feat: schedule audio sampling on scheduler
DMA sound in games like Pokemon Emerald, Chobits, Love Hina, and Kirby: Nightmare in Dream Land sound great save for conerns about resampling
This commit is contained in:
parent
92cabd248b
commit
172a59aefb
|
@ -41,7 +41,7 @@ pub fn init(alloc: Allocator, sched: *Scheduler, paths: FilePaths) !Self {
|
|||
.pak = try GamePak.init(alloc, paths.rom, paths.save),
|
||||
.bios = try Bios.init(alloc, paths.bios),
|
||||
.ppu = try Ppu.init(alloc, sched),
|
||||
.apu = Apu.init(),
|
||||
.apu = Apu.init(sched),
|
||||
.iwram = try Iwram.init(alloc),
|
||||
.ewram = try Ewram.init(alloc),
|
||||
.dma = DmaControllers.init(),
|
||||
|
|
100
src/apu.zig
100
src/apu.zig
|
@ -1,7 +1,9 @@
|
|||
const std = @import("std");
|
||||
const SDL = @import("sdl2");
|
||||
const io = @import("bus/io.zig");
|
||||
|
||||
const Arm7tdmi = @import("cpu.zig").Arm7tdmi;
|
||||
const Scheduler = @import("scheduler.zig").Scheduler;
|
||||
|
||||
const SoundFifo = std.fifo.LinearFifo(u8, .{ .Static = 0x20 });
|
||||
const AudioDeviceId = SDL.SDL_AudioDeviceID;
|
||||
|
@ -9,6 +11,9 @@ const AudioDeviceId = SDL.SDL_AudioDeviceID;
|
|||
const intToBytes = @import("util.zig").intToBytes;
|
||||
const log = std.log.scoped(.APU);
|
||||
|
||||
const sample_rate = 32768;
|
||||
const sample_ticks = 280896 * 60 / sample_rate;
|
||||
|
||||
pub const Apu = struct {
|
||||
const Self = @This();
|
||||
|
||||
|
@ -25,9 +30,10 @@ pub const Apu = struct {
|
|||
cnt: io.SoundControl,
|
||||
|
||||
dev: ?AudioDeviceId,
|
||||
sched: *Scheduler,
|
||||
|
||||
pub fn init() Self {
|
||||
return .{
|
||||
pub fn init(sched: *Scheduler) Self {
|
||||
const apu: Self = .{
|
||||
.ch1 = ToneSweep.init(),
|
||||
.ch2 = Tone.init(),
|
||||
.ch3 = Wave.init(),
|
||||
|
@ -41,7 +47,11 @@ pub const Apu = struct {
|
|||
.bias = .{ .raw = 0x0200 },
|
||||
|
||||
.dev = null,
|
||||
.sched = sched,
|
||||
};
|
||||
sched.push(.SampleAudio, sched.now() + sample_ticks);
|
||||
|
||||
return apu;
|
||||
}
|
||||
|
||||
pub fn attachAudioDevice(self: *Self, dev: AudioDeviceId) void {
|
||||
|
@ -53,8 +63,8 @@ pub const Apu = struct {
|
|||
|
||||
// Reinitializing instead of resetting is fine because
|
||||
// the FIFOs I'm using are stack allocated and 0x20 bytes big
|
||||
if (new.sa_reset.read()) self.chA.fifo = SoundFifo.init();
|
||||
if (new.sb_reset.read()) self.chB.fifo = SoundFifo.init();
|
||||
if (new.chA_reset.read()) self.chA.fifo = SoundFifo.init();
|
||||
if (new.chB_reset.read()) self.chB.fifo = SoundFifo.init();
|
||||
|
||||
self.dma_cnt = new;
|
||||
}
|
||||
|
@ -75,19 +85,35 @@ pub const Apu = struct {
|
|||
self.bias.raw = (@as(u16, byte) << 8) | (self.bias.raw & 0xFF);
|
||||
}
|
||||
|
||||
pub fn handleTimerOverflow(self: *Self, kind: DmaSoundKind, cpu: *Arm7tdmi) void {
|
||||
pub fn sampleAudio(self: *Self, late: u64) void {
|
||||
const chA = if (self.dma_cnt.chA_vol.read()) self.chA.amplitude() else self.chA.amplitude() / 2;
|
||||
const chA_left = if (self.dma_cnt.chA_left.read()) chA else 0;
|
||||
const chA_right = if (self.dma_cnt.chA_right.read()) chA else 0;
|
||||
|
||||
const chB = if (self.dma_cnt.chB_vol.read()) self.chB.amplitude() else self.chB.amplitude() / 2;
|
||||
const chB_left = if (self.dma_cnt.chB_left.read()) chB else 0;
|
||||
const chB_right = if (self.dma_cnt.chB_right.read()) chB else 0;
|
||||
|
||||
const left = (chA_left + chB_left) / 2;
|
||||
const right = (chA_right + chB_right) / 2;
|
||||
|
||||
if (self.dev) |dev| _ = SDL.SDL_QueueAudio(dev, &[2]f32{ left, right }, 2 * @sizeOf(f32));
|
||||
|
||||
self.sched.push(.SampleAudio, self.sched.now() + sample_ticks - late);
|
||||
}
|
||||
|
||||
pub fn handleTimerOverflow(self: *Self, cpu: *Arm7tdmi, tim_id: u3) void {
|
||||
if (!self.cnt.apu_enable.read()) return;
|
||||
|
||||
const samples = switch (kind) {
|
||||
.A => blk: {
|
||||
break :blk self.chA.handleTimerOverflow(cpu, self.dma_cnt);
|
||||
},
|
||||
.B => blk: {
|
||||
break :blk self.chB.handleTimerOverflow(cpu, self.dma_cnt);
|
||||
},
|
||||
};
|
||||
if (@boolToInt(self.dma_cnt.chA_timer.read()) == tim_id) {
|
||||
self.chA.updateSample();
|
||||
if (self.chA.len() <= 15) cpu.bus.dma._1.enableSoundDma(0x0400_00A0);
|
||||
}
|
||||
|
||||
if (self.dev) |dev| _ = SDL.SDL_QueueAudio(dev, &samples, 2);
|
||||
if (@boolToInt(self.dma_cnt.chB_timer.read()) == tim_id) {
|
||||
self.chB.updateSample();
|
||||
if (self.chB.len() <= 15) cpu.bus.dma._2.enableSoundDma(0x0400_00A4);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -207,55 +233,31 @@ pub fn DmaSound(comptime kind: DmaSoundKind) type {
|
|||
const Self = @This();
|
||||
|
||||
fifo: SoundFifo,
|
||||
|
||||
kind: DmaSoundKind,
|
||||
sample: i8,
|
||||
|
||||
fn init() Self {
|
||||
return .{ .fifo = SoundFifo.init(), .kind = kind };
|
||||
return .{
|
||||
.fifo = SoundFifo.init(),
|
||||
.kind = kind,
|
||||
.sample = 0,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn push(self: *Self, value: u32) void {
|
||||
self.fifo.write(&intToBytes(u32, value)) catch {};
|
||||
}
|
||||
|
||||
pub fn pop(self: *Self) u8 {
|
||||
return self.fifo.readItem() orelse 0;
|
||||
}
|
||||
|
||||
pub fn len(self: *const Self) usize {
|
||||
return self.fifo.readableLength();
|
||||
}
|
||||
|
||||
pub fn handleTimerOverflow(self: *Self, cpu: *Arm7tdmi, cnt: io.DmaSoundControl) [2]u8 {
|
||||
const sample = self.pop();
|
||||
pub fn updateSample(self: *Self) void {
|
||||
if (self.fifo.readItem()) |sample| self.sample = @bitCast(i8, sample);
|
||||
}
|
||||
|
||||
var left: u8 = 0;
|
||||
var right: u8 = 0;
|
||||
var fifo_addr: u32 = undefined;
|
||||
|
||||
switch (kind) {
|
||||
.A => {
|
||||
const vol = @boolToInt(!cnt.sa_vol.read()); // if unset, vol is 50%
|
||||
if (cnt.sa_left_enable.read()) left = sample >> vol;
|
||||
if (cnt.sa_right_enable.read()) right = sample >> vol;
|
||||
|
||||
fifo_addr = 0x0400_00A0;
|
||||
},
|
||||
.B => {
|
||||
const vol = @boolToInt(!cnt.sb_vol.read()); // if unset, vol is 50%
|
||||
if (cnt.sb_left_enable.read()) left = sample >> vol;
|
||||
if (cnt.sb_right_enable.read()) right = sample >> vol;
|
||||
|
||||
fifo_addr = 0x0400_00A4;
|
||||
},
|
||||
}
|
||||
|
||||
if (self.len() <= 15) {
|
||||
cpu.bus.dma._1.enableSoundDma(fifo_addr);
|
||||
cpu.bus.dma._2.enableSoundDma(fifo_addr);
|
||||
}
|
||||
|
||||
return .{ left, right };
|
||||
pub fn amplitude(self: *const Self) f32 {
|
||||
return @intToFloat(f32, self.sample) / 127.5 - (1 / 255);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
|
|
@ -595,20 +595,20 @@ pub const ChannelVolumeControl = extern union {
|
|||
/// Read / Write
|
||||
pub const DmaSoundControl = extern union {
|
||||
ch_vol: Bitfield(u16, 0, 2),
|
||||
sa_vol: Bit(u16, 2),
|
||||
sb_vol: Bit(u16, 3),
|
||||
chA_vol: Bit(u16, 2),
|
||||
chB_vol: Bit(u16, 3),
|
||||
|
||||
sa_right_enable: Bit(u16, 8),
|
||||
sa_left_enable: Bit(u16, 9),
|
||||
sa_timer: Bit(u16, 10),
|
||||
chA_right: Bit(u16, 8),
|
||||
chA_left: Bit(u16, 9),
|
||||
chA_timer: Bit(u16, 10),
|
||||
/// Write only?
|
||||
sa_reset: Bit(u16, 11),
|
||||
chA_reset: Bit(u16, 11),
|
||||
|
||||
sb_right_enable: Bit(u16, 12),
|
||||
sb_left_enable: Bit(u16, 13),
|
||||
sb_timer: Bit(u16, 14),
|
||||
chB_right: Bit(u16, 12),
|
||||
chB_left: Bit(u16, 13),
|
||||
chB_timer: Bit(u16, 14),
|
||||
/// Write only?
|
||||
sb_reset: Bit(u16, 15),
|
||||
chB_reset: Bit(u16, 15),
|
||||
raw: u16,
|
||||
};
|
||||
|
||||
|
|
|
@ -109,13 +109,7 @@ fn Timer(comptime id: u2) type {
|
|||
|
||||
// DMA Sound Things
|
||||
if (id == 0 or id == 1) {
|
||||
const apu = &cpu.bus.apu;
|
||||
|
||||
const a_tim = @boolToInt(apu.dma_cnt.sa_timer.read());
|
||||
const b_tim = @boolToInt(apu.dma_cnt.sb_timer.read());
|
||||
|
||||
if (a_tim == id) apu.handleTimerOverflow(.A, cpu);
|
||||
if (b_tim == id) apu.handleTimerOverflow(.B, cpu);
|
||||
cpu.bus.apu.handleTimerOverflow(cpu, id);
|
||||
}
|
||||
|
||||
// Perform Cascade Behaviour
|
||||
|
|
|
@ -242,9 +242,9 @@ fn initAudio() SDL.SDL_AudioDeviceID {
|
|||
var have: SDL.SDL_AudioSpec = undefined;
|
||||
var want = std.mem.zeroes(SDL.SDL_AudioSpec);
|
||||
want.freq = 32768;
|
||||
want.format = SDL.AUDIO_S8;
|
||||
want.format = SDL.AUDIO_F32;
|
||||
want.channels = 2;
|
||||
want.samples = 0x200;
|
||||
want.samples = 0x100;
|
||||
want.callback = null;
|
||||
|
||||
const dev = SDL.SDL_OpenAudioDevice(null, 0, &want, &have, 0);
|
||||
|
|
|
@ -51,6 +51,7 @@ pub const Scheduler = struct {
|
|||
3 => cpu.bus.tim._3.handleOverflow(cpu, late),
|
||||
}
|
||||
},
|
||||
.SampleAudio => cpu.bus.apu.sampleAudio(late),
|
||||
.HBlank => cpu.bus.ppu.handleHBlankEnd(cpu, late), // The end of a HBlank
|
||||
.VBlank => cpu.bus.ppu.handleHDrawEnd(cpu, late), // The end of a VBlank
|
||||
}
|
||||
|
@ -102,4 +103,5 @@ pub const EventKind = union(enum) {
|
|||
VBlank,
|
||||
Draw,
|
||||
TimerOverflow: u2,
|
||||
SampleAudio,
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue