fix: reimplement audio sync
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@@ -255,8 +255,6 @@ pub const Apu = struct {
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fs: FrameSequencer,
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capacitor: f32,
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is_buffer_full: bool,
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pub const Tick = enum { Length, Envelope, Sweep };
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pub fn init(sched: *Scheduler) Self {
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@@ -278,7 +276,6 @@ pub const Apu = struct {
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.capacitor = 0,
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.fs = FrameSequencer.init(),
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.is_buffer_full = false,
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};
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Self.initEvents(apu.sched, apu.interval());
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@@ -399,11 +396,6 @@ pub const Apu = struct {
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pub fn sampleAudio(self: *Self, late: u64) void {
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self.sched.push(.SampleAudio, self.interval() -| late);
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// Whether the APU is busy or not is determined by the main loop in emu.zig
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// This should only ever be true (because this side of the emu is single threaded)
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// When audio sync is disaabled
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if (self.is_buffer_full) return;
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var left: i16 = 0;
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var right: i16 = 0;
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