fix: clean up frequency timer implementations
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parent
5164aa961d
commit
109561310e
40
src/apu.zig
40
src/apu.zig
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@ -966,24 +966,20 @@ const WaveDevice = struct {
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fn reloadTimer(self: *Self, value: u11) void {
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fn reloadTimer(self: *Self, value: u11) void {
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self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });
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self.sched.removeScheduledEvent(.{ .ApuChannel = 2 });
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const timer = (2048 - @as(u64, value)) * 4;
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self.timer = @truncate(u11, timer);
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self.sched.push(.{ .ApuChannel = 2 }, timer * tickInterval);
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self.timer = (@as(u16, 2048) - value) * 2;
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self.sched.push(.{ .ApuChannel = 2 }, @as(u64, self.timer) * tickInterval);
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}
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}
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fn handleTimerOverflow(self: *Self, cnt_freq: io.Frequency, cnt_sel: io.WaveSelect, late: u64) void {
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fn handleTimerOverflow(self: *Self, cnt_freq: io.Frequency, cnt_sel: io.WaveSelect, late: u64) void {
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const timer = (2048 - @as(u64, cnt_freq.frequency.read())) * 2;
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self.timer = @truncate(u12, timer);
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if (cnt_sel.dimension.read()) {
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if (cnt_sel.dimension.read()) {
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self.offset = (self.offset + 1) % 0x40; // 0x20 bytes (both banks), which contain 2 samples each
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self.offset = (self.offset + 1) % 0x40; // 0x20 bytes (both banks), which contain 2 samples each
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} else {
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} else {
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self.offset = (self.offset + 1) % 0x20; // 0x10 bytes, which contain 2 samples each
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self.offset = (self.offset + 1) % 0x20; // 0x10 bytes, which contain 2 samples each
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}
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}
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self.sched.push(.{ .ApuChannel = 2 }, timer * tickInterval -| late);
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self.timer = (@as(u16, 2048) - cnt_freq.frequency.read()) * 2;
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self.sched.push(.{ .ApuChannel = 2 }, @as(u64, self.timer) * tickInterval -| late);
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}
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}
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fn sample(self: *const Self, cnt: io.WaveSelect) u4 {
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fn sample(self: *const Self, cnt: io.WaveSelect) u4 {
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@ -1046,7 +1042,7 @@ const SquareWave = struct {
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pos: u3,
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pos: u3,
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sched: *Scheduler,
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sched: *Scheduler,
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timer: u12,
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timer: u16,
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pub fn init(sched: *Scheduler) Self {
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pub fn init(sched: *Scheduler) Self {
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return .{
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return .{
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@ -1089,22 +1085,19 @@ const SquareWave = struct {
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}
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}
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fn handleTimerOverflow(self: *Self, comptime kind: ChannelKind, cnt: io.Frequency, late: u64) void {
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fn handleTimerOverflow(self: *Self, comptime kind: ChannelKind, cnt: io.Frequency, late: u64) void {
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const timer = (2048 - @as(u64, cnt.frequency.read())) * 4;
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self.timer = @truncate(u12, timer);
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self.pos +%= 1;
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self.pos +%= 1;
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self.sched.push(.{ .ApuChannel = if (kind == .Ch1) 0 else 1 }, timer * tickInterval -| late);
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self.timer = (@as(u16, 2048) - cnt.frequency.read()) * 4;
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self.sched.push(.{ .ApuChannel = if (kind == .Ch1) 0 else 1 }, @as(u64, self.timer) * tickInterval -| late);
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}
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}
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fn reloadTimer(self: *Self, comptime kind: ChannelKind, value: u11) void {
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fn reloadTimer(self: *Self, comptime kind: ChannelKind, value: u11) void {
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self.sched.removeScheduledEvent(.{ .ApuChannel = if (kind == .Ch1) 0 else 1 });
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self.sched.removeScheduledEvent(.{ .ApuChannel = if (kind == .Ch1) 0 else 1 });
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const tmp: u64 = (2048 - @as(u64, value)) * 4; // What Freq Timer should be assuming no weird behaviour
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const tmp = (@as(u16, 2048) - value) * 4; // What Freq Timer should be assuming no weird behaviour
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const timer = (tmp & ~@as(u64, 0x3)) | self.timer & 0x3; // Keep the last two bits from the old timer
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self.timer = (tmp & ~@as(u16, 0x3)) | self.timer & 0x3; // Keep the last two bits from the old timer;
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self.timer = @truncate(u12, timer);
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self.sched.push(.{ .ApuChannel = if (kind == .Ch1) 0 else 1 }, timer * tickInterval);
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self.sched.push(.{ .ApuChannel = if (kind == .Ch1) 0 else 1 }, @as(u64, self.timer) * tickInterval);
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}
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}
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fn sample(self: *const Self, cnt: io.Duty) u1 {
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fn sample(self: *const Self, cnt: io.Duty) u1 {
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@ -1163,14 +1156,17 @@ const Lfsr = struct {
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self.sched.removeScheduledEvent(.{ .ApuChannel = 3 });
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self.sched.removeScheduledEvent(.{ .ApuChannel = 3 });
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const div = Self.divisor(poly.div_ratio.read());
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const div = Self.divisor(poly.div_ratio.read());
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const timer = @as(u64, div << poly.shift.read());
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const timer = div << poly.shift.read();
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self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * tickInterval);
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self.sched.push(.{ .ApuChannel = 3 }, timer * tickInterval);
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}
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}
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fn handleTimerOverflow(self: *Self, poly: io.PolyCounter, late: u64) void {
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fn handleTimerOverflow(self: *Self, poly: io.PolyCounter, late: u64) void {
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// Obscure: "Using a noise channel clock shift of 14 or 15
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// results in the LFSR receiving no clocks."
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if (poly.shift.read() >= 14) return;
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const div = Self.divisor(poly.div_ratio.read());
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const div = Self.divisor(poly.div_ratio.read());
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const timer = @as(u64, div << poly.shift.read());
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const timer = div << poly.shift.read();
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const tmp = (self.shift & 1) ^ ((self.shift & 2) >> 1);
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const tmp = (self.shift & 1) ^ ((self.shift & 2) >> 1);
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self.shift = (self.shift >> 1) | (tmp << 14);
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self.shift = (self.shift >> 1) | (tmp << 14);
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@ -1178,7 +1174,7 @@ const Lfsr = struct {
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if (poly.width.read())
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if (poly.width.read())
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self.shift = (self.shift & ~@as(u15, 0x40)) | tmp << 6;
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self.shift = (self.shift & ~@as(u15, 0x40)) | tmp << 6;
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self.sched.push(.{ .ApuChannel = 3 }, timer * tickInterval -| late);
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self.sched.push(.{ .ApuChannel = 3 }, @as(u64, timer) * tickInterval -| late);
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}
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}
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fn divisor(code: u3) u16 {
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fn divisor(code: u3) u16 {
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