fix(cpu): use LUT for ARM condition codes
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@ -608,25 +608,29 @@ pub const Arm7tdmi = struct {
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}
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};
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pub fn checkCond(cpsr: PSR, cond: u4) bool {
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return switch (cond) {
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0x0 => cpsr.z.read(), // EQ - Equal
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0x1 => !cpsr.z.read(), // NE - Not equal
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0x2 => cpsr.c.read(), // CS - Unsigned higher or same
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0x3 => !cpsr.c.read(), // CC - Unsigned lower
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0x4 => cpsr.n.read(), // MI - Negative
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0x5 => !cpsr.n.read(), // PL - Positive or zero
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0x6 => cpsr.v.read(), // VS - Overflow
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0x7 => !cpsr.v.read(), // VC - No overflow
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0x8 => cpsr.c.read() and !cpsr.z.read(), // HI - unsigned higher
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0x9 => !cpsr.c.read() or cpsr.z.read(), // LS - unsigned lower or same
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0xA => cpsr.n.read() == cpsr.v.read(), // GE - Greater or equal
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0xB => cpsr.n.read() != cpsr.v.read(), // LT - Less than
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0xC => !cpsr.z.read() and (cpsr.n.read() == cpsr.v.read()), // GT - Greater than
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0xD => cpsr.z.read() or (cpsr.n.read() != cpsr.v.read()), // LE - Less than or equal
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0xE => true, // AL - Always
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0xF => false, // NV - Never (reserved in ARMv3 and up, but seems to have not changed?)
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const condition_lut = [_]u16{
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0xF0F0, // EQ - Equal
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0x0F0F, // NE - Not Equal
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0xCCCC, // CS - Unsigned higher or same
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0x3333, // CC - Unsigned lower
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0xFF00, // MI - Negative
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0x00FF, // PL - Positive or Zero
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0xAAAA, // VS - Overflow
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0x5555, // VC - No Overflow
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0x0C0C, // HI - unsigned hierh
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0xF3F3, // LS - unsigned lower or same
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0xAA55, // GE - greater or equal
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0x55AA, // LT - less than
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0x0A05, // GT - greater than
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0xF5FA, // LE - less than or equal
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0xFFFF, // AL - always
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0x0000, // NV - never
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};
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pub inline fn checkCond(cpsr: PSR, cond: u4) bool {
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const flags = @truncate(u4, cpsr.raw >> 28);
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return condition_lut[cond] & (@as(u16, 1) << flags) != 0;
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}
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const Pipeline = struct {
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