feat: implement object blending
This commit is contained in:
parent
9479838614
commit
27259c97db
66
src/ppu.zig
66
src/ppu.zig
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@ -164,7 +164,7 @@ pub const Ppu = struct {
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const x = (sprite.x() +% i) % width;
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const ix = @bitCast(i9, x);
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if (self.scanline.top()[x] != null) continue;
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if (!shouldDrawSprite(self.bldcnt, &self.scanline, x)) continue;
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const sprite_start = sprite.x();
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const isprite_start = @bitCast(i9, sprite_start);
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@ -191,7 +191,10 @@ pub const Ppu = struct {
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const pal_id: u16 = if (!is_8bpp) get4bppTilePalette(sprite.palBank(), col, tile) else tile;
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// Sprite Palette starts at 0x0500_0200
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if (pal_id != 0) self.scanline.top()[x] = self.palette.read(u16, 0x200 + pal_id * 2);
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
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copyToSpriteBuffer(self.bldcnt, &self.scanline, x, bgr555);
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}
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}
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}
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@ -211,15 +214,7 @@ pub const Ppu = struct {
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const x = (sprite.x() +% i) % width;
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const ix = @bitCast(i9, x);
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if (self.scanline.top()[x] != null) continue;
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if (self.scanline.btm()[x] != null) {
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if (self.bldcnt.mode.read() != 0b01) continue;
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const b_layers = self.bldcnt.layer_b.read();
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const is_blend_enabled = (b_layers >> 4) & 1 == 1;
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if (!is_blend_enabled) continue;
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}
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if (!shouldDrawSprite(self.bldcnt, &self.scanline, x)) continue;
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const sprite_start = sprite.x();
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const isprite_start = @bitCast(i9, sprite_start);
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@ -254,19 +249,7 @@ pub const Ppu = struct {
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// Sprite Palette starts at 0x0500_0200
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, 0x200 + pal_id * 2);
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if (self.bldcnt.mode.read() == 0b01) {
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// Alpha Blending
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const a_layers = self.bldcnt.layer_a.read();
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const is_blend_enabled = (a_layers >> 4) & 1 == 1;
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if (is_blend_enabled) {
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self.scanline.btm()[x] = bgr555;
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return;
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}
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}
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self.scanline.top()[x] = bgr555;
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copyToSpriteBuffer(self.bldcnt, &self.scanline, x, bgr555);
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}
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}
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}
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@ -312,7 +295,7 @@ pub const Ppu = struct {
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, pal_id * 2);
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drawToScanlineBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
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copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
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}
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}
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@ -369,7 +352,7 @@ pub const Ppu = struct {
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if (pal_id != 0) {
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const bgr555 = self.palette.read(u16, pal_id * 2);
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drawToScanlineBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
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copyToBackgroundBuffer(n, self.bldcnt, &self.scanline, i, bgr555);
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}
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}
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}
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@ -1110,7 +1093,21 @@ fn shouldDrawBackground(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline,
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return true;
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}
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fn drawToScanlineBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
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fn shouldDrawSprite(bldcnt: io.BldCnt, scanline: *Scanline, x: u9) bool {
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if (scanline.top()[x] != null) return false;
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if (scanline.btm()[x] != null) {
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if (bldcnt.mode.read() != 0b01) return false;
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const b_layers = bldcnt.layer_b.read();
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const is_blend_enabled = (b_layers >> 4) & 1 == 1;
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if (!is_blend_enabled) return false;
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}
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return true;
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}
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fn copyToBackgroundBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline, i: usize, bgr555: u16) void {
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if (bldcnt.mode.read() == 0b01) {
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// Standard Alpha Blending
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const a_layers = bldcnt.layer_a.read();
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@ -1127,6 +1124,21 @@ fn drawToScanlineBuffer(comptime n: u2, bldcnt: io.BldCnt, scanline: *Scanline,
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scanline.top()[i] = bgr555;
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}
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fn copyToSpriteBuffer(bldcnt: io.BldCnt, scanline: *Scanline, x: u9, bgr555: u16) void {
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if (bldcnt.mode.read() == 0b01) {
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// Alpha Blending
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const a_layers = bldcnt.layer_a.read();
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const is_blend_enabled = (a_layers >> 4) & 1 == 1;
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if (is_blend_enabled) {
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scanline.btm()[x] = bgr555;
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return;
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}
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}
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scanline.top()[x] = bgr555;
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}
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const Scanline = struct {
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const Self = @This();
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