizeOf(u16);
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const colour = self.palette.buf[byte];
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var bgr555: u16 = colour & 0x3 | (colour & 0x1C >> 2) << 5 | @as(u16, colour >> 5) << 10;
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self.frame_buf[fb_start + fb_i + 1] = @truncate(u8, bgr555 >> 8);
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self.frame_buf[fb_start + fb_i] = @truncate(u8, bgr555);
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}
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},
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else => std.debug.panic("[PPU] TODO: Implement BG Mode {}", .{bg_mode}),
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}
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}
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