chore: refactor window
This commit is contained in:
parent
6aad911985
commit
3195a45e3d
|
@ -466,20 +466,20 @@ pub const WinV = extern union {
|
||||||
pub const WinIn = extern union {
|
pub const WinIn = extern union {
|
||||||
w0_bg: Bitfield(u16, 0, 4),
|
w0_bg: Bitfield(u16, 0, 4),
|
||||||
w0_obj: Bit(u16, 4),
|
w0_obj: Bit(u16, 4),
|
||||||
w0_colour: Bit(u16, 5),
|
w0_bld: Bit(u16, 5),
|
||||||
w1_bg: Bitfield(u16, 8, 4),
|
w1_bg: Bitfield(u16, 8, 4),
|
||||||
w1_obj: Bit(u16, 12),
|
w1_obj: Bit(u16, 12),
|
||||||
w1_colour: Bit(u16, 13),
|
w1_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const WinOut = extern union {
|
pub const WinOut = extern union {
|
||||||
out_bg: Bitfield(u16, 0, 4),
|
out_bg: Bitfield(u16, 0, 4),
|
||||||
out_obj: Bit(u16, 4),
|
out_obj: Bit(u16, 4),
|
||||||
out_colour: Bit(u16, 5),
|
out_bld: Bit(u16, 5),
|
||||||
obj_bg: Bitfield(u16, 8, 4),
|
obj_bg: Bitfield(u16, 8, 4),
|
||||||
obj_obj: Bit(u16, 12),
|
obj_obj: Bit(u16, 12),
|
||||||
obj_colour: Bit(u16, 13),
|
obj_bld: Bit(u16, 13),
|
||||||
raw: u16,
|
raw: u16,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
223
src/core/ppu.zig
223
src/core/ppu.zig
|
@ -487,16 +487,17 @@ pub const Ppu = struct {
|
||||||
aff_x += self.aff_bg[n - 2].pa;
|
aff_x += self.aff_bg[n - 2].pa;
|
||||||
aff_y += self.aff_bg[n - 2].pc;
|
aff_y += self.aff_bg[n - 2].pc;
|
||||||
|
|
||||||
if (!shouldDrawBackground(n, self.bld.cnt, &self.scanline, i)) continue;
|
const x = @bitCast(u32, ix);
|
||||||
|
const y = @bitCast(u32, iy);
|
||||||
|
|
||||||
|
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
||||||
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
|
|
||||||
if (self.bg[n].cnt.display_overflow.read()) {
|
if (self.bg[n].cnt.display_overflow.read()) {
|
||||||
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
|
ix = if (ix > px_width) @rem(ix, px_width) else if (ix < 0) px_width + @rem(ix, px_width) else ix;
|
||||||
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
iy = if (iy > px_height) @rem(iy, px_height) else if (iy < 0) px_height + @rem(iy, px_height) else iy;
|
||||||
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
} else if (ix > px_width or iy > px_height or ix < 0 or iy < 0) continue;
|
||||||
|
|
||||||
const x = @bitCast(u32, ix);
|
|
||||||
const y = @bitCast(u32, iy);
|
|
||||||
|
|
||||||
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
const tile_id: u32 = self.vram.read(u8, screen_base + ((y / 8) * @bitCast(u32, tile_width) + (x / 8)));
|
||||||
const row = y & 7;
|
const row = y & 7;
|
||||||
const col = x & 7;
|
const col = x & 7;
|
||||||
|
@ -506,7 +507,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, pal_id * 2);
|
const bgr555 = self.palette.read(u16, pal_id * 2);
|
||||||
copyToBackgroundBuffer(n, self.bld.cnt, &self.scanline, i, bgr555);
|
self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -535,62 +536,10 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
var i: u32 = 0;
|
var i: u32 = 0;
|
||||||
while (i < width) : (i += 1) {
|
while (i < width) : (i += 1) {
|
||||||
if (!shouldDrawBackground(n, self.bld.cnt, &self.scanline, i)) continue;
|
|
||||||
|
|
||||||
const x = hofs + i;
|
const x = hofs + i;
|
||||||
|
|
||||||
const win0 = self.dispcnt.win_enable.read() & 1 == 1;
|
const win_bounds = self.windowBounds(@truncate(u9, x), @truncate(u8, y));
|
||||||
const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
|
if (!shouldDrawBackground(self, n, win_bounds, i)) continue;
|
||||||
const winObj = self.dispcnt.obj_win_enable.read();
|
|
||||||
|
|
||||||
if (win0 or win1 or winObj) blk: {
|
|
||||||
// Window is enabled
|
|
||||||
const win0_in = (self.win.in.w0_bg.read() >> n) & 1 == 1;
|
|
||||||
const win1_in = (self.win.in.w1_bg.read() >> n) & 1 == 1;
|
|
||||||
const win_out = (self.win.out.out_bg.read() >> n) & 1 == 1;
|
|
||||||
|
|
||||||
if (win0) {
|
|
||||||
const h = self.win.h[0];
|
|
||||||
const v = self.win.v[0];
|
|
||||||
|
|
||||||
const y1 = v.y1.read();
|
|
||||||
const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
|
|
||||||
|
|
||||||
if (y1 <= y and y < y2) {
|
|
||||||
// Within Y bounds
|
|
||||||
const x1 = h.x1.read();
|
|
||||||
const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
|
|
||||||
|
|
||||||
// Within X and & bounds, render Win0 Pixel
|
|
||||||
if (x1 <= x and x < x2) {
|
|
||||||
if (win0_in) break :blk else continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (win1) {
|
|
||||||
const h = self.win.h[1];
|
|
||||||
const v = self.win.v[1];
|
|
||||||
|
|
||||||
const y1 = v.y1.read();
|
|
||||||
const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
|
|
||||||
|
|
||||||
if (y1 <= y and y < y2) {
|
|
||||||
// Within Y bounds
|
|
||||||
const x1 = h.x1.read();
|
|
||||||
const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
|
|
||||||
|
|
||||||
// Within X and & bounds, render Win1 Pixel
|
|
||||||
if (x1 <= x and x < x2) {
|
|
||||||
if (win1_in) break :blk else continue;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// If not Win0 nor Win1 and WinOut isn't enabled,
|
|
||||||
// then don't render this pixel
|
|
||||||
if (!win_out) continue;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Grab the Screen Entry from VRAM
|
// Grab the Screen Entry from VRAM
|
||||||
const entry_addr = screen_base + tilemapOffset(size, x, y);
|
const entry_addr = screen_base + tilemapOffset(size, x, y);
|
||||||
|
@ -616,7 +565,7 @@ pub const Ppu = struct {
|
||||||
|
|
||||||
if (pal_id != 0) {
|
if (pal_id != 0) {
|
||||||
const bgr555 = self.palette.read(u16, pal_id * 2);
|
const bgr555 = self.palette.read(u16, pal_id * 2);
|
||||||
copyToBackgroundBuffer(n, self.bld.cnt, &self.scanline, i, bgr555);
|
self.copyToBackgroundBuffer(n, win_bounds, i, bgr555);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -796,6 +745,93 @@ pub const Ppu = struct {
|
||||||
return self.palette.getBackdrop();
|
return self.palette.getBackdrop();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn copyToBackgroundBuffer(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize, bgr555: u16) void {
|
||||||
|
if (self.bld.cnt.mode.read() != 0b00) {
|
||||||
|
// Standard Alpha Blending
|
||||||
|
const a_layers = self.bld.cnt.layer_a.read();
|
||||||
|
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
||||||
|
|
||||||
|
// If Alpha Blending is enabled and we've found an eligible layer for
|
||||||
|
// Pixel A, store the pixel in the bottom pixel buffer
|
||||||
|
|
||||||
|
const win_part = if (bounds) |win| blk: {
|
||||||
|
// Window Enabled
|
||||||
|
break :blk switch (win) {
|
||||||
|
.win0 => self.win.in.w0_bld.read(),
|
||||||
|
.win1 => self.win.in.w1_bld.read(),
|
||||||
|
.out => self.win.out.out_bld.read(),
|
||||||
|
};
|
||||||
|
} else true;
|
||||||
|
|
||||||
|
if (win_part and is_blend_enabled) {
|
||||||
|
self.scanline.btm()[i] = bgr555;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
self.scanline.top()[i] = bgr555;
|
||||||
|
}
|
||||||
|
|
||||||
|
const WindowBounds = enum { win0, win1, out };
|
||||||
|
|
||||||
|
fn windowBounds(self: *Self, x: u9, y: u8) ?WindowBounds {
|
||||||
|
const win0 = self.dispcnt.win_enable.read() & 1 == 1;
|
||||||
|
const win1 = (self.dispcnt.win_enable.read() >> 1) & 1 == 1;
|
||||||
|
const winObj = self.dispcnt.obj_win_enable.read();
|
||||||
|
|
||||||
|
if (!(win0 or win1 or winObj)) return null;
|
||||||
|
|
||||||
|
if (win0 and self.win.inRange(0, x, y)) return .win0;
|
||||||
|
if (win1 and self.win.inRange(1, x, y)) return .win1;
|
||||||
|
|
||||||
|
return .out;
|
||||||
|
}
|
||||||
|
|
||||||
|
fn shouldDrawBackground(self: *Self, comptime n: u2, bounds: ?WindowBounds, i: usize) bool {
|
||||||
|
// If a pixel has been drawn on the top layer, it's because:
|
||||||
|
// 1. The pixel is to be blended with a pixel on the bottom layer
|
||||||
|
// 2. The pixel is not to be blended at all
|
||||||
|
// Also, if we find a pixel on the top layer we don't need to bother with this I think?
|
||||||
|
if (self.scanline.top()[i] != null) return false;
|
||||||
|
|
||||||
|
if (bounds) |win| {
|
||||||
|
switch (win) {
|
||||||
|
.win0 => if ((self.win.in.w0_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
.win1 => if ((self.win.in.w1_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
.out => if ((self.win.out.out_bg.read() >> n) & 1 == 0) return false,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (self.scanline.btm()[i] != null) {
|
||||||
|
// The pixel found in the bottom layer is:
|
||||||
|
// 1. From a higher priority background
|
||||||
|
// 2. From a background that is marked for blending (Pixel A)
|
||||||
|
|
||||||
|
// If Alpha Blending isn't enabled, then we've already found a higher prio
|
||||||
|
// pixel, we can return early
|
||||||
|
if (self.bld.cnt.mode.read() != 0b01) return false;
|
||||||
|
|
||||||
|
const b_layers = self.bld.cnt.layer_b.read();
|
||||||
|
|
||||||
|
const win_part = if (bounds) |win| blk: {
|
||||||
|
// Window Enabled
|
||||||
|
break :blk switch (win) {
|
||||||
|
.win0 => self.win.in.w0_bld.read(),
|
||||||
|
.win1 => self.win.in.w1_bld.read(),
|
||||||
|
.out => self.win.out.out_bld.read(),
|
||||||
|
};
|
||||||
|
} else true;
|
||||||
|
|
||||||
|
// If the Background is not marked for blending, we've already found
|
||||||
|
// a higher priority pixel, move on.
|
||||||
|
|
||||||
|
const is_blend_enabled = win_part and ((b_layers >> n) & 1 == 1);
|
||||||
|
if (!is_blend_enabled) return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
// TODO: Comment this + get a better understanding
|
// TODO: Comment this + get a better understanding
|
||||||
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
fn tilemapOffset(size: u2, x: u32, y: u32) u32 {
|
||||||
// Current Row: (y % PIXEL_COUNT) / 8
|
// Current Row: (y % PIXEL_COUNT) / 8
|
||||||
|
@ -1089,6 +1125,25 @@ const Window = struct {
|
||||||
return self.out.raw & 0x3F3F;
|
return self.out.raw & 0x3F3F;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn inRange(self: *const Self, comptime id: u1, x: u9, y: u8) bool {
|
||||||
|
const h = self.h[id];
|
||||||
|
const v = self.v[id];
|
||||||
|
|
||||||
|
const y1 = v.y1.read();
|
||||||
|
const y2 = if (y1 > v.y2.read()) 160 else std.math.min(160, v.y2.read());
|
||||||
|
|
||||||
|
if (y1 <= y and y < y2) {
|
||||||
|
// Within Y bounds
|
||||||
|
const x1 = h.x1.read();
|
||||||
|
const x2 = if (x1 > h.x2.read()) 240 else std.math.min(240, h.x2.read());
|
||||||
|
|
||||||
|
// Within X Bounds
|
||||||
|
return x1 <= x and x < x2;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
pub fn setH(self: *Self, value: u32) void {
|
pub fn setH(self: *Self, value: u32) void {
|
||||||
self.h[0].raw = @truncate(u16, value);
|
self.h[0].raw = @truncate(u16, value);
|
||||||
self.h[1].raw = @truncate(u16, value >> 16);
|
self.h[1].raw = @truncate(u16, value >> 16);
|
||||||
|
@ -1396,37 +1451,6 @@ fn alphaBlend(top: u16, btm: u16, bldalpha: io.BldAlpha) u16 {
|
||||||
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
return (bld_b << 10) | (bld_g << 5) | bld_r;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize) bool {
|
|
||||||
// If a pixel has been drawn on the top layer, it's because
|
|
||||||
// Either the pixel is to be blended with a pixel on the bottom layer
|
|
||||||
// or the pixel is not to be blended at all
|
|
||||||
// Consequentially, if we find a pixel on the top layer, there's no need
|
|
||||||
// to render anything I think?
|
|
||||||
if (scanline.top()[i] != null) return false;
|
|
||||||
|
|
||||||
if (scanline.btm()[i] != null) {
|
|
||||||
// The Pixel found in the Bottom layer is
|
|
||||||
// 1. From a higher priority
|
|
||||||
// 2. From a Backround that is marked for Blending (Pixel A)
|
|
||||||
//
|
|
||||||
// We now have to confirm whether this current Background can be used
|
|
||||||
// as Pixel B or not.
|
|
||||||
|
|
||||||
// If Alpha Blending isn't enabled, we've aready found a higher
|
|
||||||
// priority pixel to render. Move on
|
|
||||||
if (bldcnt.mode.read() != 0b01) return false;
|
|
||||||
|
|
||||||
const b_layers = bldcnt.layer_b.read();
|
|
||||||
const is_blend_enabled = (b_layers >> n) & 1 == 1;
|
|
||||||
|
|
||||||
// If the Background is not marked for blending, we've already found
|
|
||||||
// a higher priority pixel, move on.
|
|
||||||
if (!is_blend_enabled) return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||||
if (scanline.top()[x] != null) return false;
|
if (scanline.top()[x] != null) return false;
|
||||||
|
|
||||||
|
@ -1441,23 +1465,6 @@ fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
|
|
||||||
if (bldcnt.mode.read() != 0b00) {
|
|
||||||
// Standard Alpha Blending
|
|
||||||
const a_layers = bldcnt.layer_a.read();
|
|
||||||
const is_blend_enabled = (a_layers >> n) & 1 == 1;
|
|
||||||
|
|
||||||
// If Alpha Blending is enabled and we've found an eligible layer for
|
|
||||||
// Pixel A, store the pixel in the bottom pixel buffer
|
|
||||||
if (is_blend_enabled) {
|
|
||||||
scanline.btm()[i] = bgr555;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
scanline.top()[i] = bgr555;
|
|
||||||
}
|
|
||||||
|
|
||||||
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
|
||||||
if (bldcnt.mode.read() != 0b00) {
|
if (bldcnt.mode.read() != 0b00) {
|
||||||
// Alpha Blending
|
// Alpha Blending
|
||||||
|
|
Loading…
Reference in New Issue