chore: pass the allocator as an argument more often
As of right now, I think the only cases where I shouldn't explicitly pass an allocator are in read/write functions and deinits
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c701156ce6
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@ -26,7 +26,7 @@ pub const Backup = struct {
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flash: Flash,
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eeprom: Eeprom,
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pub fn init(alloc: Allocator, kind: BackupKind, title: [12]u8, path: ?[]const u8) !Self {
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pub fn init(allocator: Allocator, kind: BackupKind, title: [12]u8, path: ?[]const u8) !Self {
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log.info("Kind: {}", .{kind});
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const buf_size: usize = switch (kind) {
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@ -36,20 +36,20 @@ pub const Backup = struct {
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.None, .Eeprom => 0, // EEPROM is handled upon first Read Request to it
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};
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const buf = try alloc.alloc(u8, buf_size);
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const buf = try allocator.alloc(u8, buf_size);
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std.mem.set(u8, buf, 0xFF);
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var backup = Self{
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.buf = buf,
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.alloc = alloc,
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.alloc = allocator,
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.kind = kind,
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.title = title,
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.save_path = path,
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.flash = Flash.init(),
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.eeprom = Eeprom.init(alloc),
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.eeprom = Eeprom.init(allocator),
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};
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if (backup.save_path) |p| backup.loadSaveFromDisk(p) catch |e| log.err("Failed to load save: {}", .{e});
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if (backup.save_path) |p| backup.loadSaveFromDisk(allocator, p) catch |e| log.err("Failed to load save: {}", .{e});
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return backup;
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}
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@ -67,13 +67,13 @@ pub const Backup = struct {
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}
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pub fn deinit(self: Self) void {
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if (self.save_path) |path| self.writeSaveToDisk(path) catch |e| log.err("Failed to write save: {}", .{e});
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if (self.save_path) |path| self.writeSaveToDisk(self.alloc, path) catch |e| log.err("Failed to write save: {}", .{e});
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self.alloc.free(self.buf);
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}
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fn loadSaveFromDisk(self: *Self, path: []const u8) !void {
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const file_path = try self.getSaveFilePath(self.alloc, path);
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defer self.alloc.free(file_path);
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fn loadSaveFromDisk(self: *Self, allocator: Allocator, path: []const u8) !void {
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const file_path = try self.getSaveFilePath(allocator, path);
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defer allocator.free(file_path);
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// FIXME: Don't rely on this lol
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if (std.mem.eql(u8, file_path[file_path.len - 12 .. file_path.len], "untitled.sav")) {
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@ -81,8 +81,8 @@ pub const Backup = struct {
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}
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const file: std.fs.File = try std.fs.openFileAbsolute(file_path, .{});
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const file_buf = try file.readToEndAlloc(self.alloc, try file.getEndPos());
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defer self.alloc.free(file_buf);
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const file_buf = try file.readToEndAlloc(allocator, try file.getEndPos());
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defer allocator.free(file_buf);
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switch (self.kind) {
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.Sram, .Flash, .Flash1M => {
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@ -97,7 +97,7 @@ pub const Backup = struct {
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if (file_buf.len == 0x200 or file_buf.len == 0x2000) {
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self.eeprom.kind = if (file_buf.len == 0x200) .Small else .Large;
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self.buf = try self.alloc.alloc(u8, file_buf.len);
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self.buf = try allocator.alloc(u8, file_buf.len);
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std.mem.copy(u8, self.buf, file_buf);
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return log.info("Loaded Save from {s}", .{file_path});
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}
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@ -125,9 +125,9 @@ pub const Backup = struct {
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return try std.mem.concat(allocator, u8, &[_][]const u8{ name, ".sav" });
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}
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fn writeSaveToDisk(self: Self, path: []const u8) !void {
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const file_path = try self.getSaveFilePath(self.alloc, path);
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defer self.alloc.free(file_path);
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fn writeSaveToDisk(self: Self, allocator: Allocator, path: []const u8) !void {
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const file_path = try self.getSaveFilePath(allocator, path);
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defer allocator.free(file_path);
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switch (self.kind) {
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.Sram, .Flash, .Flash1M, .Eeprom => {
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