chore: move window scale const to emu.zig

This commit is contained in:
Rekai Nyangadzayi Musuka 2022-10-21 05:12:55 -03:00
parent 7488fd7fd5
commit 1471288969
2 changed files with 6 additions and 4 deletions

View File

@ -8,12 +8,12 @@ const Scheduler = @import("core/scheduler.zig").Scheduler;
const FpsTracker = @import("core/util.zig").FpsTracker;
const pitch = @import("core/ppu.zig").framebuf_pitch;
const scale = @import("core/emu.zig").win_scale;
const emu = @import("core/emu.zig");
const asString = @import("core/util.zig").asString;
const log = std.log.scoped(.GUI);
const scale = 4;
const default_title: []const u8 = "ZBA";
window: *SDL.SDL_Window,

View File

@ -12,9 +12,11 @@ const Thread = std.Thread;
const Atomic = std.atomic.Atomic;
const Allocator = std.mem.Allocator;
const sync_audio = false;
const sync_video: RunKind = .UnlimitedFPS;
pub const cpu_logging = false;
// TODO: Move these to a TOML File
const sync_audio = true; // Enable Audio Sync
const sync_video: RunKind = .LimitedFPS; // Configure Video Sync
pub const win_scale = 3; // 1x, 2x, 3x, etc. Window Scaling
pub const cpu_logging = false; // Enable detailed CPU logging
// 228 Lines which consist of 308 dots (which are 4 cycles long)
const cycles_per_frame: u64 = 228 * (308 * 4); //280896