chore: improve code clarity
This commit is contained in:
parent
8348d7c4bc
commit
2cec8d9f70
19
src/Bus.zig
19
src/Bus.zig
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@ -7,14 +7,15 @@ const Ppu = @import("ppu.zig").Ppu;
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const Scheduler = @import("scheduler.zig").Scheduler;
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const Allocator = std.mem.Allocator;
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const Self = @This();
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pak: GamePak,
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bios: Bios,
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ppu: Ppu,
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io: Io,
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pub fn init(alloc: Allocator, sched: *Scheduler, path: []const u8) !@This() {
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return @This(){
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pub fn init(alloc: Allocator, sched: *Scheduler, path: []const u8) !Self {
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return Self{
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.pak = try GamePak.init(alloc, path),
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.bios = try Bios.init(alloc, "./bin/gba_bios.bin"), // TODO: don't hardcode this + bundle open-sorce Boot ROM
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.ppu = try Ppu.init(alloc, sched),
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@ -22,13 +23,13 @@ pub fn init(alloc: Allocator, sched: *Scheduler, path: []const u8) !@This() {
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};
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}
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pub fn deinit(self: @This()) void {
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pub fn deinit(self: Self) void {
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self.pak.deinit();
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self.bios.deinit();
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self.ppu.deinit();
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}
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pub fn read32(self: *const @This(), addr: u32) u32 {
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pub fn read32(self: *const Self, addr: u32) u32 {
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return switch (addr) {
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => self.bios.get32(@as(usize, addr)),
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@ -53,7 +54,7 @@ pub fn read32(self: *const @This(), addr: u32) u32 {
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};
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}
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pub fn write32(self: *@This(), addr: u32, word: u32) void {
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pub fn write32(self: *Self, addr: u32, word: u32) void {
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// TODO: write32 can write to GamePak Flash
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switch (addr) {
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@ -71,7 +72,7 @@ pub fn write32(self: *@This(), addr: u32, word: u32) void {
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}
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}
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pub fn read16(self: *const @This(), addr: u32) u16 {
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pub fn read16(self: *const Self, addr: u32) u16 {
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return switch (addr) {
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => self.bios.get16(@as(usize, addr)),
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@ -96,7 +97,7 @@ pub fn read16(self: *const @This(), addr: u32) u16 {
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};
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}
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pub fn write16(self: *@This(), addr: u32, halfword: u16) void {
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pub fn write16(self: *Self, addr: u32, halfword: u16) void {
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// TODO: write16 can write to GamePak Flash
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switch (addr) {
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// General Internal Memory
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@ -113,7 +114,7 @@ pub fn write16(self: *@This(), addr: u32, halfword: u16) void {
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}
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}
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pub fn read8(self: *const @This(), addr: u32) u8 {
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pub fn read8(self: *const Self, addr: u32) u8 {
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return switch (addr) {
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// General Internal Memory
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0x0000_0000...0x0000_3FFF => self.bios.get8(@as(usize, addr)),
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@ -139,7 +140,7 @@ pub fn read8(self: *const @This(), addr: u32) u8 {
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};
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}
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pub fn write8(_: *@This(), addr: u32, byte: u8) void {
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pub fn write8(_: *Self, addr: u32, byte: u8) void {
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switch (addr) {
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// General Internal Memory
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0x0200_0000...0x0203_FFFF => std.debug.panic("[Bus:8] write 0x{X:} to 0x{X:} in IWRAM", .{ byte, addr }),
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14
src/cpu.zig
14
src/cpu.zig
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@ -16,12 +16,14 @@ pub const InstrFn = fn (*Arm7tdmi, *Bus, u32) void;
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const arm_lut: [0x1000]InstrFn = populate();
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pub const Arm7tdmi = struct {
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const Self = @This();
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r: [16]u32,
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sched: *Scheduler,
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bus: *Bus,
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cpsr: CPSR,
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pub fn init(sched: *Scheduler, bus: *Bus) @This() {
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pub fn init(sched: *Scheduler, bus: *Bus) Self {
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return .{
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.r = [_]u32{0x00} ** 16,
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.sched = sched,
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@ -30,7 +32,7 @@ pub const Arm7tdmi = struct {
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};
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}
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pub fn skipBios(self: *@This()) void {
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pub fn skipBios(self: *Self) void {
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self.r[0] = 0x08000000;
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self.r[1] = 0x000000EA;
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// GPRs 2 -> 12 *should* already be 0 initialized
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@ -43,7 +45,7 @@ pub const Arm7tdmi = struct {
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self.cpsr.raw = 0x6000001F;
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}
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pub inline fn step(self: *@This()) u64 {
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pub inline fn step(self: *Self) u64 {
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const opcode = self.fetch();
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// self.mgbaLog(opcode);
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@ -51,17 +53,17 @@ pub const Arm7tdmi = struct {
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return 1;
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}
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fn fetch(self: *@This()) u32 {
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fn fetch(self: *Self) u32 {
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const word = self.bus.read32(self.r[15]);
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self.r[15] += 4;
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return word;
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}
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pub fn fakePC(self: *const @This()) u32 {
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pub fn fakePC(self: *const Self) u32 {
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return self.r[15] + 4;
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}
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fn mgbaLog(self: *const @This(), opcode: u32) void {
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fn mgbaLog(self: *const Self, opcode: u32) void {
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const stderr = std.io.getStdErr().writer();
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std.debug.getStderrMutex().lock();
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defer std.debug.getStderrMutex().unlock();
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48
src/ppu.zig
48
src/ppu.zig
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@ -11,17 +11,19 @@ pub const buf_pitch = width * @sizeOf(u16);
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const buf_len = buf_pitch * height;
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pub const Ppu = struct {
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const Self = @This();
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vram: Vram,
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palette: Palette,
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sched: *Scheduler,
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frame_buf: []u8,
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alloc: Allocator,
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pub fn init(alloc: Allocator, sched: *Scheduler) !@This() {
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pub fn init(alloc: Allocator, sched: *Scheduler) !Self {
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// Queue first Hblank
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sched.push(.{ .kind = .Draw, .tick = sched.tick + 240 * 4 });
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sched.push(.Draw, sched.tick + (240 * 4));
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return @This(){
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return Self{
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.vram = try Vram.init(alloc),
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.palette = try Palette.init(alloc),
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.sched = sched,
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@ -30,13 +32,13 @@ pub const Ppu = struct {
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};
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}
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pub fn deinit(self: @This()) void {
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pub fn deinit(self: Self) void {
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self.alloc.free(self.frame_buf);
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self.vram.deinit();
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self.palette.deinit();
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}
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pub fn drawScanline(self: *@This(), io: *const Io) void {
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pub fn drawScanline(self: *Self, io: *const Io) void {
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const bg_mode = io.dispcnt.bg_mode.read();
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const scanline = io.vcount.scanline.read();
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@ -54,77 +56,81 @@ pub const Ppu = struct {
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};
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const Palette = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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fn init(alloc: Allocator) !@This() {
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return @This(){
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fn init(alloc: Allocator) !Self {
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return Self{
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.buf = try alloc.alloc(u8, 0x400),
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.alloc = alloc,
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};
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}
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fn deinit(self: @This()) void {
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fn deinit(self: Self) void {
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self.alloc.free(self.buf);
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}
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pub inline fn get32(self: *const @This(), idx: usize) u32 {
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pub inline fn get32(self: *const Self, idx: usize) u32 {
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return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
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}
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pub inline fn set32(self: *@This(), idx: usize, word: u32) void {
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pub inline fn set32(self: *Self, idx: usize, word: u32) void {
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self.set16(idx + 2, @truncate(u16, word >> 16));
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self.set16(idx, @truncate(u16, word));
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}
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pub inline fn get16(self: *const @This(), idx: usize) u16 {
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pub inline fn get16(self: *const Self, idx: usize) u16 {
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return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
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}
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pub inline fn set16(self: *@This(), idx: usize, halfword: u16) void {
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pub inline fn set16(self: *Self, idx: usize, halfword: u16) void {
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self.buf[idx + 1] = @truncate(u8, halfword >> 8);
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self.buf[idx] = @truncate(u8, halfword);
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}
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pub inline fn get8(self: *const @This(), idx: usize) u8 {
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pub inline fn get8(self: *const Self, idx: usize) u8 {
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return self.buf[idx];
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}
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};
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const Vram = struct {
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const Self = @This();
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buf: []u8,
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alloc: Allocator,
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fn init(alloc: Allocator) !@This() {
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return @This(){
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fn init(alloc: Allocator) !Self {
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return Self{
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.buf = try alloc.alloc(u8, 0x18000),
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.alloc = alloc,
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};
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}
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fn deinit(self: @This()) void {
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fn deinit(self: Self) void {
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self.alloc.free(self.buf);
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}
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pub inline fn get32(self: *const @This(), idx: usize) u32 {
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pub inline fn get32(self: *const Self, idx: usize) u32 {
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return (@as(u32, self.get16(idx + 2)) << 16) | @as(u32, self.get16(idx));
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}
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pub inline fn set32(self: *@This(), idx: usize, word: u32) void {
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pub inline fn set32(self: *Self, idx: usize, word: u32) void {
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self.set16(idx + 2, @truncate(u16, word >> 16));
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self.set16(idx, @truncate(u16, word));
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}
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pub inline fn get16(self: *const @This(), idx: usize) u16 {
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pub inline fn get16(self: *const Self, idx: usize) u16 {
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return (@as(u16, self.buf[idx + 1]) << 8) | @as(u16, self.buf[idx]);
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}
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pub inline fn set16(self: *@This(), idx: usize, halfword: u16) void {
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pub inline fn set16(self: *Self, idx: usize, halfword: u16) void {
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self.buf[idx + 1] = @truncate(u8, halfword >> 8);
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self.buf[idx] = @truncate(u8, halfword);
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}
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pub inline fn get8(self: *const @This(), idx: usize) u8 {
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pub inline fn get8(self: *const Self, idx: usize) u8 {
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return self.buf[idx];
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}
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};
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@ -8,29 +8,28 @@ const PriorityQueue = std.PriorityQueue;
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const Allocator = std.mem.Allocator;
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pub const Scheduler = struct {
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const Self = @This();
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tick: u64,
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queue: PriorityQueue(Event, void, lessThan),
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pub fn init(alloc: Allocator) @This() {
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var scheduler = Scheduler{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
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pub fn init(alloc: Allocator) Self {
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var sched = Self{ .tick = 0, .queue = PriorityQueue(Event, void, lessThan).init(alloc, {}) };
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sched.push(.HeatDeath, std.math.maxInt(u64));
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scheduler.queue.add(.{
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.kind = EventKind.HeatDeath,
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.tick = std.math.maxInt(u64),
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}) catch unreachable;
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return scheduler;
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return sched;
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}
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pub fn deinit(self: @This()) void {
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pub fn deinit(self: Self) void {
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self.queue.deinit();
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}
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pub fn handleEvent(self: *@This(), _: *Arm7tdmi, bus: *Bus) void {
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pub fn handleEvent(self: *Self, _: *Arm7tdmi, bus: *Bus) void {
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const should_handle = if (self.queue.peek()) |e| self.tick >= e.tick else false;
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if (should_handle) {
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const event = self.queue.remove();
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std.log.info("[Scheduler] Handle {} at {} ticks", .{ event.kind, self.tick });
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switch (event.kind) {
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.HeatDeath => {
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@ -49,11 +48,11 @@ pub const Scheduler = struct {
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if (new_scanline < 160) {
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// Transitioning to another Draw
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self.push(.{ .kind = .Draw, .tick = self.tick + (240 * 4) });
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self.push(.Draw, self.tick + (240 * 4));
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} else {
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// Transitioning to a Vblank
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bus.io.dispstat.vblank.set();
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self.push(.{ .kind = .VBlank, .tick = self.tick + (308 * 4) });
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self.push(.VBlank, self.tick + (308 * 4));
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}
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},
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.Draw => {
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@ -61,7 +60,7 @@ pub const Scheduler = struct {
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// Transitioning to a Hblank
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bus.io.dispstat.hblank.set();
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self.push(.{ .kind = .HBlank, .tick = self.tick + (68 * 4) });
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self.push(.HBlank, self.tick + (68 * 4));
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},
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.VBlank => {
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// The end of a Vblank
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@ -72,24 +71,24 @@ pub const Scheduler = struct {
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if (new_scanline < 228) {
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// Transition to another Vblank
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self.push(.{ .kind = .VBlank, .tick = self.tick + (308 * 4) });
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self.push(.VBlank, self.tick + (308 * 4));
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} else {
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// Transition to another Draw
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bus.io.vcount.scanline.write(0); // Reset Scanline
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bus.io.dispstat.vblank.unset();
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self.push(.{ .kind = .Draw, .tick = self.tick + (240 * 4) });
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self.push(.Draw, self.tick + (240 * 4));
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}
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},
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}
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}
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}
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pub inline fn push(self: *@This(), event: Event) void {
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self.queue.add(event) catch unreachable;
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pub inline fn push(self: *Self, kind: EventKind, end: u64) void {
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self.queue.add(.{ .kind = kind, .tick = end }) catch unreachable;
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}
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pub inline fn nextTimestamp(self: *@This()) u64 {
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pub inline fn nextTimestamp(self: *Self) u64 {
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if (self.queue.peek()) |e| {
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return e.tick;
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} else unreachable;
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